Heroes' Tales
The project from iddqd.ru the community, basis of which are maps, made in a speed- mapping course, on which only 4 hours were allowed (each speedmapping cont...
Filenames
ht.wad
Size
13.42 MB
MD5
8093867e8c33e91ce88e8e330544336e
SHA-1
69085083bb30453ca6fb4ac91c82e1e4673fcf2b
SHA-256
de907e167334019dd20fbf13239c2143a3136897590785d96e12462575b0e86b
WAD Type
PWAD
IWAD
Final Doom: TNT
Engines
Boom, PRBOOM+, Limit Removing
Lumps
471
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP11, MAP13, MAP14, MAP15, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP27, MAP30, MAP31, MAP32, MAP33, MAP29, MAP10, MAP12, MAP16, MAP26, MAP28
Download
Read Me
=========================================================================== Advanced engine needed : limit removing (prBoom+ is recommended) Primary purpose : Single play =========================================================================== Title : Heroes' Tales Filename : ht.wad Release date : 09.09.2009 Project Leader : Shadowman (Russia) Mappers : 3EPHOEd (Russia) : Azamael (Ukraine) : Archi (Russia) : Cherepoc (Russia) : Dragon (Uzbekistan) : Dragon Hunter (Russia) : Lainos (Russia) : Memfis (Russia) : Nil (Russia) : Shadowman (Russia) : VACion (Russia) : Watchmaker (Russia) : Wraith (Ukraine) Email Address : [email protected] Misc. Author Info : Russian Community project Description : The project from iddqd.ru the community, basis of which are maps, made in a speed- mapping course, on which only 4 hours were allowed (each speedmapping contest - 4 hours length). The first speedmapping contest ("Nature"), most maps from which are in this megawad, was in 2008.26.01. The second speedmapping contest ("Hell") has taken place on 2008.02.02. The third ("City") and the fourth ("Boss-level") speed- mapping contests were onto 2009.08.03 and 2009.18.07. Not all maps, made in those contests, are being present in this megawad because of different reasons. Those which are present - they have been re-worked (mostly - correcting bugs and testing the balance of weapons & monsters, the maps` basic geometry and their ideas have remained as they were in the beginning). However, since the end of the last speedmapping contest the maps`quantity was less than 32, community has decided to finish wad in an initiative order - as a result, it has turned out even more, than it was expected (33 maps). New maps were built in a course of various time, however the general rule was not spending more time to build a map than for a week. However, 3 exceptions were made - map 21 (originally built for another project), map 10 & 28 (were made in course of 2 weeks). The general storyline has been developed on a course of unifying all maps into one megawad, however, wad`s story wasn`t meant to be wad`s strongest point - each map can be considered as separate "history", by desire. Certainly, all maps were balanced for completing them "from scratch" and for speedrun. Additional Credits to :id Software for Doom and Quake I and II, Team TNT and GothicDM Team, Kevin Schilder, James C. McMenamy, Arch Enemy and Jenna Ramsey for beautiful music, Heretic for wad testing and recording demos, Huy Pham for Deus Vult, Daniel for NeoDoom, 3EPHOEd for russian Doom Builder, Vasnetzov V. M. for pictures (we used them as TITLEPIC, INTERPIC, BOSSBACK and CREDIT). =========================================================================== * What is included * New levels : 33 Sounds : No Music : Yes Graphics : Yes (new textures and flats) Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : TNT Map # : map01-map33 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes Known Bugs : To run map 33 in PrBoom+, use its latest build 2.5.0.4, or add tnt.wad as PWAD before ht.wad (IWAD - doom2.wad or plutonia.wad). Some maps don't work properly in doom+ * Construction * Base : New from scratch Build Time : 26.01.2008 - 08.09.2009 Editor(s) used : Doom Builder 1.68, XWE 1.16, Photoshop 8.0 * Map Info * List of maps and authors: Map 01. Ancient Valley (Lainos) - based on Speedmapping#1 ("Nature"). Map 02. Ruins (Shadowman) - based on Speedmapping#1 ("Nature"). Map 03. Aquapark (Wraith) - based on Speedmapping#1 ("Nature"). Map 04. Survival (Lainos) - based on Speedmapping#2 ("Hell"). Map 05. Canyon (3EPHOEd) - based on Speedmapping#1 ("Nature"). Map 06. Nemesis (Archi) - based on Speedmapping#4 ("Boss-level"). Map 07. Colliseum (Shadowman) - was made in 2 hours, in an initiative order, "outside" speedmapping contests. Map 08. Upper Town (Azamael) - based on Speedmapping#3 ("City"). Map 09. Exploded City (Archi) - based on Speedmapping#3 ("City"). Map 10. Mudrun (Nil) - based on speedmapping contest #3 ("City"). Subsequently, it was improved. Map 11. The Source (Shadowman) - based on Speedmapping#3 ("City"). Map 12. Boiler (Wraith) - was made out of speedmapping contests. Map 13. Trapped (Dragon Hunter) - based on Speedmapping#3 ("City"). Map 14. Starport (Azamael) - was made out of speedmapping contests. Map 15. Impocalypse (Archi) - was made out of speedmapping contests. Map 16. Dark Cave (Archi) - was made out of speedmapping contests. Map 17. Holes of Evil (Memfis) - based on Speedmapping#2 ("Hell"). Map 18. TNT Base (Dragon) - was made out of speedmapping contests. Map 19. Spawning Vats (Shadowman) - was made in 3 days, out of speedmapping contests. Map 20. Guard Tower (Wraith) - based on Speedmapping#4 ("Boss-level"). Map 21. Hell's Maw (Shadowman) - was made for another project, but later it was included into this megawad. Map 22. Citadel (Archi) - was made out of speedmapping contests. Map 23. Deuce Take It! (3EPHOEd) - based on Speedmapping#2 ("Hell"). Map 24. Blood Lake (Dragon Hunter) - based on Speedmapping#2 ("Hell"). Map 25. Hell's Atrium (Shadowman) - was made in 2 days, out of speedmapping contests. Map 26. Hellsky (Dragon) - was made out of speedmapping contests. Map 27. Onslaught (Shadowman) - based on Speedmapping#2 ("Hell"). Map 28. Mount Doom (Dragon Hunter) - was made in 2 weeks, out of speedmapping contests. Map 29. Evil Inside (Azamael) -based on Speedmapping#4 ("Boss-level"). Map 30. Call of Cthulhu (Watchmaker) - was made out of speedmapping contests. Map 31. Secret of the Pharaoh (Shadowman) - based on Speedmapping#4 ("Boss-level"). Map 32. UFO Crash (Cherepoc) - was made out of speedmapping contests. Map 33. Scared Dreams (VACion/Archi) - based on VACion's map from Speedmapping#4 ("Boss-level"). Later was updated initatively by Archi. * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.darkwatcher.narod.ru
=========================================================================== Advanced engine needed : limit removing (prBoom+ is recommended) Primary purpose : Single play =========================================================================== Title : Heroes' Tales Filename : ht.wad Release date : 09.09.2009 Project Leader : Shadowman (Russia) Mappers : 3EPHOEd (Russia) : Azamael (Ukraine) : Archi (Russia) : Cherepoc (Russia) : Dragon (Uzbekistan) : Dragon Hunter (Russia) : Lainos (Russia) : Memfis (Russia) : Nil (Russia) : Shadowman (Russia) : VACion (Russia) : Watchmaker (Russia) : Wraith (Ukraine) Email Address : [email protected] Misc. Author Info : Russian Community project Description : The project from iddqd.ru the community, basis of which are maps, made in a speed- mapping course, on which only 4 hours were allowed (each speedmapping contest - 4 hours length). The first speedmapping contest ("Nature"), most maps from which are in this megawad, was in 2008.26.01. The second speedmapping contest ("Hell") has taken place on 2008.02.02. The third ("City") and the fourth ("Boss-level") speed- mapping contests were onto 2009.08.03 and 2009.18.07. Not all maps, made in those contests, are being present in this megawad because of different reasons. Those which are present - they have been re-worked (mostly - correcting bugs and testing the balance of weapons & monsters, the maps` basic geometry and their ideas have remained as they were in the beginning). However, since the end of the last speedmapping contest the maps`quantity was less than 32, community has decided to finish wad in an initiative order - as a result, it has turned out even more, than it was expected (33 maps). New maps were built in a course of various time, however the general rule was not spending more time to build a map than for a week. However, 3 exceptions were made - map 21 (originally built for another project), map 10 & 28 (were made in course of 2 weeks). The general storyline has been developed on a course of unifying all maps into one megawad, however, wad`s story wasn`t meant to be wad`s strongest point - each map can be considered as separate "history", by desire. Certainly, all maps were balanced for completing them "from scratch" and for speedrun. Additional Credits to :id Software for Doom and Quake I and II, Team TNT and GothicDM Team, Kevin Schilder, James C. McMenamy, Arch Enemy and Jenna Ramsey for beautiful music, Heretic for wad testing and recording demos, Huy Pham for Deus Vult, Daniel for NeoDoom, 3EPHOEd for russian Doom Builder, Vasnetzov V. M. for pictures (we used them as TITLEPIC, INTERPIC, BOSSBACK and CREDIT). =========================================================================== * What is included * New levels : 33 Sounds : No Music : Yes Graphics : Yes (new textures and flats) Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : TNT Map # : map01-map33 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes Known Bugs : To run map 33 in PrBoom+, use its latest build 2.5.0.4, or add tnt.wad as PWAD before ht.wad (IWAD - doom2.wad or plutonia.wad). Some maps don't work properly in doom+ * Construction * Base : New from scratch Build Time : 26.01.2008 - 08.09.2009 Editor(s) used : Doom Builder 1.68, XWE 1.16, Photoshop 8.0 * Map Info * List of maps and authors: Map 01. Ancient Valley (Lainos) - based on Speedmapping#1 ("Nature"). Map 02. Ruins (Shadowman) - based on Speedmapping#1 ("Nature"). Map 03. Aquapark (Wraith) - based on Speedmapping#1 ("Nature"). Map 04. Survival (Lainos) - based on Speedmapping#2 ("Hell"). Map 05. Canyon (3EPHOEd) - based on Speedmapping#1 ("Nature"). Map 06. Nemesis (Archi) - based on Speedmapping#4 ("Boss-level"). Map 07. Colliseum (Shadowman) - was made in 2 hours, in an initiative order, "outside" speedmapping contests. Map 08. Upper Town (Azamael) - based on Speedmapping#3 ("City"). Map 09. Exploded City (Archi) - based on Speedmapping#3 ("City"). Map 10. Mudrun (Nil) - based on speedmapping contest #3 ("City"). Subsequently, it was improved. Map 11. The Source (Shadowman) - based on Speedmapping#3 ("City"). Map 12. Boiler (Wraith) - was made out of speedmapping contests. Map 13. Trapped (Dragon Hunter) - based on Speedmapping#3 ("City"). Map 14. Starport (Azamael) - was made out of speedmapping contests. Map 15. Impocalypse (Archi) - was made out of speedmapping contests. Map 16. Dark Cave (Archi) - was made out of speedmapping contests. Map 17. Holes of Evil (Memfis) - based on Speedmapping#2 ("Hell"). Map 18. TNT Base (Dragon) - was made out of speedmapping contests. Map 19. Spawning Vats (Shadowman) - was made in 3 days, out of speedmapping contests. Map 20. Guard Tower (Wraith) - based on Speedmapping#4 ("Boss-level"). Map 21. Hell's Maw (Shadowman) - was made for another project, but later it was included into this megawad. Map 22. Citadel (Archi) - was made out of speedmapping contests. Map 23. Deuce Take It! (3EPHOEd) - based on Speedmapping#2 ("Hell"). Map 24. Blood Lake (Dragon Hunter) - based on Speedmapping#2 ("Hell"). Map 25. Hell's Atrium (Shadowman) - was made in 2 days, out of speedmapping contests. Map 26. Hellsky (Dragon) - was made out of speedmapping contests. Map 27. Onslaught (Shadowman) - based on Speedmapping#2 ("Hell"). Map 28. Mount Doom (Dragon Hunter) - was made in 2 weeks, out of speedmapping contests. Map 29. Evil Inside (Azamael) -based on Speedmapping#4 ("Boss-level"). Map 30. Call of Cthulhu (Watchmaker) - was made out of speedmapping contests. Map 31. Secret of the Pharaoh (Shadowman) - based on Speedmapping#4 ("Boss-level"). Map 32. UFO Crash (Cherepoc) - was made out of speedmapping contests. Map 33. Scared Dreams (VACion/Archi) - based on VACion's map from Speedmapping#4 ("Boss-level"). Later was updated initatively by Archi. * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.darkwatcher.narod.ru