Oblivion
In 2010 I released an E1 replacement for DOOM called Phobos Massacre. I was relatively inexperienced as a mapper at that time, and it really shows in the lev...
Filenames
obliv666.wad
Size
6.03 MB
MD5
5a43ee8599aea89b193099d80f178c85
SHA-1
68e9241b8cb89ddde150b3ab48e7a60ac5442133
SHA-256
de87f3a015c077a0d6c642ad401380281ec546fbf6ee5b978ca988b4d3e67d13
WAD Type
PWAD
IWAD
Doom
Engines
Boom, Doom
Lumps
238
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9
Download
Read Me
=========================================================================== Archive Maintainer : - Update to : - Advanced engine needed : Boom compatible/Limit-removing Primary purpose : Single Player =========================================================================== Title : Oblivion Filename : obliv666.WAD Release date : 1/31/2015 Author : Stormwalker a.k.a. Vordakk Email Address : [email protected] Other Files By Author : DOOM 2 - Flashback to Hell Heretic - Dark Deity's Bastion Heretic - Call of the Apostate ...and a few others as well Description : In 2010 I released an E1 replacement for DOOM called Phobos Massacre. I was relatively inexperienced as a mapper at that time, and it really shows in the levels, which are quite bad. I initially wanted to come back to this old mapset and just see if I could touch it up, but after looking over the levels I quickly realized that most of them were either unsalvagable, or they were in need of a LOT of work. So despite the fact that this mapset uses Phobos Massacre as a base, the content is about 75%-80% new. I've thoroughly changed each of these maps, scrapping sub-par areas and creating new layouts and architecture. In some cases, entire levels are completely new because there was no part of the old level worth keeping. Enemy and item placement has been reworked, co-op starts have been added, difficulty levels have been implemented, and proper playtesting has been done to ensure compatibility with -complevel 9. This levelset is old-school, and as such you will break the levels or otherwise ruin the intended experience if you utilize jumping, crouching, or freelook. I always balance my levels so that they play well from a pistol start. This often means that players who play these levels in succession will build up a large ammo stockpile, which some people gripe about. In my opinion, for the best challenge, you should try to play each level from a pistol start if you can. If you'd rather experience this as an episode, but still want more of a challenge, consider using the -fast command line parameter. The music is mostly taken from The Plutonia Midi Pack which, according to its text file, may be used as a base for modification or re-use. The exceptions would be one track by Paul Corfiatis and one track by Graeme Norgate and Robin Beanland. Music: E1M1: Massacre Machine (Lippeth) E1M2: Plugged In (Bucket) E1M3: Man of Action (Paul Corfiatis) E1M4: Plummeting (Bucket) E1M5: Infimum (Ribbiks) E1M6: Stealth Mode (Jimmy) E1M7: Claustrophobia (ClumsyDoomer) E1M8: Lost In Place (Lippeth) E1M9: HOSILFU (yakfak) Title Screen: The Instinct (Norgate, Beanland) Intermission: Intersection (Mr. Freeze) Victory Screen: Plucked and Hammered (Bucket) Additional Credits to : Chris Hansen, Scifista42, Khorus, and Ellmo for being excellent playtesters, and to the musicians responsible for the tracks which were used in this wad. This wad uses a few textures from cc4-tex.wad =========================================================================== * What is included * New levels : Yes, E1M1 - E1M9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes(included in the .wad file itself) Demos : Yes(using PrBoom+ the demos will play) Other : No Other files required : - * Play Information * Game : DOOM Map # : E1M1 - E1M9 Single Player : Yes (primary purpose) Cooperative 2-4 Player : Yes (starts only) Deathmatch 2-4 Player : No Other game styles : - Difficulty Settings : Yes * Construction * Base : PHOBMASS.WAD Build Time : No idea, but I began work in Nov. 2013 Editor(s) used : Doom Builder 2, XWE, Slade, BSP 5.1, Doomword Known Bugs : None known May Not Run With : Vanilla DOOM Tested With : PrBoom+ and Zdoom * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors