Lock and Load v.5 Work In Progress

Weapon and gameplay modification with some lesser RPG aspects.

Filenames
lnl5w.wad
Size
2.35 MB
MD5
fac5e219a41ad9d5f10bc8a826a8d0bd
SHA-1
6ad3095b3e32f943e0ae6da8f85896b275134962
SHA-256
90b53f1313cd2159a81f2d8e9a4951e0d625d3e9b72ee947ca2c47d0ca447752
WAD Type
PWAD
IWAD
Doom II
Engines
Edge, Doom II
Lumps
378

Read Me

===========================================================================
Archive Maintainer      : N/A
Update to               : N/A
Advanced engine needed  : EDGE 1.31
Primary purpose         : Single Play, Weapons and gameplay mod
===========================================================================
Title                   : Lock and Load v.5 Work In Progress
Filename                : lnl5w.wad
Release date            : 
Author                  : pilotobombadier
Email Address           : [email protected]
Other Files By Author   : The whole Lock and Load series.
Misc. Author Info       : I really don't care about realism.

Description             : Weapon and gameplay modification with some lesser RPG aspects.


There are 20 character levels that are reachable.  Each grants you more powerful melee, 
a higher health maximum that you can regenerate to and more ammo.  Some levels will grant improved weapons, as well.


Weapons:

Slot 1) Knife
		Standard issue combat knife

	Stealth Knife	Secondary attack: Stealth field
		Given to you at Level 4, secondary attack activates a short Partial Invisibility powerup.  As you level up, it will improve, and at certain plateaus will give you a longer powerup.
	
Slot 2)	Magnum			Clipsize: 7 rounds
	Standard issue pistol; quite powerful but small magazine capacity

	Dual-wield Magnums		Clipsize: 14 rounds
	Upgrades over single; behaves as upgrade

	Dual-wield Magnums, Extended magazine	Clipsize 24 Rds.
	Upgrades Dual-wield Magnums.

Slot 3) Tactical Machine Pistol	Clipsize: 40 rounds
	High rate of fire, low damage.

	Dual-wielded Tactical Machine Pistols	Clipsize: 80 rounds
	upgrades over single, doubled rate of fire.

Slot 3)	Riot Shotgun		Clipsize: 8 rounds, secondary fire - Airburst Shell
	Pump-action shotgun, quite powerful.  Secondary attack fires a shrapnel 
	bomb that detonates in mid-air.
	
	Automatic Shotgun	Clipsize: 10 rounds
	Less powerful than the pump shotgun, larger spray, much more damage over time,
	though due to its higher rate of fire.  Terrible at long range.
	
	Automatic Shotgun, Extended Clip	Clipsize: 20 rds.
	Earned at level 15, upgrades Automatic Shotgun

Slot 4)	Assault Rifle		Clipsize 30 rounds, secondary fire Sniper Shot, Zoom
	Good rate of fire, good damage.  Has a zoom scope, and secondary fire will kill 
	all humanoids in a single shot
	
	Flechette Rifle		Clipsize 50 rounds, secondary fire - Grenade Launcher	Clipsize 5 rounds
	A little more powerful than the assault rifle, but fires overpenetrating projectiles 
	that explode on impact.  Grenades are fired on an arch with a bit of bouncy goodness

	Enhanced Flechette Rifle	Clipsize 50 rds.	Secondary fire - Shrapnel Grenade launcher
								Secondary Clipsize 5 rds.
	Earned at level 20, grants more powerful shots and the grenades unleash shrapnel in a circular pattern.
	Upgrades Flechette Rifle

Slot 5) Rocket Launcher		Secondary fire - Incendiary rocket
	Primary fire is pretty standard stuff, although the rocket now travels much faster.  
	Secondary attack is a very powerful incendiary explosive that burns for several seconds
		
Slot 6)	Minigun			Secondary fire - higher rate of fire
	Has two fire rates, normal (~600 RPM) and high (~1300 RPM).  
	Features wind-up and spin-down and the primary attack can be 
	re-initiated instantly on the spin-down (thanks Dartmerc!)

Slot 7) Flamethrower
	It is what it is, it overpenetrates through enemies and does pretty serious damage, 
	but only at close range

Slot 8) Plasma Rifle		Secondary fire - spread-shot
	Fires volatile orbs of energy at a high fire rate or a spray of ten of them for secondary attack; all shots do splash 	damage.

	Railgun		Clipsize 15 rounds	Secondary fire - EMP blast
	The railgun fires three over-penetrating metal slugs per second that cause enough damage to kill most base monsters 		in one hit.  The secondary attack taps into the plasma battery for a devastating EMP attack that will destroy or 		severely injure cybernetic opponents, but is completely useless against organic oponents.

Additional Credits to   : Scuba Steve Browning, NMN,Tormentor667, Lexus Aylus, The Doom 2.5 team  and  Aidan McGinley, Marty Valenti and Allroy and iD software.

Special thanks to Dartmerc, Ajapted and Lobo.
===========================================================================
* What is included *

New levels              : N/A
Sounds                  : Yes 
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes / No (describe if yes)
Other files required    : EDGE 1.29 and up and its associated wadfile and system files
			and of course a Doom IWAD.


* Play Information *

Game                    : Doom / Doom2 (Best played with Doom 2 or Final Doom)
Map #                   : (For DOOM2 maps, format is Mapxx. Others are ExMx.)
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : N/A
Difficulty Settings     : Not implemented


* Construction *

Base                    : Lots and lots of stuff
Build Time              : ~ 2 months total
Editor(s) used          : Wintex 5.-something or other, Wordpad, XWE, Paint, PSP
Known Bugs              : If you run out of ammo with the minigun using secondary fire, it won't spin-down and you have to 			manually deselect it.	Other than that, any bugs in EDGE 1.31 that already exist will apply.
May Not Run With        : Vanilla, Boom, ZDoom or any version of EDGE below 1.31
Tested With             : EDGE 1.31



* Copyright / Permissions *

Authors MAY use this file as a base for modification or reuse .
Permissions have been obtained from original authors for any of their 
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.