Phobus' Fragments of DAC 2009

Phobus' Fragments of DAC 2009

This is the two maps I submitted to DAC2009. MAP01 is a little filler type map with an interesting survival twist on gameplay, and MAP02 is my original, more...

Filenames
ph_dac2.wad
Size
285.94 KB
MD5
3685f438f0f50e735def2d7bbbfdd91c
SHA-1
69f29e7bbc9a0313fa67bce6ddf46432cf93bc9b
SHA-256
68a3a14838e6df42cfcc673607cd0d97f79edd58618ca07650d47524137f1595
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Doom II
Lumps
28
Maps
MAP01, MAP02

Read Me

===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : ZDoom 2.3.1 or above
Primary purpose         : Single Player
===========================================================================
Title                   : Phobus' Fragments of DAC 2009
Filename                : ph_dac2.wad
Release date            : 08/12/09
Author                  : James "Phobus" Cresswell
Email Address           : [email protected]
Other Files By Author   : Scourge (ph_scrge.zip); White Light (ph_wl.zip); Warpzone (ph_wz.zip); Scars of the Wounded Prey (ph_quik1.zip); the little demo room for T667s Too Much Brown Texture Pack (2mbrown.zip); MAP05 of zctcmaps (zctc.zip); Twisted Joke (ph_dac.zip); Community Chest 3 MAP18 (cchest3.zip); Justice - Infernal Mechanics (ph_quik3.zip); ZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip); Coils of the Twisted Tale (ph_quik2.zip); Ten Community Project MAP05, MAP16 (TCP.zip); Community Chest 4, MAP03; Virus Episode 1 "Shareware Demo Release" (ph_virus.zip); Tiny Pack 1 - "Tiny Chances of Survival" (ph_tp1.zip); Claws of the Enraged Beast (ph_quik4.zip); The Mouth of Death (ph_mod.zip);

(Files not available on /idgames but on my site or the zdoom forums): Water Resource Wad; SabreBlade; ZDoom Wars Virus Faction;

Misc. Author Info       : I don't seem to have a good history with DAC projects - both ones I've contributed to died...

Description             : This is the two maps I submitted to DAC2009. MAP01 is a little filler type map with an interesting survival twist on gameplay, and MAP02 is my original, more christmas-y entry. Both maps offer a challenge in their own way and are made to old-school specifications. I decided to spruce them up a little with ZDoom and just make it play oldschool, much like The Mouth of Death in that respect. There's no story obviously and the maps are only vaguely connected but they play together nicely and MAP02 is not too different from a pistol-start. Music is from XMas Doom2 again for MAP01 and the credits screen. Also included in this text file is some extra info on each map, as a throwback to a grander idea that went with time.

Additional Credits to   : id Software (Doom); Randy Heit and other contributors (ZDoom); CodeImp (DB); Csabo (XWE); Erik Alm (Scythe RSKY2); Lithium (Sound designer);
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP02
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 10 hours total
Editor(s) used          : DoomBuilder 1.67, XWE
Known Bugs              : None
May Not Run With...     : Anything other than ZDoom

*Map Specific Info*

Map#: MAP01
Name: Breaking Loose
Build Time: 6 hours
Difficulty: Medium
Description: A short, simple map that focuses on a mixture of tight quarters and limited weaponary to make meager opposition a surprising challenge. UV can be quite lethal at the very start and in the chainsaw room. Might make a fair DM map, probably a little too tight in co-op however.
Par Time: 0:17 (UV Speed)

Map#: MAP02
Name: The Slough of Merriment
Build Time: 3 hours
Difficulty: Hard
Description: The submission for DAC 2009 from me, and the reason I made the rest of this wad. A basic "theme" map, that takes a christmas-y shape and turns it into a playable map (hence the name reference to E3M2). Works as a large-ish progressive arena, particularly with the extra opposition on co-op. DM works quite well here for a few players.
Par Time: 1:10 (UV Speed)

===========================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://wwww.phobus.servegame.com
FTP sites:

Title                   : Phobus' Fragments of DAC 2009
Filename                : ph_09-12-08_Phobus' Fragments of DAC 2009.wad
Release date            : 08/12/09
Author                  : James "Phobus" Cresswell
Primary purpose         : Single Player
Advanced engine needed  : ZDoom, latest version recommended

Description             : These are the two maps I intended to submit to DAC2009. MAP01 is a little filler type map with an interesting “survival horror” twist on gameplay, and MAP02 is my original, more “Christmassy” entry. Both maps offer a challenge in their own way and are made to old-school specifications. I decided to spruce them up a little with ZDoom and just make it play old school, much like The Mouth of Death in that respect. There's no story obviously and the maps are only vaguely connected but they play together nicely and MAP02 is not too different from a pistol-start. Music is from XMas Doom2 again for MAP01 and the credits screen. Also included in this text file is some extra info on each map, as a throwback to a grander idea that went with time.

Additional Credits to   :
id Software (Doom)
Randy Heit and other contributors (ZDoom)
CodeImp (DB)
Csabo (XWE)
Erik Alm (Scythe RSKY2)
Lithium (Sound designer)


===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP02
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 10 hours total
Editor(s) used          : DoomBuilder 1.67, XWE
Known Bugs              : None
May Not Run With...     : Anything other than ZDoom

*Map Specific Info*

Map#: MAP01
Name: Breaking Loose
Build Time: 6 hours
Difficulty: Medium
Description: A short, simple map that focuses on a mixture of tight quarters and limited weaponry to make meagre opposition a surprising challenge. UV can be quite lethal at the very start and in the chainsaw room. Might make a fair DM map, probably a little too tight in co-op however.
Par Time: 0:17 (UV Speed)

Map#: MAP02
Name: The Slough of Merriment
Build Time: 3 hours
Difficulty: Hard
Description: The submission for DAC 2009 from me, and the reason I made the rest of this wad. A basic "theme" map, that takes a Christmassy shape and turns it into a playable map (hence the name reference to E3M2). Works as a large-ish progressive arena, particularly with the extra opposition on co-op. DM works quite well here for a few players.
Par Time: 1:10 (UV Speed)

===========================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4