Doomed in SPACE: 13 Maps for ZDoom-based ports
Welcome to Doomed in SPACE! The year is 2088. The UAC's current goal is to remove the line that separates men from machines. Certain undesirables are sacrifi...
Filenames
d_space.wad
Size
20.95 MB
MD5
0d839a6e82d06888294dd88a6f5633f5
SHA-1
69418e926b5d5909c670b5609e5c1693e1561790
SHA-256
3d392cfc7a0a245e1a12da137aca65c5fe41043824a87dba8117716dd5d97e96
WAD Type
PWAD
IWAD
Unknown
Engines
GZDoom, Odamex, Zandronum, ZDaemon, ZDoom
Lumps
1869
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP31, MAP32
Read Me
=========================================================================== Advanced engine needed : ZDoom, ZDaemon, Odamex, Zandronum, GZDoom Primary purpose : Single + coop play =========================================================================== Title : Doomed in SPACE: 13 Maps for ZDoom-based ports Filename : d_space.wad Release date : Jan. 31st 2018 (Bugfix + Expansion March 18th 2018) Author : Doomkid, Crunchynut44, Pinchy, Nevander, Bootleg Guy, Angry Saint, Fred512, Empyre, UberGewei and Mosshopper Email Address : [email protected] Other Files By Author : Look us up on idgames! Description : Welcome to Doomed in SPACE! The year is 2088. The UAC's current goal is to remove the line that separates men from machines. Certain undesirables are sacrificed, analyzed and experimented on for the sake of progress. The promise to integrate more effective weaponry directly into the human body keeps the research funds flowing in. You are one of the UAC's victims - a genetically modified bounty hunter. You were stolen from your home colony as a child but proved harder to control than most of their young test subjects. Using your increased speed and strength, you managed to kill the men guarding your cell and escape in a stolen shuttlecraft. That was 18 years ago. Crime is the only means of survival you have ever known. Once again, you find yourself locked in a cell, at the mercy of the UAC. An armed medic comes through the door and into your cell. As he checks your vitals, you quickly grab his head and snap his neck. His body lies on the floor and the gun is now in your hand - It's time to escape. Important notes: You MUST play with freelook ON. Jumping and crouching must be turned OFF. You must also turn the 'infinitely tall actors' flag OFF, as there are several 3D bridges used throughout. Difficulty levels have been very thoroughly implemented, so if you're finding the maps too hard or too easy, simply adjust accordingly. Levels designed by: Doomkid, Crunchynut44, Pinchy, Nevander, Bootleg Guy, Angry Saint, Fred512, Empyre, UberGewei and Mosshopper Graphic resources: Obake (Wavegunner), Doom64, Duke Nukem 3D, Strife, Wolf3D, Star Wars: Dark Forces, area51.wad, equinox.wad, anubis.wad, skulltag.wad, Complex Doom, ChaosCore CTF (Map10 sky), Xaser ~ Special Info ~ Since you actually bothered to read the text file, I'll let you in on a couple secrets. In multiplayer, if you select the 'easy' or 'medium' difficulty levels, you will be faced with an entirely different arrangement of monsters, far more imposing! Hopefully this will allow your survival or co-op sessions to be fresh a second time around. There are also two hidden maps in this wad, at slots 31 and 32. They were created by myself and Joe-ilya. They are not a part of the official campaign and can only be accessed in game by cheating, but they seemed too good to simply discard. Just a little bonus for those of you who dig a tiny bit deeper than the others. If you enjoy Doomed in SPACE, please be sure to let us know on the Doom forum of your choice. Everyone who worked to make this project possible would love to hear your thoughts. Additional Credits to : Crusader No Regret, Obake, Joe-Ilya, Liberation, and everyone else who participated in the development thread in some way. Thanks! Music Credits : Music composed by Frank Zappa, Passport Designs, Bucket, Nobuo Uematsu, Sam Swain, Gustav Holst & other musicians sadly unknown to me at this time. =========================================================================== * What is included * New levels : 13 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : ZDoom, ZDaemon, Odamex, Zandronum or GZDoom * Play Information * Game : Doom 2 Map # : Map01-Map13 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Other game styles : SURVIVAL! Difficulty Settings : Yes * Construction * Base : All New Maps Build Time : 2 years on and off Editor(s) used : Lots o' dem Known Bugs : I believe every bug has been squashed, but -please- report any if you find them. Send me (doomkid) a message on Doomworld to get in touch. Cheers! May Not Run With : PrBoom+ (it has no railgun support ;-; ) Tested With : ZDoom, ZDaemon, Odamex, Zandronum and GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: doomshack.org doomworld.com wad-archive.com doom.dogsoft.net theultimatedoom.com allfearthesentinel.net
Maps
Endoom
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