Heroes' Tales

Heroes' Tales

The project from iddqd.ru the community, basis of which are maps, made in a speed- mapping course, on which only 4 hours were allowed (each speedmapping cont...

Filenames
ht.wad
Size
13.42 MB
MD5
8093867e8c33e91ce88e8e330544336e
SHA-1
69085083bb30453ca6fb4ac91c82e1e4673fcf2b
SHA-256
de907e167334019dd20fbf13239c2143a3136897590785d96e12462575b0e86b
WAD Type
PWAD
IWAD
Final Doom: TNT
Engines
Boom, PRBOOM+, Limit Removing
Lumps
471
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP11, MAP13, MAP14, MAP15, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP27, MAP30, MAP31, MAP32, MAP33, MAP29, MAP10, MAP12, MAP16, MAP26, MAP28

Read Me

===========================================================================
Advanced engine needed  : limit removing (prBoom+ is recommended)
Primary purpose         : Single play
===========================================================================
Title                   : Heroes' Tales
Filename                : ht.wad
Release date            : 09.09.2009
Project Leader          : Shadowman (Russia)
Mappers                 : 3EPHOEd (Russia)
                        : Azamael (Ukraine)
                        : Archi (Russia)      
                        : Cherepoc (Russia)
                        : Dragon (Uzbekistan)
                        : Dragon Hunter (Russia)           
                        : Lainos (Russia)
                        : Memfis (Russia) 
                        : Nil (Russia)                            
                        : Shadowman (Russia)   
                        : VACion (Russia)
                        : Watchmaker (Russia)
                        : Wraith (Ukraine)   
Email Address           : [email protected]
Misc. Author Info       : Russian Community project
                          
Description             :      The project from iddqd.ru the community,
                         basis of which are  maps, made in a speed-
                         mapping course, on which only 4 hours were 
                         allowed (each speedmapping contest - 4 hours
                         length). 
                               The first speedmapping contest ("Nature"), 
                         most maps from  which are in this megawad, was in
                         2008.26.01. The second speedmapping contest 
                         ("Hell") has taken place on 2008.02.02. The third
                         ("City") and the fourth ("Boss-level") speed-
                         mapping  contests were onto 2009.08.03 and
                         2009.18.07. Not all maps, made in those contests,
                         are being present in this megawad because of 
                         different reasons. Those which are present - they
                         have been re-worked (mostly - correcting bugs 
                         and testing the balance of weapons & monsters,
                         the maps` basic geometry and their ideas have 
                         remained as they were in the beginning). However,
                         since the end of  the last speedmapping contest
                         the maps`quantity was less than 32, community 
                         has decided to finish wad in an initiative 
                         order - as a result, it has turned out even more,
                         than it was expected (33 maps). 
                                New maps were built in a course of 
                         various time, however the general rule was not 
                         spending more time to build a map than for 
                         a week. However, 3 exceptions were made -
                         map 21 (originally built  for another project), 
                         map 10 & 28 (were made in course of 2 
                         weeks). 
                               The general storyline has been developed 
                         on a course of unifying all maps into one 
                         megawad, however, wad`s story wasn`t  meant
                         to be wad`s strongest point - each map can be
                         considered as separate "history", by desire. 
                         Certainly, all maps were balanced for 
                         completing them "from scratch" and for speedrun.

Additional Credits to   :id Software for Doom and Quake I and II,
                         Team TNT and GothicDM Team, Kevin Schilder, 
                         James C. McMenamy, Arch Enemy and Jenna 
                         Ramsey for beautiful music, Heretic for wad 
                         testing and recording demos, Huy Pham for
                         Deus Vult, Daniel for  NeoDoom, 3EPHOEd for
                         russian Doom Builder, Vasnetzov V. M. for 
                         pictures (we used them as TITLEPIC, INTERPIC, 
                         BOSSBACK and CREDIT).

===========================================================================
* What is included *

New levels              : 33
Sounds                  : No
Music                   : Yes
Graphics                : Yes (new textures and flats)
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : TNT
Map #                   : map01-map33
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes
Known Bugs              : To run map 33 in PrBoom+, use its latest
                          build 2.5.0.4, or add tnt.wad as PWAD before
                          ht.wad (IWAD - doom2.wad or plutonia.wad). 
                          Some maps don't work properly in doom+


* Construction *

Base                    : New from scratch
Build Time              : 26.01.2008 - 08.09.2009
Editor(s) used          : Doom Builder 1.68, XWE 1.16, Photoshop 8.0


* Map Info *

List of maps and authors:

Map 01. Ancient Valley (Lainos) - based on Speedmapping#1 ("Nature").
Map 02. Ruins (Shadowman) - based on Speedmapping#1 ("Nature").
Map 03. Aquapark (Wraith) - based on Speedmapping#1 ("Nature").
Map 04. Survival (Lainos) - based on Speedmapping#2 ("Hell").
Map 05. Canyon (3EPHOEd) - based on Speedmapping#1 ("Nature").
Map 06. Nemesis (Archi) -  based on Speedmapping#4 ("Boss-level").
Map 07. Colliseum (Shadowman) - was made in 2 hours, in an 
               initiative order, "outside" speedmapping contests.
Map 08. Upper Town (Azamael) - based on Speedmapping#3 ("City").
Map 09. Exploded City (Archi) - based on Speedmapping#3 ("City").
Map 10. Mudrun (Nil) - based on speedmapping contest #3 ("City").
               Subsequently, it was improved.
Map 11. The Source (Shadowman) - based on Speedmapping#3 ("City").
Map 12. Boiler (Wraith) - was made out of speedmapping contests.
Map 13. Trapped (Dragon Hunter) - based on Speedmapping#3 ("City").
Map 14. Starport (Azamael) - was made out of speedmapping contests.
Map 15. Impocalypse (Archi) - was made out of speedmapping contests.
Map 16. Dark Cave (Archi) - was made out of speedmapping contests.
Map 17. Holes of Evil (Memfis) - based on Speedmapping#2 ("Hell").
Map 18. TNT Base (Dragon) - was made out of speedmapping contests.
Map 19. Spawning Vats (Shadowman) - was made in 3 days, out of
               speedmapping contests.
Map 20. Guard Tower (Wraith) - based on Speedmapping#4 
               ("Boss-level").
Map 21. Hell's Maw (Shadowman) - was made for another project, but 
               later it was included into this megawad.
Map 22. Citadel (Archi) - was made out of speedmapping contests.
Map 23. Deuce Take It! (3EPHOEd) - based on Speedmapping#2 ("Hell").
Map 24. Blood Lake (Dragon Hunter) - based on Speedmapping#2
               ("Hell").
Map 25. Hell's Atrium (Shadowman) - was made in 2 days, out of
               speedmapping contests.
Map 26. Hellsky (Dragon) - was made out of speedmapping contests.
Map 27. Onslaught (Shadowman) - based on Speedmapping#2 ("Hell").
Map 28. Mount Doom (Dragon Hunter) - was made in 2 weeks, out of
               speedmapping contests.
Map 29. Evil Inside (Azamael) -based on Speedmapping#4 ("Boss-level").
Map 30. Call of Cthulhu (Watchmaker) - was made out of speedmapping
               contests.
Map 31. Secret of the Pharaoh (Shadowman) - based on 
               Speedmapping#4 ("Boss-level").
Map 32. UFO Crash (Cherepoc) - was made out of speedmapping
               contests.
Map 33. Scared Dreams (VACion/Archi) - based on VACion's map
               from Speedmapping#4 ("Boss-level"). Later was updated 
               initatively by Archi.

* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.darkwatcher.narod.ru
===========================================================================
Advanced engine needed  : limit removing (prBoom+ is recommended)
Primary purpose         : Single play
===========================================================================
Title                   : Heroes' Tales
Filename                : ht.wad
Release date            : 09.09.2009
Project Leader          : Shadowman (Russia)
Mappers                 : 3EPHOEd (Russia)
                        : Azamael (Ukraine)
                        : Archi (Russia)      
                        : Cherepoc (Russia)
                        : Dragon (Uzbekistan)
                        : Dragon Hunter (Russia)           
                        : Lainos (Russia)
                        : Memfis (Russia) 
                        : Nil (Russia)                            
                        : Shadowman (Russia)   
                        : VACion (Russia)
                        : Watchmaker (Russia)
                        : Wraith (Ukraine)   
Email Address           : [email protected]
Misc. Author Info       : Russian Community project
                          
Description             :      The project from iddqd.ru the community,
                         basis of which are  maps, made in a speed-
                         mapping course, on which only 4 hours were 
                         allowed (each speedmapping contest - 4 hours
                         length). 
                               The first speedmapping contest ("Nature"), 
                         most maps from  which are in this megawad, was in
                         2008.26.01. The second speedmapping contest 
                         ("Hell") has taken place on 2008.02.02. The third
                         ("City") and the fourth ("Boss-level") speed-
                         mapping  contests were onto 2009.08.03 and
                         2009.18.07. Not all maps, made in those contests,
                         are being present in this megawad because of 
                         different reasons. Those which are present - they
                         have been re-worked (mostly - correcting bugs 
                         and testing the balance of weapons & monsters,
                         the maps` basic geometry and their ideas have 
                         remained as they were in the beginning). However,
                         since the end of  the last speedmapping contest
                         the maps`quantity was less than 32, community 
                         has decided to finish wad in an initiative 
                         order - as a result, it has turned out even more,
                         than it was expected (33 maps). 
                                New maps were built in a course of 
                         various time, however the general rule was not 
                         spending more time to build a map than for 
                         a week. However, 3 exceptions were made -
                         map 21 (originally built  for another project), 
                         map 10 & 28 (were made in course of 2 
                         weeks). 
                               The general storyline has been developed 
                         on a course of unifying all maps into one 
                         megawad, however, wad`s story wasn`t  meant
                         to be wad`s strongest point - each map can be
                         considered as separate "history", by desire. 
                         Certainly, all maps were balanced for 
                         completing them "from scratch" and for speedrun.

Additional Credits to   :id Software for Doom and Quake I and II,
                         Team TNT and GothicDM Team, Kevin Schilder, 
                         James C. McMenamy, Arch Enemy and Jenna 
                         Ramsey for beautiful music, Heretic for wad 
                         testing and recording demos, Huy Pham for
                         Deus Vult, Daniel for  NeoDoom, 3EPHOEd for
                         russian Doom Builder, Vasnetzov V. M. for 
                         pictures (we used them as TITLEPIC, INTERPIC, 
                         BOSSBACK and CREDIT).

===========================================================================
* What is included *

New levels              : 33
Sounds                  : No
Music                   : Yes
Graphics                : Yes (new textures and flats)
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : TNT
Map #                   : map01-map33
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes
Known Bugs              : To run map 33 in PrBoom+, use its latest
                          build 2.5.0.4, or add tnt.wad as PWAD before
                          ht.wad (IWAD - doom2.wad or plutonia.wad). 
                          Some maps don't work properly in doom+


* Construction *

Base                    : New from scratch
Build Time              : 26.01.2008 - 08.09.2009
Editor(s) used          : Doom Builder 1.68, XWE 1.16, Photoshop 8.0


* Map Info *

List of maps and authors:

Map 01. Ancient Valley (Lainos) - based on Speedmapping#1 ("Nature").
Map 02. Ruins (Shadowman) - based on Speedmapping#1 ("Nature").
Map 03. Aquapark (Wraith) - based on Speedmapping#1 ("Nature").
Map 04. Survival (Lainos) - based on Speedmapping#2 ("Hell").
Map 05. Canyon (3EPHOEd) - based on Speedmapping#1 ("Nature").
Map 06. Nemesis (Archi) -  based on Speedmapping#4 ("Boss-level").
Map 07. Colliseum (Shadowman) - was made in 2 hours, in an 
               initiative order, "outside" speedmapping contests.
Map 08. Upper Town (Azamael) - based on Speedmapping#3 ("City").
Map 09. Exploded City (Archi) - based on Speedmapping#3 ("City").
Map 10. Mudrun (Nil) - based on speedmapping contest #3 ("City").
               Subsequently, it was improved.
Map 11. The Source (Shadowman) - based on Speedmapping#3 ("City").
Map 12. Boiler (Wraith) - was made out of speedmapping contests.
Map 13. Trapped (Dragon Hunter) - based on Speedmapping#3 ("City").
Map 14. Starport (Azamael) - was made out of speedmapping contests.
Map 15. Impocalypse (Archi) - was made out of speedmapping contests.
Map 16. Dark Cave (Archi) - was made out of speedmapping contests.
Map 17. Holes of Evil (Memfis) - based on Speedmapping#2 ("Hell").
Map 18. TNT Base (Dragon) - was made out of speedmapping contests.
Map 19. Spawning Vats (Shadowman) - was made in 3 days, out of
               speedmapping contests.
Map 20. Guard Tower (Wraith) - based on Speedmapping#4 
               ("Boss-level").
Map 21. Hell's Maw (Shadowman) - was made for another project, but 
               later it was included into this megawad.
Map 22. Citadel (Archi) - was made out of speedmapping contests.
Map 23. Deuce Take It! (3EPHOEd) - based on Speedmapping#2 ("Hell").
Map 24. Blood Lake (Dragon Hunter) - based on Speedmapping#2
               ("Hell").
Map 25. Hell's Atrium (Shadowman) - was made in 2 days, out of
               speedmapping contests.
Map 26. Hellsky (Dragon) - was made out of speedmapping contests.
Map 27. Onslaught (Shadowman) - based on Speedmapping#2 ("Hell").
Map 28. Mount Doom (Dragon Hunter) - was made in 2 weeks, out of
               speedmapping contests.
Map 29. Evil Inside (Azamael) -based on Speedmapping#4 ("Boss-level").
Map 30. Call of Cthulhu (Watchmaker) - was made out of speedmapping
               contests.
Map 31. Secret of the Pharaoh (Shadowman) - based on 
               Speedmapping#4 ("Boss-level").
Map 32. UFO Crash (Cherepoc) - was made out of speedmapping
               contests.
Map 33. Scared Dreams (VACion/Archi) - based on VACion's map
               from Speedmapping#4 ("Boss-level"). Later was updated 
               initatively by Archi.

* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.darkwatcher.narod.ru

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
6
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
7
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
7
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
4
MAP33

MAP33

Deathmatch Spawns
0
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
5
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
4