Protean Cybex II

Protean Cybex II

Single map for HACX. Replaces MAP16.

Filenames
hacx16_x.wad
Size
2.93 MB
MD5
0a822d39f6b034daf0aab90e1cc27c3a
SHA-1
67ded582eb8769ea2ab83f1ce5edad60f3ed9eca
SHA-256
e1b26aaf37cf25286ecf5188467b8fb74e19d532a4fcb0709d643096c02aed79
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II, Eternity Engine, ZDoom
Lumps
40
Maps
MAP16

Read Me

===========================================================================
Primary purpose         : Single+Coop play
Advanced engine needed  : Limit Removing (tested in ZDoom and Eternity)
===========================================================================
Title                   : Protean Cybex II
Filename                : hacx16_x.wad
Release date            : 10/8/2010
Author                  : Xaser M. Acheron

Description             : Single map for HACX. Replaces MAP16.

                          Based on the original HacX design docs, Protean
                          Cybex takes place in a huge chemical processing
                          plant that's (as always) filled to the rim with
                          cannibal mutations. Can you survive (unmutated,
                          of course) long enough to blow this place up?

                          Map is taken directly from the HacX 2.0 project
                          as a teaser of sorts, and is fully compatible
                          with HACX 1.2 (older versions not supported).
                          
Additional Credits to   : Nostromo & Blzut3 for support
                          Esselfortium, Jimmy, & Sirbelfin for testing

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes (by Sam Woodman)
Graphics                : Yes (a few new 2.0 textures)
Dehacked/BEX Patch      : No
Demos                   : No
Files Included          : hacx16_x.wad, hacx16_x.txt


* Play Information *

Game                    : HACX
Map #                   : MAP16
Single Player           : Yes (Designed for)
Cooperative 2-4 Player  : Yes (Compatible & Tested)
Deathmatch 2-4 Player   : No (Too large)
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : A month-ish. I'm slow.
Editor(s) used          : Doom Builder [2].
Known Bugs              : Dying and respawning during the explosion
                          sequence might make things look rather silly.
                          It is still possible to complete the map,
                          though, so it's nothing serious.


* Copyright / Permissions *


Authors MAY NOT use the contents of this file as a base for
modification or reuse. Keep your hands off until 2.0 is out. ;)

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

You MAY swallow a nuclear bomb whole in hopes of committing suicide, provided
that you make sure the bomb does not have any sharp objects on the outside,
because that may cause accidental disembowelment. Permissions have been
obtained from manufacturers of nuclear warheads for any bombs that may
be used in this event.


* Where to get the file that this text file describes *

The Usual: ftp://ftp.fu-berlin.de/pc/msdos/games/idgames and mirrors.


===========================================================================

Maps

MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
5