MiGMaG
Filenames
migmag.wad
Size
304.58 KB
MD5
f3d34a0c253ff6eccb5f0378faf3e570
SHA-1
6a74723d65787abfd61b846de0d9106a9276207c
SHA-256
55ab42f3715a8952994aa38be6495a43986a262282927b210a92b9fdb0ae43c0
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
14
Maps
MAP01
Download
Read Me
Title: MiGMaG Subtitle: Unchain my heart, but please don't tear it out... File List: MIGMAG.WAD - The PWAD file. MIGMAG.TXT - This text file. Release Date: 05-05-96 Author: Michiel Magnée E-mail Address: [email protected] Bug reports and/or recommendations are welcome. Misc. Author Info: Some Dutch dude living in Portugal. Brief Description: MAP 01 for DOOM ][ version 1.9 (Should work on earlier versions, although not tested) WAD Info: This wad is one tough cookie! I had to make some last minute adjustments, because otherwise it would have been too difficult (even for me and L.S.!) to complete. This wad was designed for single player. The whole wad is too big for good deatchmacth play. However, if players agree not to leave the area(*) this wad should also do for some great deathmatch play. The wad consists of 3 parts. The first, "Prelude", is just a warm up. Fight your way through mainly troopers, sarges and imps and get the blue key. The second, "Doomity-Ville Horror", is the most difficult and can cause some healthy chills to run up and down your spine. Here I had change the scope of the Arch-Ville... There is a plenty of medikits around but they are mainly located in one spot. You'd better find it. The final part, "Jump for Joy" is the smallest, with the fewest enemies. This doesn't mean that it is an easy one. The key here is to let the monsters kill each other. The problem is that the reactions of the monsters aren't always that predictable. ENJOY!. (*) Deatchmatch play is set in part two (Doomity-Ville Horror). Players should agree not to open the two doors (yellow one-North + normal one -South) leaving the dome. Play starts for all four players in the building which lies in the centre of the dome. Thanks to: -Jeff Rabenhorst (& Co.) for Edmap 1.40 -Dennis Miller (& Co.) for NWT v1.2a -Colin Reed for his node builder (BSP 1.2.) -Luís Silva for testing my wad -The guy who made unchnmyh.mid, whoever he was... * Play Information * Game : DOOM II Map Number : MAP01 Single Player : Yes, made for it. Co-operative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested, -NO MONSTERS a must) Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : YES! Demos Replaced : None * Construction * Base : New WAD from scratch Main Editor(s) used : Edmap 1.40 Other stuff used : NWT 1.2a, BSP 1.2 Build Time : Some 40 hrs. Known Bugs : None * Installation * Unzip the WAD and put it in your DOOM2 directory. Then type: DOOM2 -FILE MIGMAG.WAD This will not permanently modify your game. It will only temporarily replace your level 1 with the MIGMAG level. Have fun! * Copyright / Permissions * 1. Authors MAY use this WAD as a base to build their own WADS, as long as they give me some credit for it. 2. You MAY distribute this WAD, provided you include the MIGMAG.TXT file, with no modifications. 3. You MAY distribute this file in any electronic format (BBS, Diskette, CD, FTP etc.) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com (& mirrors)