Oblivion

Oblivion

In 2010 I released an E1 replacement for DOOM called Phobos Massacre. I was relatively inexperienced as a mapper at that time, and it really shows in the lev...

Filenames
obliv666.wad
Size
6.03 MB
MD5
5a43ee8599aea89b193099d80f178c85
SHA-1
68e9241b8cb89ddde150b3ab48e7a60ac5442133
SHA-256
de87f3a015c077a0d6c642ad401380281ec546fbf6ee5b978ca988b4d3e67d13
WAD Type
PWAD
IWAD
Doom
Engines
Boom, Doom
Lumps
238
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9

Read Me

===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : Boom compatible/Limit-removing
Primary purpose         : Single Player
===========================================================================
Title                   : Oblivion
Filename                : obliv666.WAD
Release date            : 1/31/2015
Author                  : Stormwalker a.k.a. Vordakk
Email Address           : [email protected]
Other Files By Author   : DOOM 2 - Flashback to Hell
			  Heretic - Dark Deity's Bastion
			  Heretic - Call of the Apostate
			  ...and a few others as well

Description             : In 2010 I released an E1 replacement for DOOM
			  called Phobos Massacre.  I was relatively
			  inexperienced as a mapper at that time, and it
			  really shows in the levels, which are quite bad.

			  I initially wanted to come back to this old
			  mapset and just see if I could touch it up, but
			  after looking over the levels I quickly realized
			  that most of them were either unsalvagable, or 
			  they were in need of a LOT of work.  So despite
			  the fact that this mapset uses Phobos Massacre 
			  as a base, the content is about 75%-80% new.  
			  I've thoroughly changed each of these maps,
			  scrapping sub-par areas and creating new layouts
			  and architecture. In some cases, entire levels
			  are completely new because there was no part of
			  the old level worth keeping.  Enemy and item
			  placement has been reworked, co-op starts have
			  been added, difficulty levels have been
			  implemented, and proper playtesting has been
			  done to ensure compatibility with -complevel 9.

			  This levelset is old-school, and as such you
			  will break the levels or otherwise ruin the
			  intended experience if you utilize jumping,
			  crouching, or freelook.
			  
			  I always balance my levels so that they play
			  well from a pistol start.  This often means that
			  players who play these levels in succession will
			  build up a large ammo stockpile, which some
			  people gripe about.  In my opinion, for the best
			  challenge, you should try to play each level
			  from a pistol start if you can.  If you'd rather
			  experience this as an episode, but still want
			  more of a challenge, consider using the -fast
			  command line parameter.

			  The music is mostly taken from The Plutonia Midi
			  Pack which, according to its text file, may be
			  used as a base for modification or re-use.  The
			  exceptions would be one track by Paul Corfiatis
			  and one track by Graeme Norgate and Robin
			  Beanland.

Music:			  E1M1: Massacre Machine (Lippeth)
			  E1M2: Plugged In (Bucket)
			  E1M3: Man of Action (Paul Corfiatis)
			  E1M4: Plummeting (Bucket)
			  E1M5: Infimum (Ribbiks)
			  E1M6: Stealth Mode (Jimmy)
			  E1M7: Claustrophobia (ClumsyDoomer)
			  E1M8: Lost In Place (Lippeth)
			  E1M9: HOSILFU (yakfak)
			  Title Screen: The Instinct (Norgate, Beanland)
			  Intermission: Intersection (Mr. Freeze)
			  Victory Screen: Plucked and Hammered (Bucket)
			  

Additional Credits to   : Chris Hansen, Scifista42, Khorus, and Ellmo for 
			  being excellent playtesters, and to the
			  musicians responsible for the tracks which were
			  used in this wad.  This wad uses a few textures
			  from cc4-tex.wad

===========================================================================
* What is included *

New levels              : Yes, E1M1 - E1M9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes(included in the .wad file itself)
Demos                   : Yes(using PrBoom+ the demos will play)
Other                   : No
Other files required    : -


* Play Information *

Game                    : DOOM
Map #                   : E1M1 - E1M9
Single Player           : Yes (primary purpose)
Cooperative 2-4 Player  : Yes (starts only)
Deathmatch 2-4 Player   : No
Other game styles       : -
Difficulty Settings     : Yes


* Construction *

Base                    : PHOBMASS.WAD
Build Time              : No idea, but I began work in Nov. 2013
Editor(s) used          : Doom Builder 2, XWE, Slade, BSP 5.1, Doomword
Known Bugs              : None known
May Not Run With        : Vanilla DOOM
Tested With             : PrBoom+ and Zdoom


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

E1M1

E1M1

Deathmatch Spawns
0
Co-op Spawns
4
E1M2

E1M2

Deathmatch Spawns
0
Co-op Spawns
4
E1M3

E1M3

Deathmatch Spawns
0
Co-op Spawns
4
E1M4

E1M4

Deathmatch Spawns
0
Co-op Spawns
4
E1M5

E1M5

Deathmatch Spawns
0
Co-op Spawns
4
E1M6

E1M6

Deathmatch Spawns
0
Co-op Spawns
4
E1M7

E1M7

Deathmatch Spawns
0
Co-op Spawns
4
E1M8

E1M8

Deathmatch Spawns
0
Co-op Spawns
4
E1M9

E1M9

Deathmatch Spawns
0
Co-op Spawns
4

Graphics