Outpost of Malice

Outpost of Malice

The Outpost of Malice blocks the only viable entrance to a vast island labyrinth in the middle of a lake of blood. Marine spys have noted heavy enemy resitan...

Filenames
maliceop.wad
Size
1.25 MB
MD5
76fd3e7cba576d3e0839b757d1219561
SHA-1
6a2d039c0ddb44dd969cfe2324470cde4397eda7
SHA-256
f5cfc151cd12a25664d37de335874be0e67e17904570c364d89c3bc3f25d8312
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PrBoom, ZDoom, Doom II
Lumps
12
Maps
MAP21

Read Me

===========================================================================

Advanced engine needed  : Tested in PRBoom 2.4.7 and ZDoom 2.1.1,
                          will NOT run in Vanilla Doom2

Primary purpose         : Single play
===========================================================================
Title                   :  Outpost of Malice
Filename                : MALICEOP.WAD
Release date            : 3-12-07
Author                  : Jonathan R. Millhouse
Email Address           : [email protected]
Other Files By Author   : JBASE1.WAD
Misc. Author Info       : N/A

Description             : The Outpost of Malice blocks the only viable
                          entrance to a vast island labyrinth in the middle
                          of a lake of blood.  Marine spys have noted heavy
                          enemy resitance inside the structure which has
                          prompted curiosity from the military high ups as
                          to what lies in the labyrinth that requires so
                          much protection.  Contact from the spys was soon
                          lost after confirmation of enemy resistance, and
                          they are presumed captured and most likely dead.

                          Your mission is to penetrate the outpost and gain
                          access to the island labyrinth.  If you happen to
                          find any spys who are still alive please attempt
                          to rescue them as well.  One spy reported that
                          the main entrance to the outpost does not require
                          any key, but it is heavily guarded.

Additional Credits to   : ID Software and the creators of ZDoom/Boom.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Yes, imbedded in the WAD itself,
                          used to unblock certain decorations.
Demos                   : No
Other                   : No (describe if yes)
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP21
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

        Note:   Difficulty settings do not generally follow the standard of
                increasing the number of monsters.  While the lowest
                settings do have the monster count tweaked in select areas,
                the vast majority of encounters will be of the same number
                and type of demons regardless of difficulty.  Skill 2
                therefore will be roughly equivalent to UV of the original
                Doom2.

                Skill 3 restricts the ammo provided and will almost
                certainly require some chainsaw usage.

                Skill 4/5 restricts health/armor as well as ammo, requiring
                good mobility as well as ammo conservation skills to
                complete.



* Construction *

Base                    : New from scratch
Build Time              :  40 hours maybe
Editor(s) used          : DoomBuilder 1.68
Known Bugs              : In PRBoom LineDef 1137 doesn't lower the tagged
                          sector properly if the "Use Doom's Linedef
                          Trigger Model" Compatibility flag is enabled.
                          Disabling allows for proper operation.  I don't
                          know what the problem exactly is, but other
                          instances seem to work fine.  If anyone know the
                          issue please email me.  This also means the level
                          is likely broken on other source ports that
                          directly follow Doom's original trigger model as
                          well.

May Not Run With...     : DOOM2.EXE or any untested Source Port.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
4