3 Heures d'agonie
3 Heures d'agonie - 3hafinal.wad (Doom II) is a PWAD featuring 32 maps (MAP25, MAP03, MAP16, MAP14, MAP18, and more)
Filenames
3hafinal.wad
Size
8.20 MB
MD5
acd932402fab04f913ea82315dc5323b
SHA-1
6711fdc8781aeefdcff8c93d126bdda6efcb3344
SHA-256
a1bd42f6218be80f3bde1b0c7281b023aab39167a4470427e5b6bbac9e496768
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
773
Maps
MAP25, MAP03, MAP16, MAP14, MAP18, MAP29, MAP08, MAP20, MAP10, MAP13, MAP07, MAP11, MAP12, MAP15, MAP27, MAP02, MAP17, MAP24, MAP21, MAP23, MAP26, MAP22, MAP01, MAP06, MAP30, MAP19, MAP28, MAP31, MAP04, MAP05, MAP32, MAP09
Download
Read Me
=========================================================================== Advanced engine needed : vanilla-compatible limit removing port Primary purpose : Single Player =========================================================================== Title : 3 Heures d'agonie Filename : 3hafinal.wad Release date : January, the 26nd 2013 Authors : JC Zyklonb Darkwave0000 Necrotikflesh Impulse [WH]-Wilou84 Franckfrag Subject_119 Oxyde General Description : 3 Heures d'agonie is a collection of 32 vanilla / limit-removing speedmaps designed by members of the French Doom Community. The general rule was that each map was to be made within a time limit of 3 hours. =========================================================================== * What is included * New levels : 32 maps Sounds : no Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (in order of appearance : Oxyde, JC, Oxyde & JC) Other : no Other files required : Doom2.wad * Play Information * Game : Doom II Hell on Earth Map # : Map01 ==> Map32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Implemented but not optimal Other game styles : none Difficulty Settings : no * Construction * Base : New from scratch Build Time : 1 year and a half Editor(s) used : DooM Builder, eXtendable Wad Editor Known Bugs : see "Maps information" May Not Run With : heretic Tested With : PrBoom 2.4.7 / 2.5.0, Zdaemon 1.09, doom2.exe and doom2plus.exe * Maps information * -=-=-=--=-=|Map01|=-=-=--=-=- Level name : Upsilon-Synth Author(s) : William Huber ( [WH]-Wilou84 ) Build time : 5 hours Editor(s) used : Doom Builder 1.68, Adobe Photoshop CS 5.5, XWE 1.16 Music track : "Hiding the Secrets " by Bobby Prince ( Doom E1M8 ) Bugs : Hopefully none Inspiration : Nothing in particular... The visual theme may evoke Suspended in Dusk, I guess Author comments : My second offering for this project. Upsilon-Synth is a short, brutal map made with The Ultimate Doom in mind. It should provide a solid warm-up for the megawad. Additional credits to : Adelusion, Afterglow & The GothicTX team Cage Eriance Espi Esselfortium (1) Nick Baker Nihilism Unlimited Speedy ( CR8 texture pack ) (1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects. -=-=-=--=-=|Map02|=-=-=--=-=- Level name : Unité de Traitement Author(s) : Riad ''ZyklonB'' Cherigui Build time : Less than 2 Hours Editor(s) used : Doom builder 1.68 Music track : Doom II Map02... Bugs : None Inspiration : An old map I made for Lan-dooming... Author comments : A Square polygon with a square shape as a main hall and some corridors -- A very simple map overall, but remmember to not step on those good old slime pits, you might not get out off 'em! Still, this map is pretty easy... -=-=-=--=-=|Map03|=-=-=--=-=- Level name : Cubicombe Author(s) : franckFRAG Build time : 1 hour Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Very little map, which ended in a few seconds Smile Adapted for the duel. -=-=-=--=-=|Map04|=-=-=--=-=- Level name : Petite Mort Author(s) : Christophe "Necrotikflesh" Calamoneri Build time : 2h45 Editor(s) used : Doom Builder 1.68 Music track : d_e2m6 -=-=-=--=-=|Map05|=-=-=--=-=- Level name : Experience Interdite Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM2 Map05 Bugs : None. Inspiration : None. Author comments : gl :) -=-=-=--=-=|Map06|=-=--=-=-=- Level name : Embuscades Author(s) : Gwenvael Le Bihan (subject_119) Build time : between 3 and 4 hours Editor(s) used : Doom builder 2.1.1.1466 Music track : Doom II map18 Bugs : None Inspiration : My house xD Author comments : my map is short and easy, but i hope you'll like it -=-=-=--=-=|Map07|=-=-=--=-=- Level name : Chambre des supplices Author(s) : Riad ''ZyklonB'' Cherigui Build time : 2 Hours and Half Editor(s) used : Doom builder 1.68 Music track : MIDI version of the Amiga game "Shadow of the Beast" Cavern's theme Bugs : None Inspiration : Nothing... Author comments : What's more annoying than a corridor full of shotgunner? A cross-shaped corridor full off shotgunner AND Mancubus! Just don't let them burn your brand new kevlar pants if you want to get out off here in one bit. The best map I've made for this Megawad IMO. -=-=-=--=-=|Map08|=-=-=--=-=- Level name : Canyon Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un19) Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map09|=-=-=--=-=- Level name : Zone85 Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM2 Map09 Bugs : None. Inspiration : Quake? Maybe... Author comments : Be ingenious :) -=-=-=--=-=|Map10|=-=-=--=-=- Level name : Surchauffe Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Hr2's Map19 Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map11|=-=-=--=-=- Level name : Obscurite Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Brit10 Map03 Bugs : None. Inspiration : ''Pitch Black''. Author comments : If you like Pown imp with RL ! Enjoy :) -=-=-=--=-=|Map12|=-=-=--=-=- Level name : Fourbe Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Hard for the beginning, it is necessary to negotiate the traps. Adapted for the duel. -=-=-=--=-=|Map13|=-=-=--=-=- Level name : Le Souterrain Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un20) Bugs : none Inspiration : zdctfmp map15 -=-=-=--=-=|Map14|=-=-=--=-=- Level name : L'Arene de la Douleur - Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : HR2 Bugs : None. Inspiration : Serious Sam 3 (a bit) Author comments : I think its a nice challenge for Novice to survive on this -=-=-=--=-=|Map15|=-=-=--=-=- Level name : Secteur Delta Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un51) Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map16|=-=-=--=-=- Level name : Metalocauste Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Map rather fun, possibility to take two differents roads, warning for crushers !! Adapted for the duel. -=-=-=--=-=|Map17|=-=--=-=-=- --Map17-- Level name : Place Abandonnée Author(s) : Christophe "Necrotikflesh" Calamoneri Build time : 3h20 Editor(s) used : Doom Builder 1.68 Music track : dmap10 -=-=-=--=-=|Map18|=-=-=--=-=- Level name : Stupide Dilemme Author(s) : franckFRAG Build time : 3 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : My first map for 3ha, slightly awkward in her conception. Adapted for the duel. -=-=-=--=-=|Map19|=-=-=--=-=- Level name : Terrible Technologies Author(s) : Arnaud "Oxyde" Florian Build time : 9 hours Editor(s) used : Doom Builder 1.68 & XWE Music track : zdctfmp map27 - Exophase III Bugs : Floors lamps in the Knight's underground move when the Chaingunners raise, not game breaking. Inspiration : Nothing specific, just a set of ideas I had for a while. Author comments : I crafted this level because I felt this whole project had a great potential, seems I was right. :) This level is small, a bit cramped for multiplayer, but plays smooth in Single Player mode. Ammo & health seems to be well balanced, hopefully you will like it. :) Additional credits to : zdectf team ( textures ) -=-=-=--=-=|Map20|=-=-=--=-=- Level name : Archeologie Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un42) Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map21|=-=-=--=-=- Level name : On t'as eu ! Author(s) : Maxime Bisiaux (Datacore) (its an abandon map created by MC Arm for the Deathmatch's Wad: ''Rage07.wad'' i added Things, monsters , End's Sectors and Archviles's Sectors). Build time : 1 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM2 Map30. Bugs : None. Inspiration : Rage07.Wad Author comments : Adapted for the deathmatch. -=-=-=--=-=|Map22|=-=-=--=-=- Level name : Désastre Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None, although, maybe a memfis's map. Author comments : Map of simple conception. adapted for 1-on-1 duels. -=-=-=--=-=|Map23|=-=-=--=-=- Level name : Après Les Restes Author(s) : Christophe "Necrotikflesh" Calamoneri Build time : 2h50 Editor(s) used : Doom Builder 1.68 Music track : dmap07 -=-=-=--=-=|Map24|=-=-=--=-=- Level name : Ruin-Tech Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Duke nukem 3D - Plasma Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map25|=-=-=--=-=- Level name : Le "Q" Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Map of simple conception. Adapted for the duel. -=-=-=--=-=|Map26|=-=-=--=-=- Level name : Le Village Maudit Author(s) : Maxime Bisiaux (Datacore) Build time : 2 hours Editor(s) used : Doom Builder 1.68 Music track : rjumpq.wad Map08 . Bugs : None. Inspiration : Doom E3M6. Author comments : My First Hellish maps for 3HA. -=-=-=--=-=|Map27|=-=-=--=-=- Level name : Sang Innocent Author(s) : William Huber ( [WH]-Wilou84 ) Build time : 4, maybe 5 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : "Dance of Death" by Sam Woodman ( Hell Revealed II Map06 ) Bugs : Hopefully none Inspiration : Hell Revealed II, Quake Author comments : A tight arena with a few deadly traps. This level was made a few days after Quake's 12th birthday, so I had to pay a tribute of some sort. Additional credits to : Adelusion, Afterglow & The GothicTX team Cage Eriance Espi Esselfortium (1) Nick Baker Nihilism Unlimited Speedy ( CR8 texture pack ) (1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects. -=-=-=--=-=|Map28|=-=-=--=-=- Level name : Impulsion Author(s) : Maxime Bisiaux (Datacore) Build time : 3,5 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM E1M8 Bugs : None. Inspiration : Doom. Author comments : Can you do a UV MAX There ? :D -=-=-=--=-=|Map29|=-=-=--=-=- Level name : Dernier Voeu Author(s) : Darkwave0000 Build time : 7 hours Editor(s) used : Doom Builder 2 Music track : From Tides 2 Bugs : Visspite overflow and possible seg and visplane overflows. Inspiration : No specific inspiration. Author comments : This is a large map with many enemies. Hopefully it is enjoyable. ^_^ -=-=-=--=-=|Map30|=-=-=--=-=- Level name : Quarante-deux Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Doom Endgame Music Bug : none Inspiration : New from scratch -=-=-=--=-=|Map31|=-=-=--=-=- Level name : Casemate Author(s) : Riad ''ZyklonB'' Cherigui Build time : 3 Hours Editor(s) used : Doom builder 1.68 Music track : MIDI version of the Amiga game "Alien Breed: Tower Assault" Title screen music Bugs : None Inspiration : Some random Bunker's map found on Google image... :P Author comments : Welcome to my lair! Be my guest! Another day, another cry. But remmember -- Shoot or DIE!!! ? Just try your best to avoid the showers, they smell a bit... :P -=-=-=--=-=|Map32|=-=-=--=-=- Level name : Ta Mitralleuse Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : rjumpq.wad map 01 Bugs : None. Inspiration : Super Mario World (Really ^^). Author comments : If you can win only with the Chaingun...You are a Super Player :D * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://doomfrance.forumactif.com/forum http://doomstaze.free.fr/ http://Straff50.free.fr/Files/Wads http://dl.baseq.fr/doom/wads/
=========================================================================== Advanced engine needed : vanilla-compatible limit removing port Primary purpose : Single Player =========================================================================== Title : 3 Heures d'agonie Filename : 3hafinal.wad Release date : January, the 26nd 2013 Authors : JC Zyklonb Darkwave0000 Necrotikflesh Impulse [WH]-Wilou84 Franckfrag Subject_119 Oxyde General Description : 3 Heures d'agonie is a collection of 32 vanilla / limit-removing speedmaps designed by members of the French Doom Community. The general rule was that each map was to be made within a time limit of 3 hours. =========================================================================== * What is included * New levels : 32 maps Sounds : no Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (in order of appearance : Oxyde, JC, Oxyde & JC) Other : no Other files required : Doom2.wad * Play Information * Game : Doom II Hell on Earth Map # : Map01 ==> Map32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Implemented but not optimal Other game styles : none Difficulty Settings : no * Construction * Base : New from scratch Build Time : 1 year and a half Editor(s) used : DooM Builder, eXtendable Wad Editor Known Bugs : see "Maps information" May Not Run With : heretic Tested With : PrBoom 2.4.7 / 2.5.0, Zdaemon 1.09, doom2.exe and doom2plus.exe * Maps information * -=-=-=--=-=|Map01|=-=-=--=-=- Level name : Upsilon-Synth Author(s) : William Huber ( [WH]-Wilou84 ) Build time : 5 hours Editor(s) used : Doom Builder 1.68, Adobe Photoshop CS 5.5, XWE 1.16 Music track : "Hiding the Secrets " by Bobby Prince ( Doom E1M8 ) Bugs : Hopefully none Inspiration : Nothing in particular... The visual theme may evoke Suspended in Dusk, I guess Author comments : My second offering for this project. Upsilon-Synth is a short, brutal map made with The Ultimate Doom in mind. It should provide a solid warm-up for the megawad. Additional credits to : Adelusion, Afterglow & The GothicTX team Cage Eriance Espi Esselfortium (1) Nick Baker Nihilism Unlimited Speedy ( CR8 texture pack ) (1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects. -=-=-=--=-=|Map02|=-=-=--=-=- Level name : Unité de Traitement Author(s) : Riad ''ZyklonB'' Cherigui Build time : Less than 2 Hours Editor(s) used : Doom builder 1.68 Music track : Doom II Map02... Bugs : None Inspiration : An old map I made for Lan-dooming... Author comments : A Square polygon with a square shape as a main hall and some corridors -- A very simple map overall, but remmember to not step on those good old slime pits, you might not get out off 'em! Still, this map is pretty easy... -=-=-=--=-=|Map03|=-=-=--=-=- Level name : Cubicombe Author(s) : franckFRAG Build time : 1 hour Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Very little map, which ended in a few seconds Smile Adapted for the duel. -=-=-=--=-=|Map04|=-=-=--=-=- Level name : Petite Mort Author(s) : Christophe "Necrotikflesh" Calamoneri Build time : 2h45 Editor(s) used : Doom Builder 1.68 Music track : d_e2m6 -=-=-=--=-=|Map05|=-=-=--=-=- Level name : Experience Interdite Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM2 Map05 Bugs : None. Inspiration : None. Author comments : gl :) -=-=-=--=-=|Map06|=-=--=-=-=- Level name : Embuscades Author(s) : Gwenvael Le Bihan (subject_119) Build time : between 3 and 4 hours Editor(s) used : Doom builder 2.1.1.1466 Music track : Doom II map18 Bugs : None Inspiration : My house xD Author comments : my map is short and easy, but i hope you'll like it -=-=-=--=-=|Map07|=-=-=--=-=- Level name : Chambre des supplices Author(s) : Riad ''ZyklonB'' Cherigui Build time : 2 Hours and Half Editor(s) used : Doom builder 1.68 Music track : MIDI version of the Amiga game "Shadow of the Beast" Cavern's theme Bugs : None Inspiration : Nothing... Author comments : What's more annoying than a corridor full of shotgunner? A cross-shaped corridor full off shotgunner AND Mancubus! Just don't let them burn your brand new kevlar pants if you want to get out off here in one bit. The best map I've made for this Megawad IMO. -=-=-=--=-=|Map08|=-=-=--=-=- Level name : Canyon Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un19) Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map09|=-=-=--=-=- Level name : Zone85 Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM2 Map09 Bugs : None. Inspiration : Quake? Maybe... Author comments : Be ingenious :) -=-=-=--=-=|Map10|=-=-=--=-=- Level name : Surchauffe Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Hr2's Map19 Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map11|=-=-=--=-=- Level name : Obscurite Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Brit10 Map03 Bugs : None. Inspiration : ''Pitch Black''. Author comments : If you like Pown imp with RL ! Enjoy :) -=-=-=--=-=|Map12|=-=-=--=-=- Level name : Fourbe Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Hard for the beginning, it is necessary to negotiate the traps. Adapted for the duel. -=-=-=--=-=|Map13|=-=-=--=-=- Level name : Le Souterrain Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un20) Bugs : none Inspiration : zdctfmp map15 -=-=-=--=-=|Map14|=-=-=--=-=- Level name : L'Arene de la Douleur - Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : HR2 Bugs : None. Inspiration : Serious Sam 3 (a bit) Author comments : I think its a nice challenge for Novice to survive on this -=-=-=--=-=|Map15|=-=-=--=-=- Level name : Secteur Delta Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un51) Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map16|=-=-=--=-=- Level name : Metalocauste Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Map rather fun, possibility to take two differents roads, warning for crushers !! Adapted for the duel. -=-=-=--=-=|Map17|=-=--=-=-=- --Map17-- Level name : Place Abandonnée Author(s) : Christophe "Necrotikflesh" Calamoneri Build time : 3h20 Editor(s) used : Doom Builder 1.68 Music track : dmap10 -=-=-=--=-=|Map18|=-=-=--=-=- Level name : Stupide Dilemme Author(s) : franckFRAG Build time : 3 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : My first map for 3ha, slightly awkward in her conception. Adapted for the duel. -=-=-=--=-=|Map19|=-=-=--=-=- Level name : Terrible Technologies Author(s) : Arnaud "Oxyde" Florian Build time : 9 hours Editor(s) used : Doom Builder 1.68 & XWE Music track : zdctfmp map27 - Exophase III Bugs : Floors lamps in the Knight's underground move when the Chaingunners raise, not game breaking. Inspiration : Nothing specific, just a set of ideas I had for a while. Author comments : I crafted this level because I felt this whole project had a great potential, seems I was right. :) This level is small, a bit cramped for multiplayer, but plays smooth in Single Player mode. Ammo & health seems to be well balanced, hopefully you will like it. :) Additional credits to : zdectf team ( textures ) -=-=-=--=-=|Map20|=-=-=--=-=- Level name : Archeologie Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un42) Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map21|=-=-=--=-=- Level name : On t'as eu ! Author(s) : Maxime Bisiaux (Datacore) (its an abandon map created by MC Arm for the Deathmatch's Wad: ''Rage07.wad'' i added Things, monsters , End's Sectors and Archviles's Sectors). Build time : 1 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM2 Map30. Bugs : None. Inspiration : Rage07.Wad Author comments : Adapted for the deathmatch. -=-=-=--=-=|Map22|=-=-=--=-=- Level name : Désastre Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None, although, maybe a memfis's map. Author comments : Map of simple conception. adapted for 1-on-1 duels. -=-=-=--=-=|Map23|=-=-=--=-=- Level name : Après Les Restes Author(s) : Christophe "Necrotikflesh" Calamoneri Build time : 2h50 Editor(s) used : Doom Builder 1.68 Music track : dmap07 -=-=-=--=-=|Map24|=-=-=--=-=- Level name : Ruin-Tech Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Duke nukem 3D - Plasma Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map25|=-=-=--=-=- Level name : Le "Q" Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Map of simple conception. Adapted for the duel. -=-=-=--=-=|Map26|=-=-=--=-=- Level name : Le Village Maudit Author(s) : Maxime Bisiaux (Datacore) Build time : 2 hours Editor(s) used : Doom Builder 1.68 Music track : rjumpq.wad Map08 . Bugs : None. Inspiration : Doom E3M6. Author comments : My First Hellish maps for 3HA. -=-=-=--=-=|Map27|=-=-=--=-=- Level name : Sang Innocent Author(s) : William Huber ( [WH]-Wilou84 ) Build time : 4, maybe 5 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : "Dance of Death" by Sam Woodman ( Hell Revealed II Map06 ) Bugs : Hopefully none Inspiration : Hell Revealed II, Quake Author comments : A tight arena with a few deadly traps. This level was made a few days after Quake's 12th birthday, so I had to pay a tribute of some sort. Additional credits to : Adelusion, Afterglow & The GothicTX team Cage Eriance Espi Esselfortium (1) Nick Baker Nihilism Unlimited Speedy ( CR8 texture pack ) (1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects. -=-=-=--=-=|Map28|=-=-=--=-=- Level name : Impulsion Author(s) : Maxime Bisiaux (Datacore) Build time : 3,5 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM E1M8 Bugs : None. Inspiration : Doom. Author comments : Can you do a UV MAX There ? :D -=-=-=--=-=|Map29|=-=-=--=-=- Level name : Dernier Voeu Author(s) : Darkwave0000 Build time : 7 hours Editor(s) used : Doom Builder 2 Music track : From Tides 2 Bugs : Visspite overflow and possible seg and visplane overflows. Inspiration : No specific inspiration. Author comments : This is a large map with many enemies. Hopefully it is enjoyable. ^_^ -=-=-=--=-=|Map30|=-=-=--=-=- Level name : Quarante-deux Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Doom Endgame Music Bug : none Inspiration : New from scratch -=-=-=--=-=|Map31|=-=-=--=-=- Level name : Casemate Author(s) : Riad ''ZyklonB'' Cherigui Build time : 3 Hours Editor(s) used : Doom builder 1.68 Music track : MIDI version of the Amiga game "Alien Breed: Tower Assault" Title screen music Bugs : None Inspiration : Some random Bunker's map found on Google image... :P Author comments : Welcome to my lair! Be my guest! Another day, another cry. But remmember -- Shoot or DIE!!! ? Just try your best to avoid the showers, they smell a bit... :P -=-=-=--=-=|Map32|=-=-=--=-=- Level name : Ta Mitralleuse Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : rjumpq.wad map 01 Bugs : None. Inspiration : Super Mario World (Really ^^). Author comments : If you can win only with the Chaingun...You are a Super Player :D * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://doomfrance.forumactif.com/forum http://doomstaze.free.fr/ http://Straff50.free.fr/Files/Wads http://dl.baseq.fr/doom/wads/
=========================================================================== Advanced engine needed : vanilla-compatible limit removing port Primary purpose : Single Player =========================================================================== Title : 3 Heures d'agonie Filename : 3hafinal.wad Release date : January, the 26nd 2013 Authors : JC Zyklonb Darkwave0000 Necrotikflesh Impulse [WH]-Wilou84 Franckfrag Subject_119 Oxyde Email Address : [email protected] General Description : 3 Heures d'agonie is a collection of 32 vanilla / limit-removing speedmaps designed by members of the French Doom Community. The general rule was that each map was to be made within a time limit of 3 hours. =========================================================================== * What is included * New levels : 32 maps Sounds : no Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (in order of appearance : Oxyde, JC, Oxyde & JC) Other : no Other files required : Doom2.wad * Play Information * Game : Doom II Hell on Earth Map # : Map01 ==> Map32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Implemented but not optimal Other game styles : none Difficulty Settings : no * Construction * Base : New from scratch Build Time : 1 year and a half Editor(s) used : DooM Builder, eXtendable Wad Editor Known Bugs : see "Maps information" May Not Run With : heretic Tested With : PrBoom 2.4.7 / 2.5.0, Zdaemon 1.09, doom2.exe and doom2plus.exe * Maps information * -=-=-=--=-=|Map01|=-=-=--=-=- Level name : Upsilon-Synth Author(s) : William Huber ( [WH]-Wilou84 ) Build time : 5 hours Editor(s) used : Doom Builder 1.68, Adobe Photoshop CS 5.5, XWE 1.16 Music track : "Hiding the Secrets " by Bobby Prince ( Doom E1M8 ) Bugs : Hopefully none Inspiration : Nothing in particular... The visual theme may evoke Suspended in Dusk, I guess Author comments : My second offering for this project. Upsilon-Synth is a short, brutal map made with The Ultimate Doom in mind. It should provide a solid warm-up for the megawad. Additional credits to : Adelusion, Afterglow & The GothicTX team Cage Eriance Espi Esselfortium (1) Nick Baker Nihilism Unlimited Speedy ( CR8 texture pack ) (1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects. -=-=-=--=-=|Map02|=-=-=--=-=- Level name : Unité de Traitement Author(s) : Riad ''ZyklonB'' Cherigui Build time : Less than 2 Hours Editor(s) used : Doom builder 1.68 Music track : Doom II Map02... Bugs : None Inspiration : An old map I made for Lan-dooming... Author comments : A Square polygon with a square shape as a main hall and some corridors -- A very simple map overall, but remmember to not step on those good old slime pits, you might not get out off 'em! Still, this map is pretty easy... -=-=-=--=-=|Map03|=-=-=--=-=- Level name : Cubicombe Author(s) : franckFRAG Build time : 1 hour Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Very little map, which ended in a few seconds Smile Adapted for the duel. -=-=-=--=-=|Map04|=-=-=--=-=- Level name : Petite Mort Author(s) : Christophe "Necrotikflesh" Calamoneri Build time : 2h45 Editor(s) used : Doom Builder 1.68 Music track : d_e2m6 -=-=-=--=-=|Map05|=-=-=--=-=- Level name : Experience Interdite Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM2 Map05 Bugs : None. Inspiration : None. Author comments : gl :) -=-=-=--=-=|Map06|=-=--=-=-=- Level name : Embuscades Author(s) : Gwenvael Le Bihan (subject_119) Build time : between 3 and 4 hours Editor(s) used : Doom builder 2.1.1.1466 Music track : Doom II map18 Bugs : None Inspiration : My house xD Author comments : my map is short and easy, but i hope you'll like it -=-=-=--=-=|Map07|=-=-=--=-=- Level name : Chambre des supplices Author(s) : Riad ''ZyklonB'' Cherigui Build time : 2 Hours and Half Editor(s) used : Doom builder 1.68 Music track : MIDI version of the Amiga game "Shadow of the Beast" Cavern's theme Bugs : None Inspiration : Nothing... Author comments : What's more annoying than a corridor full of shotgunner? A cross-shaped corridor full off shotgunner AND Mancubus! Just don't let them burn your brand new kevlar pants if you want to get out off here in one bit. The best map I've made for this Megawad IMO. -=-=-=--=-=|Map08|=-=-=--=-=- Level name : Canyon Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un19) Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map09|=-=-=--=-=- Level name : Zone85 Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM2 Map09 Bugs : None. Inspiration : Quake? Maybe... Author comments : Be ingenious :) -=-=-=--=-=|Map10|=-=-=--=-=- Level name : Surchauffe Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Hr2's Map19 Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map11|=-=-=--=-=- Level name : Obscurite Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Brit10 Map03 Bugs : None. Inspiration : ''Pitch Black''. Author comments : If you like Pown imp with RL ! Enjoy :) -=-=-=--=-=|Map12|=-=-=--=-=- Level name : Fourbe Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Hard for the beginning, it is necessary to negotiate the traps. Adapted for the duel. -=-=-=--=-=|Map13|=-=-=--=-=- Level name : Le Souterrain Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un20) Bugs : none Inspiration : zdctfmp map15 -=-=-=--=-=|Map14|=-=-=--=-=- Level name : L'Arene de la Douleur - Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : HR2 Bugs : None. Inspiration : Serious Sam 3 (a bit) Author comments : I think its a nice challenge for Novice to survive on this -=-=-=--=-=|Map15|=-=-=--=-=- Level name : Secteur Delta Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un51) Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map16|=-=-=--=-=- Level name : Metalocauste Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Map rather fun, possibility to take two differents roads, warning for crushers !! Adapted for the duel. -=-=-=--=-=|Map17|=-=--=-=-=- --Map17-- Level name : Place Abandonnée Author(s) : Christophe "Necrotikflesh" Calamoneri Build time : 3h20 Editor(s) used : Doom Builder 1.68 Music track : dmap10 -=-=-=--=-=|Map18|=-=-=--=-=- Level name : Stupide Dilemme Author(s) : franckFRAG Build time : 3 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : My first map for 3ha, slightly awkward in her conception. Adapted for the duel. -=-=-=--=-=|Map19|=-=-=--=-=- Level name : Terrible Technologies Author(s) : Arnaud "Oxyde" Florian Build time : 9 hours Editor(s) used : Doom Builder 1.68 & XWE Music track : zdctfmp map27 - Exophase III Bugs : Floors lamps in the Knight's underground move when the Chaingunners raise, not game breaking. Inspiration : Nothing specific, just a set of ideas I had for a while. Author comments : I crafted this level because I felt this whole project had a great potential, seems I was right. :) This level is small, a bit cramped for multiplayer, but plays smooth in Single Player mode. Ammo & health seems to be well balanced, hopefully you will like it. :) Additional credits to : zdectf team ( textures ) -=-=-=--=-=|Map20|=-=-=--=-=- Level name : Archeologie Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Unused Doom music (un42) Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map21|=-=-=--=-=- Level name : On t'as eu ! Author(s) : Maxime Bisiaux (Datacore) (its an abandon map created by MC Arm for the Deathmatch's Wad: ''Rage07.wad'' i added Things, monsters , End's Sectors and Archviles's Sectors). Build time : 1 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM2 Map30. Bugs : None. Inspiration : Rage07.Wad Author comments : Adapted for the deathmatch. -=-=-=--=-=|Map22|=-=-=--=-=- Level name : Désastre Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None, although, maybe a memfis's map. Author comments : Map of simple conception. adapted for 1-on-1 duels. -=-=-=--=-=|Map23|=-=-=--=-=- Level name : Après Les Restes Author(s) : Christophe "Necrotikflesh" Calamoneri Build time : 2h50 Editor(s) used : Doom Builder 1.68 Music track : dmap07 -=-=-=--=-=|Map24|=-=-=--=-=- Level name : Ruin-Tech Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : Duke nukem 3D - Plasma Bugs : none Inspiration : New from scratch -=-=-=--=-=|Map25|=-=-=--=-=- Level name : Le "Q" Author(s) : franckFRAG Build time : 2 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Requiem's music. Bugs : None. Inspiration : None. Author comments : Map of simple conception. Adapted for the duel. -=-=-=--=-=|Map26|=-=-=--=-=- Level name : Le Village Maudit Author(s) : Maxime Bisiaux (Datacore) Build time : 2 hours Editor(s) used : Doom Builder 1.68 Music track : rjumpq.wad Map08 . Bugs : None. Inspiration : Doom E3M6. Author comments : My First Hellish maps for 3HA. -=-=-=--=-=|Map27|=-=-=--=-=- Level name : Sang Innocent Author(s) : William Huber ( [WH]-Wilou84 ) Build time : 4, maybe 5 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : "Dance of Death" by Sam Woodman ( Hell Revealed II Map06 ) Bugs : Hopefully none Inspiration : Hell Revealed II, Quake Author comments : A tight arena with a few deadly traps. This level was made a few days after Quake's 12th birthday, so I had to pay a tribute of some sort. Additional credits to : Adelusion, Afterglow & The GothicTX team Cage Eriance Espi Esselfortium (1) Nick Baker Nihilism Unlimited Speedy ( CR8 texture pack ) (1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects. -=-=-=--=-=|Map28|=-=-=--=-=- Level name : Impulsion Author(s) : Maxime Bisiaux (Datacore) Build time : 3,5 hours Editor(s) used : Doom Builder 1.68 Music track : DOOM E1M8 Bugs : None. Inspiration : Doom. Author comments : Can you do a UV MAX There ? :D -=-=-=--=-=|Map29|=-=-=--=-=- Level name : Dernier Voeu Author(s) : Darkwave0000 Build time : 7 hours Editor(s) used : Doom Builder 2 Music track : From Tides 2 Bugs : Visspite overflow and possible seg and visplane overflows. Inspiration : No specific inspiration. Author comments : This is a large map with many enemies. Hopefully it is enjoyable. ^_^ -=-=-=--=-=|Map30|=-=-=--=-=- Level name : Quarante-deux Author(s) : JC Build time : 3 hours Editor(s) used : Doom Builder 1.68, XWE 1.16 Music track : Doom Endgame Music Bug : none Inspiration : New from scratch -=-=-=--=-=|Map31|=-=-=--=-=- Level name : Casemate Author(s) : Riad ''ZyklonB'' Cherigui Build time : 3 Hours Editor(s) used : Doom builder 1.68 Music track : MIDI version of the Amiga game "Alien Breed: Tower Assault" Title screen music Bugs : None Inspiration : Some random Bunker's map found on Google image... :P Author comments : Welcome to my lair! Be my guest! Another day, another cry. But remmember -- Shoot or DIE!!! ? Just try your best to avoid the showers, they smell a bit... :P -=-=-=--=-=|Map32|=-=-=--=-=- Level name : Ta Mitralleuse Author(s) : Maxime Bisiaux (Datacore) Build time : 3 hours Editor(s) used : Doom Builder 1.68 Music track : rjumpq.wad map 01 Bugs : None. Inspiration : Super Mario World (Really ^^). Author comments : If you can win only with the Chaingun...You are a Super Player :D * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://doomfrance.forumactif.com/forum http://doomstaze.free.fr/ http://Straff50.free.fr/Files/Wads http://dl.baseq.fr/doom/wads/
Maps
Endoom
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