Kamikaze Suicidal
A Plutonia map that replaces MAP22; this began as somewhat of a sequel to my Plutonia Revisited contribution known as Suicide Mission. I sorta felt my map wa...
Filenames
pl_smii.wad, PL_SMII.wad, PL_SMII.WAD
Size
747.99 KB
MD5
982d0657c95b747b2072699f77694c55
SHA-1
69ee393cd81a15dd190a4255b34f32eb21a6f848
SHA-256
aaedb81968e18d48082850452527f91d055f0ba9d8465c55b2a600a339e324e5
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
12
Maps
MAP22
Download
Read Me
=========================================================================== Advanced engine needed : none Primary purpose : Single + coop play =========================================================================== Title : Kamikaze Suicidal Filename : PL_SMII Release date : 10/26/16 Author : Michael Jan Krizik (valkiriforce) Email Address : [redacted] Other Files By Author : Doom Core, Reverie, Eternally Yours, Vispire, Pulse, Absolute Dishonor, many others. Misc. Author Info : I survived Hurricane Matthew. :O Description : A Plutonia map that replaces MAP22; this began as somewhat of a sequel to my Plutonia Revisited contribution known as Suicide Mission. I sorta felt my map was maybe too similar to the original Impossible Mission, so I thought to give it another go and make a toxic base level. Should be compatible with any source port. Additional Credits to : The Casali Brothers and Id Software for Final Doom, James Paddock for the PL2 midi, and thanks to Doomkid, Obsidian and Demonologist for testing. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Final Doom Map # : 22 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Several months due to putting it off for a while. Editor(s) used : Doom Builder 2 Known Bugs : Possible HOM while in bigger areas like looking into the crate area from the long hall. Tested With : Chocolate Doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors