oblivion.wad
Filenames
oblivion.wad
Size
497.33 KB
MD5
69d30e98fbc784e074be05d958ad993f
SHA-1
5b06ef959fd77c8b35d3cd30b751240404024482
SHA-256
0ec7382d7bb12cd39412fd1cced0f624ad30d060469ef21f119c58b8117835d6
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
99
Maps
E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9
Read Me
================================ OBLIVION ====================================== Description : A complete replacement WAD for the "Inferno" episode. DOOM architects : Malcolm Jarvis (Demon) & Chris Moir Design Time : Lots - on and off since the release of DEU 5.0 Known bugs : A few, mostly walls that can be seen through at the right (wrong) angle. If anyone can fix em feel free, and give yourself credit at the bottom of this TXT file. Multiplayer support : Yup } As all these levels were designed and tested on Deathmatch support : Yup ) my trusty 486/SX25 I haven't tested these although I suspect somelevels will work better than others. ** Important ** This is not another "I wonder how many Barons of Hell I can fit in" set of levels. It is possible to complete these levels without typing any of the cheats, just remember to save regularly and enjoy the adrenalin rush :). To run : Just unpack OBLIVION.ZIP / .ARJ or whatever in your Doom directory and type "oblivion". Alternatively just put oblivion.wad in your Doom directory and type : doom -file oblivion.wad this will replace the entire Inferno episode with Oblivion. Level descriptions : Mission 1 - Arena Author - Malcolm Jarvis This level is pretty huge. All weapons are available apart from the BFG-9000 and there are plenty neat touches IMHO. You start off headed towards the Arena in search of the yellow and red keys to escape to the rest of the level. Don't fall off the bridge lest you be burnt, mauled and generally hurt in the pit below. There are two secret bits to find, one easy and one hard. There are two BoH but they're difficult to find and you are well rewarded - just remember not to be too greedy. Once you're out of the arena keep an eye out for sneeky Cacodemons. Hint : Ignore the Cyber-foozle, he's just there as a portable unseen missile laucher to get you hurrying along the corridor, just dont try fight him (can if ya want, just don't blame me if you get nuked :)). You'll find the exit somewhere around Hell Keep (you'll know it when you see it). Mission 2 - Darkness Author - Chris Moir This is Chris' first level and its pretty scary. There's a secret door near the start through which you'll find a Soul-Sphere and an Invulnerability but at what cost? Unsurprisingly this level gets somewhat dark at points and you might find using the map the only way of finding your way out of some rooms. Mission 3 - Death Caves Author - Chris Moir A huge underground complex of interlinked caverns and tunnels makes this level extremely unpredictable as one shot in the wrong place can activate all the bad guys at the same time! Still its a great laugh and one of my favourites. Mission 4 - Explosions! Author - Malcolm Jarvis This level is a short but funny one. The first section has loads of traps in the way of exploding barrels (there's over 400 of em <bg>). After this a short trip through some imp infested caverns where there is a secret supply cache. The only other advice I'm giving you is to follow the Yellow Sick Toad?!? :) Honest... Mission 5 - Complex Author - Malcolm Jarvis This level incorporates my first ever rising stair case (pretty easy really), and a horde of Imps (my least favourite). Places to look out for are the cells and the computer room. Things get pretty nasty around here so remember to save regularly. If you do things right you should some off this level with 100% health and armour (you'll need 'em). Mission 6 - Castle of Dread Author - Malcolm Jarvis This level is situated in a huge castle complete with courtyard, dungeons and throneroom. I resisted the temptation to put a BoH in a throne as there's one already down the dungeons! Don't panic to much though - the BFG-9000 is on this level too <g>. Mission 7 - Lair of the Imps Author - Chris Moir The Imps house can be found at the end of this level, following a maze of monster haunted corridors. There are two BoH hanging around here but they're not too hard to see off. The nasty bit with the Sergeants and the walls (YKIWYSI) was Rab Smith's idea and the only one he's had so far this year. Still, the entrance to the secret level is somewhere around here - but you'll meed a Rad-Suit to get to it. Oh yeah, the candles mark your take off point?!? Mission 8 - Lair of the SpiderDemon Author - Malcolm Jarvis I thought that instead if the usual walk along, fight monster, end episode thing I would put a level in first. Seeing as this is level eight I figured I could put some real nasties in so save, save, save! This in mind there are less BoH than last level. The SpiderDemon isn't all you have to worry about in his lair, but once you've killed his lackies you can turn the scenery to your advantage (I ended up killing it with the shotgun, so it can't be too hard). The most useful thing here is the Blur Sphere, but you'll have to get to it first! Mission 9 - Satan's Throneroom Author - Chris Moir I made the mistake of telling Chris he could put anything he wanted in the secret level so I had to talk him out of half of the bad dudes. All the same, this is one smart level and worth finding (or typing IDCLEV39 if you're too lazy :)). There are a number of nasty optical illusions around so mind your step. Don't fall in a pit of eternal peril or you'll soon be perilled to death! It would appear that Satan isn't home right now but I'm sure the cleaner will give you ample trouble! Although there is no distinct similarity between any of these levels there is a strict order of difficulty which should be challenging at the same time as being enjoyable. Acknowledgements : Anyone and everyone who had anything to do with DEU, the most excellent WAD editor in existance IMHO. Everyone else who puts so much effort in to designing Doom WADs. I make a point of collecting as many as possible and I get plenty of ideas and hints from them. ID (of course) for creating the best game so far this century. Chris, for occassionally taking my advice and getting rid of some monsters and putting some textures in that weren't STARTAN3. Anyone capable of completing Doom without sticking Degreelessness mode on or Very Happy Ammo. Acronyms (For the confused) - IMHO : In My Humble Opinion YKIWYSI : You'll Know It When You See It Additional notice - Don'y knock the GUS. Although in some situations its SB emulation sucks, it is mostly very good. Doom's atmosphere increases 100% when using a big set of stereo speakers in the dark - try it... you might like it. <g> ============== Demon July '94 ==============