3 Heures d'agonie

3 Heures d'agonie

3 Heures d'agonie - 3hafinal.wad (Doom II) is a PWAD featuring 32 maps (MAP25, MAP03, MAP16, MAP14, MAP18, and more)

Filenames
3hafinal.wad
Size
8.20 MB
MD5
acd932402fab04f913ea82315dc5323b
SHA-1
6711fdc8781aeefdcff8c93d126bdda6efcb3344
SHA-256
a1bd42f6218be80f3bde1b0c7281b023aab39167a4470427e5b6bbac9e496768
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
773
Maps
MAP25, MAP03, MAP16, MAP14, MAP18, MAP29, MAP08, MAP20, MAP10, MAP13, MAP07, MAP11, MAP12, MAP15, MAP27, MAP02, MAP17, MAP24, MAP21, MAP23, MAP26, MAP22, MAP01, MAP06, MAP30, MAP19, MAP28, MAP31, MAP04, MAP05, MAP32, MAP09

Read Me

===========================================================================
Advanced engine needed  : vanilla-compatible limit removing port
Primary purpose         : Single Player
===========================================================================
Title                   : 3 Heures d'agonie
Filename                : 3hafinal.wad
Release date            : January, the 26nd 2013
Authors                 : JC
			  Zyklonb
			  Darkwave0000
			  Necrotikflesh
			  Impulse
			  [WH]-Wilou84
			  Franckfrag
			  Subject_119
			  Oxyde

General Description     : 3 Heures d'agonie is a collection of 32 vanilla /
			limit-removing speedmaps designed by members of the 
			French Doom Community. The general rule was that 
			each map was to be made within a time limit of 3 hours.

===========================================================================
* What is included *

New levels              : 32 maps
Sounds                  : no
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes (in order of appearance : Oxyde, JC, Oxyde & JC)
Other                   : no
Other files required    : Doom2.wad


* Play Information *

Game                    : Doom II Hell on Earth
Map #                   : Map01 ==> Map32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Implemented but not optimal
Other game styles       : none
Difficulty Settings     : no


* Construction *

Base                    : New from scratch
Build Time              : 1 year and a half
Editor(s) used          : DooM Builder, eXtendable Wad Editor
Known Bugs              : see "Maps information"
May Not Run With        : heretic
Tested With             : PrBoom 2.4.7 / 2.5.0, Zdaemon 1.09, doom2.exe and doom2plus.exe


* Maps information *


-=-=-=--=-=|Map01|=-=-=--=-=-
Level name : Upsilon-Synth
Author(s) : William Huber ( [WH]-Wilou84 )
Build time : 5 hours
Editor(s) used : Doom Builder 1.68, Adobe Photoshop CS 5.5, XWE 1.16
                     
                     
Music track : "Hiding the Secrets " by Bobby Prince ( Doom E1M8 )
Bugs : Hopefully none
Inspiration : Nothing in particular... The visual theme may evoke Suspended in Dusk, I guess
Author comments : My second offering for this project. Upsilon-Synth is a short, brutal map made with The Ultimate Doom in mind. It should provide a solid warm-up for the megawad.
Additional credits to : Adelusion, Afterglow & The GothicTX team
 			Cage
    			Eriance
    			Espi
    			Esselfortium (1)
    			Nick Baker
    			Nihilism Unlimited
    			Speedy ( CR8 texture pack )

(1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects.


-=-=-=--=-=|Map02|=-=-=--=-=-
Level name          : Unité de Traitement
Author(s)          : Riad ''ZyklonB'' Cherigui
Build time          : Less than 2 Hours
Editor(s) used      : Doom builder 1.68
                   
                   
Music track        : Doom II Map02...

Bugs                : None
Inspiration        : An old map I made for Lan-dooming...
Author comments    : A Square polygon with a square shape as a main hall and some corridors -- A very simple map overall, but remmember to not step on those good old slime pits, you might not get out off 'em! Still, this map is pretty easy...


-=-=-=--=-=|Map03|=-=-=--=-=-
Level name : Cubicombe
Author(s) : franckFRAG
Build time : 1 hour
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Very little map, which ended in a few seconds Smile Adapted for the duel.


-=-=-=--=-=|Map04|=-=-=--=-=-
Level name : Petite Mort
Author(s) : Christophe "Necrotikflesh" Calamoneri
Build time : 2h45
Editor(s) used : Doom Builder 1.68
Music track : d_e2m6


-=-=-=--=-=|Map05|=-=-=--=-=-
Level name : Experience Interdite
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68


Music track : DOOM2 Map05
Bugs : None.
Inspiration : None.
Author comments : gl :)


-=-=-=--=-=|Map06|=-=--=-=-=-
Level name : Embuscades
Author(s) : Gwenvael Le Bihan (subject_119)
Build time : between 3 and 4 hours
Editor(s) used : Doom builder 2.1.1.1466

Music track : Doom II map18
Bugs : None
Inspiration : My house xD
Author comments : my map is short and easy, but i hope you'll like it


-=-=-=--=-=|Map07|=-=-=--=-=-
Level name          : Chambre des supplices
Author(s)          : Riad ''ZyklonB'' Cherigui
Build time          : 2 Hours and Half
Editor(s) used      : Doom builder 1.68
                   
                   
Music track        : MIDI version of the Amiga game "Shadow of the Beast" Cavern's theme

Bugs                : None
Inspiration        : Nothing...
Author comments    : What's more annoying than a corridor full of shotgunner? A cross-shaped corridor full off shotgunner AND Mancubus! Just don't let them burn your brand new kevlar pants if you want to get out off here in one bit. The best map I've made for this Megawad IMO.


-=-=-=--=-=|Map08|=-=-=--=-=-
Level name : Canyon
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un19)                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map09|=-=-=--=-=-
Level name : Zone85
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68


Music track : DOOM2 Map09
Bugs : None.
Inspiration : Quake? Maybe...
Author comments : Be ingenious :)


-=-=-=--=-=|Map10|=-=-=--=-=-
Level name : Surchauffe
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Hr2's Map19                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map11|=-=-=--=-=-
Level name : Obscurite
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68

Music track : Brit10 Map03
Bugs : None.
Inspiration : ''Pitch Black''.
Author comments : If you like Pown imp with RL ! Enjoy :)


-=-=-=--=-=|Map12|=-=-=--=-=-
Level name : Fourbe
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Hard for the beginning, it is necessary to negotiate the traps. Adapted for the duel.


-=-=-=--=-=|Map13|=-=-=--=-=-
Level name : Le Souterrain
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un20)                 
Bugs : none
Inspiration : zdctfmp map15


-=-=-=--=-=|Map14|=-=-=--=-=-
Level name : L'Arene de la Douleur -
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68


Music track : HR2
Bugs : None.
Inspiration : Serious Sam 3 (a bit)
Author comments : I think its a nice challenge for Novice to survive on this


-=-=-=--=-=|Map15|=-=-=--=-=-
Level name : Secteur Delta
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un51)                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map16|=-=-=--=-=-
Level name : Metalocauste
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Map rather fun, possibility to take two differents roads, warning for crushers !! Adapted for the duel.


-=-=-=--=-=|Map17|=-=--=-=-=-
--Map17--
Level name : Place Abandonnée
Author(s) : Christophe "Necrotikflesh" Calamoneri
Build time : 3h20
Editor(s) used : Doom Builder 1.68
Music track : dmap10


-=-=-=--=-=|Map18|=-=-=--=-=-
Level name : Stupide Dilemme
Author(s) : franckFRAG
Build time : 3 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : My first map for 3ha, slightly awkward in her conception. Adapted for the duel.


-=-=-=--=-=|Map19|=-=-=--=-=-
Level name : Terrible Technologies
Author(s) : Arnaud "Oxyde" Florian
Build time : 9 hours
Editor(s) used : Doom Builder 1.68 & XWE


Music track : zdctfmp map27 - Exophase III
Bugs : Floors lamps in the Knight's underground move when the Chaingunners raise, not game breaking.
Inspiration : Nothing specific, just a set of ideas I had for a while.
Author comments : I crafted this level because I felt this whole project had a great potential, seems I was right. :)
This level is small, a bit cramped for multiplayer, but plays smooth in Single Player mode. Ammo & health seems to be well balanced, hopefully you will like it. :)
Additional credits to : zdectf team ( textures )


-=-=-=--=-=|Map20|=-=-=--=-=-
Level name : Archeologie
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un42)                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map21|=-=-=--=-=-
Level name : On t'as eu !
Author(s) : Maxime Bisiaux (Datacore) (its an abandon map created by MC Arm for the Deathmatch's Wad: ''Rage07.wad'' i added Things, monsters , End's Sectors and Archviles's Sectors).
Build time : 1 hours
Editor(s) used : Doom Builder 1.68

Music track : DOOM2 Map30.
Bugs : None.
Inspiration : Rage07.Wad
Author comments : Adapted for the deathmatch.


-=-=-=--=-=|Map22|=-=-=--=-=-
Level name : Désastre
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None, although, maybe a memfis's map.
Author comments : Map of simple conception. adapted for 1-on-1 duels.


-=-=-=--=-=|Map23|=-=-=--=-=-
Level name : Après Les Restes
Author(s) : Christophe "Necrotikflesh" Calamoneri
Build time : 2h50
Editor(s) used : Doom Builder 1.68
Music track : dmap07


-=-=-=--=-=|Map24|=-=-=--=-=-
Level name : Ruin-Tech
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Duke nukem 3D - Plasma 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map25|=-=-=--=-=-
Level name : Le "Q"
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Map of simple conception. Adapted for the duel.


-=-=-=--=-=|Map26|=-=-=--=-=-
Level name : Le Village Maudit
Author(s) : Maxime Bisiaux (Datacore)
Build time : 2 hours
Editor(s) used : Doom Builder 1.68


Music track : rjumpq.wad Map08
.
Bugs : None.
Inspiration : Doom E3M6.
Author comments : My First Hellish maps for 3HA.


-=-=-=--=-=|Map27|=-=-=--=-=-
Level name : Sang Innocent
Author(s) : William Huber ( [WH]-Wilou84 )
Build time : 4, maybe 5 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16
                     
                     
Music track : "Dance of Death" by Sam Woodman ( Hell Revealed II Map06 )
Bugs : Hopefully none
Inspiration : Hell Revealed II, Quake
Author comments : A tight arena with a few deadly traps. This level was made a few days after Quake's 12th birthday, so I had to pay a tribute of some sort.
Additional credits to : Adelusion, Afterglow & The GothicTX team
 			Cage
    			Eriance
    			Espi
    			Esselfortium (1)
    			Nick Baker
    			Nihilism Unlimited
    			Speedy ( CR8 texture pack )

(1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects.


-=-=-=--=-=|Map28|=-=-=--=-=-
Level name : Impulsion
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3,5 hours
Editor(s) used : Doom Builder 1.68

Music track : DOOM E1M8
Bugs : None.
Inspiration : Doom.
Author comments : Can you do a UV MAX There ? :D


-=-=-=--=-=|Map29|=-=-=--=-=-
Level name : Dernier Voeu
Author(s) : Darkwave0000
Build time : 7 hours
Editor(s) used : Doom Builder 2
                     
                     
Music track : From Tides 2
Bugs : Visspite overflow and possible seg and visplane overflows.
Inspiration : No specific inspiration.
Author comments : This is a large map with many enemies. Hopefully it is enjoyable. ^_^


-=-=-=--=-=|Map30|=-=-=--=-=-
Level name : Quarante-deux
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16
                     
                     
Music track : Doom Endgame Music                 
Bug : none
Inspiration : New from scratch


-=-=-=--=-=|Map31|=-=-=--=-=-
Level name          : Casemate
Author(s)          : Riad ''ZyklonB'' Cherigui
Build time          : 3 Hours
Editor(s) used      : Doom builder 1.68
                   
                   
Music track        : MIDI version of the Amiga game "Alien Breed: Tower Assault" Title screen music

Bugs                : None
Inspiration        : Some random Bunker's map found on Google image... :P
Author comments    : Welcome to my lair! Be my guest! Another day, another cry. But remmember -- Shoot or DIE!!! ?
Just try your best to avoid the showers, they smell a bit... :P


-=-=-=--=-=|Map32|=-=-=--=-=-
Level name : Ta Mitralleuse
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68

Music track : rjumpq.wad map 01
Bugs : None.
Inspiration : Super Mario World (Really ^^).
Author comments : If you can win only with the Chaingun...You are a Super Player :D


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

http://doomfrance.forumactif.com/forum
http://doomstaze.free.fr/
http://Straff50.free.fr/Files/Wads
http://dl.baseq.fr/doom/wads/
===========================================================================
Advanced engine needed  : vanilla-compatible limit removing port
Primary purpose         : Single Player
===========================================================================
Title                   : 3 Heures d'agonie
Filename                : 3hafinal.wad
Release date            : January, the 26nd 2013
Authors                 : JC
			  Zyklonb
			  Darkwave0000
			  Necrotikflesh
			  Impulse
			  [WH]-Wilou84
			  Franckfrag
			  Subject_119
			  Oxyde

General Description     : 3 Heures d'agonie is a collection of 32 vanilla /
			limit-removing speedmaps designed by members of the 
			French Doom Community. The general rule was that 
			each map was to be made within a time limit of 3 hours.

===========================================================================
* What is included *

New levels              : 32 maps
Sounds                  : no
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes (in order of appearance : Oxyde, JC, Oxyde & JC)
Other                   : no
Other files required    : Doom2.wad


* Play Information *

Game                    : Doom II Hell on Earth
Map #                   : Map01 ==> Map32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Implemented but not optimal
Other game styles       : none
Difficulty Settings     : no


* Construction *

Base                    : New from scratch
Build Time              : 1 year and a half
Editor(s) used          : DooM Builder, eXtendable Wad Editor
Known Bugs              : see "Maps information"
May Not Run With        : heretic
Tested With             : PrBoom 2.4.7 / 2.5.0, Zdaemon 1.09, doom2.exe and doom2plus.exe


* Maps information *


-=-=-=--=-=|Map01|=-=-=--=-=-
Level name : Upsilon-Synth
Author(s) : William Huber ( [WH]-Wilou84 )
Build time : 5 hours
Editor(s) used : Doom Builder 1.68, Adobe Photoshop CS 5.5, XWE 1.16
                     
                     
Music track : "Hiding the Secrets " by Bobby Prince ( Doom E1M8 )
Bugs : Hopefully none
Inspiration : Nothing in particular... The visual theme may evoke Suspended in Dusk, I guess
Author comments : My second offering for this project. Upsilon-Synth is a short, brutal map made with The Ultimate Doom in mind. It should provide a solid warm-up for the megawad.
Additional credits to : Adelusion, Afterglow & The GothicTX team
 			Cage
    			Eriance
    			Espi
    			Esselfortium (1)
    			Nick Baker
    			Nihilism Unlimited
    			Speedy ( CR8 texture pack )

(1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects.


-=-=-=--=-=|Map02|=-=-=--=-=-
Level name          : Unité de Traitement
Author(s)          : Riad ''ZyklonB'' Cherigui
Build time          : Less than 2 Hours
Editor(s) used      : Doom builder 1.68
                   
                   
Music track        : Doom II Map02...

Bugs                : None
Inspiration        : An old map I made for Lan-dooming...
Author comments    : A Square polygon with a square shape as a main hall and some corridors -- A very simple map overall, but remmember to not step on those good old slime pits, you might not get out off 'em! Still, this map is pretty easy...


-=-=-=--=-=|Map03|=-=-=--=-=-
Level name : Cubicombe
Author(s) : franckFRAG
Build time : 1 hour
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Very little map, which ended in a few seconds Smile Adapted for the duel.


-=-=-=--=-=|Map04|=-=-=--=-=-
Level name : Petite Mort
Author(s) : Christophe "Necrotikflesh" Calamoneri
Build time : 2h45
Editor(s) used : Doom Builder 1.68
Music track : d_e2m6


-=-=-=--=-=|Map05|=-=-=--=-=-
Level name : Experience Interdite
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68


Music track : DOOM2 Map05
Bugs : None.
Inspiration : None.
Author comments : gl :)


-=-=-=--=-=|Map06|=-=--=-=-=-
Level name : Embuscades
Author(s) : Gwenvael Le Bihan (subject_119)
Build time : between 3 and 4 hours
Editor(s) used : Doom builder 2.1.1.1466

Music track : Doom II map18
Bugs : None
Inspiration : My house xD
Author comments : my map is short and easy, but i hope you'll like it


-=-=-=--=-=|Map07|=-=-=--=-=-
Level name          : Chambre des supplices
Author(s)          : Riad ''ZyklonB'' Cherigui
Build time          : 2 Hours and Half
Editor(s) used      : Doom builder 1.68
                   
                   
Music track        : MIDI version of the Amiga game "Shadow of the Beast" Cavern's theme

Bugs                : None
Inspiration        : Nothing...
Author comments    : What's more annoying than a corridor full of shotgunner? A cross-shaped corridor full off shotgunner AND Mancubus! Just don't let them burn your brand new kevlar pants if you want to get out off here in one bit. The best map I've made for this Megawad IMO.


-=-=-=--=-=|Map08|=-=-=--=-=-
Level name : Canyon
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un19)                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map09|=-=-=--=-=-
Level name : Zone85
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68


Music track : DOOM2 Map09
Bugs : None.
Inspiration : Quake? Maybe...
Author comments : Be ingenious :)


-=-=-=--=-=|Map10|=-=-=--=-=-
Level name : Surchauffe
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Hr2's Map19                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map11|=-=-=--=-=-
Level name : Obscurite
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68

Music track : Brit10 Map03
Bugs : None.
Inspiration : ''Pitch Black''.
Author comments : If you like Pown imp with RL ! Enjoy :)


-=-=-=--=-=|Map12|=-=-=--=-=-
Level name : Fourbe
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Hard for the beginning, it is necessary to negotiate the traps. Adapted for the duel.


-=-=-=--=-=|Map13|=-=-=--=-=-
Level name : Le Souterrain
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un20)                 
Bugs : none
Inspiration : zdctfmp map15


-=-=-=--=-=|Map14|=-=-=--=-=-
Level name : L'Arene de la Douleur -
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68


Music track : HR2
Bugs : None.
Inspiration : Serious Sam 3 (a bit)
Author comments : I think its a nice challenge for Novice to survive on this


-=-=-=--=-=|Map15|=-=-=--=-=-
Level name : Secteur Delta
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un51)                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map16|=-=-=--=-=-
Level name : Metalocauste
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Map rather fun, possibility to take two differents roads, warning for crushers !! Adapted for the duel.


-=-=-=--=-=|Map17|=-=--=-=-=-
--Map17--
Level name : Place Abandonnée
Author(s) : Christophe "Necrotikflesh" Calamoneri
Build time : 3h20
Editor(s) used : Doom Builder 1.68
Music track : dmap10


-=-=-=--=-=|Map18|=-=-=--=-=-
Level name : Stupide Dilemme
Author(s) : franckFRAG
Build time : 3 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : My first map for 3ha, slightly awkward in her conception. Adapted for the duel.


-=-=-=--=-=|Map19|=-=-=--=-=-
Level name : Terrible Technologies
Author(s) : Arnaud "Oxyde" Florian
Build time : 9 hours
Editor(s) used : Doom Builder 1.68 & XWE


Music track : zdctfmp map27 - Exophase III
Bugs : Floors lamps in the Knight's underground move when the Chaingunners raise, not game breaking.
Inspiration : Nothing specific, just a set of ideas I had for a while.
Author comments : I crafted this level because I felt this whole project had a great potential, seems I was right. :)
This level is small, a bit cramped for multiplayer, but plays smooth in Single Player mode. Ammo & health seems to be well balanced, hopefully you will like it. :)
Additional credits to : zdectf team ( textures )


-=-=-=--=-=|Map20|=-=-=--=-=-
Level name : Archeologie
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un42)                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map21|=-=-=--=-=-
Level name : On t'as eu !
Author(s) : Maxime Bisiaux (Datacore) (its an abandon map created by MC Arm for the Deathmatch's Wad: ''Rage07.wad'' i added Things, monsters , End's Sectors and Archviles's Sectors).
Build time : 1 hours
Editor(s) used : Doom Builder 1.68

Music track : DOOM2 Map30.
Bugs : None.
Inspiration : Rage07.Wad
Author comments : Adapted for the deathmatch.


-=-=-=--=-=|Map22|=-=-=--=-=-
Level name : Désastre
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None, although, maybe a memfis's map.
Author comments : Map of simple conception. adapted for 1-on-1 duels.


-=-=-=--=-=|Map23|=-=-=--=-=-
Level name : Après Les Restes
Author(s) : Christophe "Necrotikflesh" Calamoneri
Build time : 2h50
Editor(s) used : Doom Builder 1.68
Music track : dmap07


-=-=-=--=-=|Map24|=-=-=--=-=-
Level name : Ruin-Tech
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Duke nukem 3D - Plasma 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map25|=-=-=--=-=-
Level name : Le "Q"
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Map of simple conception. Adapted for the duel.


-=-=-=--=-=|Map26|=-=-=--=-=-
Level name : Le Village Maudit
Author(s) : Maxime Bisiaux (Datacore)
Build time : 2 hours
Editor(s) used : Doom Builder 1.68


Music track : rjumpq.wad Map08
.
Bugs : None.
Inspiration : Doom E3M6.
Author comments : My First Hellish maps for 3HA.


-=-=-=--=-=|Map27|=-=-=--=-=-
Level name : Sang Innocent
Author(s) : William Huber ( [WH]-Wilou84 )
Build time : 4, maybe 5 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16
                     
                     
Music track : "Dance of Death" by Sam Woodman ( Hell Revealed II Map06 )
Bugs : Hopefully none
Inspiration : Hell Revealed II, Quake
Author comments : A tight arena with a few deadly traps. This level was made a few days after Quake's 12th birthday, so I had to pay a tribute of some sort.
Additional credits to : Adelusion, Afterglow & The GothicTX team
 			Cage
    			Eriance
    			Espi
    			Esselfortium (1)
    			Nick Baker
    			Nihilism Unlimited
    			Speedy ( CR8 texture pack )

(1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects.


-=-=-=--=-=|Map28|=-=-=--=-=-
Level name : Impulsion
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3,5 hours
Editor(s) used : Doom Builder 1.68

Music track : DOOM E1M8
Bugs : None.
Inspiration : Doom.
Author comments : Can you do a UV MAX There ? :D


-=-=-=--=-=|Map29|=-=-=--=-=-
Level name : Dernier Voeu
Author(s) : Darkwave0000
Build time : 7 hours
Editor(s) used : Doom Builder 2
                     
                     
Music track : From Tides 2
Bugs : Visspite overflow and possible seg and visplane overflows.
Inspiration : No specific inspiration.
Author comments : This is a large map with many enemies. Hopefully it is enjoyable. ^_^


-=-=-=--=-=|Map30|=-=-=--=-=-
Level name : Quarante-deux
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16
                     
                     
Music track : Doom Endgame Music                 
Bug : none
Inspiration : New from scratch


-=-=-=--=-=|Map31|=-=-=--=-=-
Level name          : Casemate
Author(s)          : Riad ''ZyklonB'' Cherigui
Build time          : 3 Hours
Editor(s) used      : Doom builder 1.68
                   
                   
Music track        : MIDI version of the Amiga game "Alien Breed: Tower Assault" Title screen music

Bugs                : None
Inspiration        : Some random Bunker's map found on Google image... :P
Author comments    : Welcome to my lair! Be my guest! Another day, another cry. But remmember -- Shoot or DIE!!! ?
Just try your best to avoid the showers, they smell a bit... :P


-=-=-=--=-=|Map32|=-=-=--=-=-
Level name : Ta Mitralleuse
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68

Music track : rjumpq.wad map 01
Bugs : None.
Inspiration : Super Mario World (Really ^^).
Author comments : If you can win only with the Chaingun...You are a Super Player :D


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

http://doomfrance.forumactif.com/forum
http://doomstaze.free.fr/
http://Straff50.free.fr/Files/Wads
http://dl.baseq.fr/doom/wads/
===========================================================================
Advanced engine needed  : vanilla-compatible limit removing port
Primary purpose         : Single Player
===========================================================================
Title                   : 3 Heures d'agonie
Filename                : 3hafinal.wad
Release date            : January, the 26nd 2013
Authors                 : JC
			  Zyklonb
			  Darkwave0000
			  Necrotikflesh
			  Impulse
			  [WH]-Wilou84
			  Franckfrag
			  Subject_119
			  Oxyde
Email Address           : [email protected]

General Description     : 3 Heures d'agonie is a collection of 32 vanilla /
			limit-removing speedmaps designed by members of the 
			French Doom Community. The general rule was that 
			each map was to be made within a time limit of 3 hours.

===========================================================================
* What is included *

New levels              : 32 maps
Sounds                  : no
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes (in order of appearance : Oxyde, JC, Oxyde & JC)
Other                   : no
Other files required    : Doom2.wad


* Play Information *

Game                    : Doom II Hell on Earth
Map #                   : Map01 ==> Map32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Implemented but not optimal
Other game styles       : none
Difficulty Settings     : no


* Construction *

Base                    : New from scratch
Build Time              : 1 year and a half
Editor(s) used          : DooM Builder, eXtendable Wad Editor
Known Bugs              : see "Maps information"
May Not Run With        : heretic
Tested With             : PrBoom 2.4.7 / 2.5.0, Zdaemon 1.09, doom2.exe and doom2plus.exe


* Maps information *


-=-=-=--=-=|Map01|=-=-=--=-=-
Level name : Upsilon-Synth
Author(s) : William Huber ( [WH]-Wilou84 )
Build time : 5 hours
Editor(s) used : Doom Builder 1.68, Adobe Photoshop CS 5.5, XWE 1.16
                     
                     
Music track : "Hiding the Secrets " by Bobby Prince ( Doom E1M8 )
Bugs : Hopefully none
Inspiration : Nothing in particular... The visual theme may evoke Suspended in Dusk, I guess
Author comments : My second offering for this project. Upsilon-Synth is a short, brutal map made with The Ultimate Doom in mind. It should provide a solid warm-up for the megawad.
Additional credits to : Adelusion, Afterglow & The GothicTX team
 			Cage
    			Eriance
    			Espi
    			Esselfortium (1)
    			Nick Baker
    			Nihilism Unlimited
    			Speedy ( CR8 texture pack )

(1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects.


-=-=-=--=-=|Map02|=-=-=--=-=-
Level name          : Unité de Traitement
Author(s)          : Riad ''ZyklonB'' Cherigui
Build time          : Less than 2 Hours
Editor(s) used      : Doom builder 1.68
                   
                   
Music track        : Doom II Map02...

Bugs                : None
Inspiration        : An old map I made for Lan-dooming...
Author comments    : A Square polygon with a square shape as a main hall and some corridors -- A very simple map overall, but remmember to not step on those good old slime pits, you might not get out off 'em! Still, this map is pretty easy...


-=-=-=--=-=|Map03|=-=-=--=-=-
Level name : Cubicombe
Author(s) : franckFRAG
Build time : 1 hour
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Very little map, which ended in a few seconds Smile Adapted for the duel.


-=-=-=--=-=|Map04|=-=-=--=-=-
Level name : Petite Mort
Author(s) : Christophe "Necrotikflesh" Calamoneri
Build time : 2h45
Editor(s) used : Doom Builder 1.68
Music track : d_e2m6


-=-=-=--=-=|Map05|=-=-=--=-=-
Level name : Experience Interdite
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68


Music track : DOOM2 Map05
Bugs : None.
Inspiration : None.
Author comments : gl :)


-=-=-=--=-=|Map06|=-=--=-=-=-
Level name : Embuscades
Author(s) : Gwenvael Le Bihan (subject_119)
Build time : between 3 and 4 hours
Editor(s) used : Doom builder 2.1.1.1466

Music track : Doom II map18
Bugs : None
Inspiration : My house xD
Author comments : my map is short and easy, but i hope you'll like it


-=-=-=--=-=|Map07|=-=-=--=-=-
Level name          : Chambre des supplices
Author(s)          : Riad ''ZyklonB'' Cherigui
Build time          : 2 Hours and Half
Editor(s) used      : Doom builder 1.68
                   
                   
Music track        : MIDI version of the Amiga game "Shadow of the Beast" Cavern's theme

Bugs                : None
Inspiration        : Nothing...
Author comments    : What's more annoying than a corridor full of shotgunner? A cross-shaped corridor full off shotgunner AND Mancubus! Just don't let them burn your brand new kevlar pants if you want to get out off here in one bit. The best map I've made for this Megawad IMO.


-=-=-=--=-=|Map08|=-=-=--=-=-
Level name : Canyon
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un19)                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map09|=-=-=--=-=-
Level name : Zone85
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68


Music track : DOOM2 Map09
Bugs : None.
Inspiration : Quake? Maybe...
Author comments : Be ingenious :)


-=-=-=--=-=|Map10|=-=-=--=-=-
Level name : Surchauffe
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Hr2's Map19                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map11|=-=-=--=-=-
Level name : Obscurite
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68

Music track : Brit10 Map03
Bugs : None.
Inspiration : ''Pitch Black''.
Author comments : If you like Pown imp with RL ! Enjoy :)


-=-=-=--=-=|Map12|=-=-=--=-=-
Level name : Fourbe
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Hard for the beginning, it is necessary to negotiate the traps. Adapted for the duel.


-=-=-=--=-=|Map13|=-=-=--=-=-
Level name : Le Souterrain
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un20)                 
Bugs : none
Inspiration : zdctfmp map15


-=-=-=--=-=|Map14|=-=-=--=-=-
Level name : L'Arene de la Douleur -
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68


Music track : HR2
Bugs : None.
Inspiration : Serious Sam 3 (a bit)
Author comments : I think its a nice challenge for Novice to survive on this


-=-=-=--=-=|Map15|=-=-=--=-=-
Level name : Secteur Delta
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un51)                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map16|=-=-=--=-=-
Level name : Metalocauste
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Map rather fun, possibility to take two differents roads, warning for crushers !! Adapted for the duel.


-=-=-=--=-=|Map17|=-=--=-=-=-
--Map17--
Level name : Place Abandonnée
Author(s) : Christophe "Necrotikflesh" Calamoneri
Build time : 3h20
Editor(s) used : Doom Builder 1.68
Music track : dmap10


-=-=-=--=-=|Map18|=-=-=--=-=-
Level name : Stupide Dilemme
Author(s) : franckFRAG
Build time : 3 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : My first map for 3ha, slightly awkward in her conception. Adapted for the duel.


-=-=-=--=-=|Map19|=-=-=--=-=-
Level name : Terrible Technologies
Author(s) : Arnaud "Oxyde" Florian
Build time : 9 hours
Editor(s) used : Doom Builder 1.68 & XWE


Music track : zdctfmp map27 - Exophase III
Bugs : Floors lamps in the Knight's underground move when the Chaingunners raise, not game breaking.
Inspiration : Nothing specific, just a set of ideas I had for a while.
Author comments : I crafted this level because I felt this whole project had a great potential, seems I was right. :)
This level is small, a bit cramped for multiplayer, but plays smooth in Single Player mode. Ammo & health seems to be well balanced, hopefully you will like it. :)
Additional credits to : zdectf team ( textures )


-=-=-=--=-=|Map20|=-=-=--=-=-
Level name : Archeologie
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Unused Doom music (un42)                 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map21|=-=-=--=-=-
Level name : On t'as eu !
Author(s) : Maxime Bisiaux (Datacore) (its an abandon map created by MC Arm for the Deathmatch's Wad: ''Rage07.wad'' i added Things, monsters , End's Sectors and Archviles's Sectors).
Build time : 1 hours
Editor(s) used : Doom Builder 1.68

Music track : DOOM2 Map30.
Bugs : None.
Inspiration : Rage07.Wad
Author comments : Adapted for the deathmatch.


-=-=-=--=-=|Map22|=-=-=--=-=-
Level name : Désastre
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None, although, maybe a memfis's map.
Author comments : Map of simple conception. adapted for 1-on-1 duels.


-=-=-=--=-=|Map23|=-=-=--=-=-
Level name : Après Les Restes
Author(s) : Christophe "Necrotikflesh" Calamoneri
Build time : 2h50
Editor(s) used : Doom Builder 1.68
Music track : dmap07


-=-=-=--=-=|Map24|=-=-=--=-=-
Level name : Ruin-Tech
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                     
                     
Music track : Duke nukem 3D - Plasma 
Bugs : none
Inspiration : New from scratch


-=-=-=--=-=|Map25|=-=-=--=-=-
Level name : Le "Q"
Author(s) : franckFRAG
Build time : 2 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16


Music track : Requiem's music.
Bugs : None.
Inspiration : None.
Author comments : Map of simple conception. Adapted for the duel.


-=-=-=--=-=|Map26|=-=-=--=-=-
Level name : Le Village Maudit
Author(s) : Maxime Bisiaux (Datacore)
Build time : 2 hours
Editor(s) used : Doom Builder 1.68


Music track : rjumpq.wad Map08
.
Bugs : None.
Inspiration : Doom E3M6.
Author comments : My First Hellish maps for 3HA.


-=-=-=--=-=|Map27|=-=-=--=-=-
Level name : Sang Innocent
Author(s) : William Huber ( [WH]-Wilou84 )
Build time : 4, maybe 5 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16
                     
                     
Music track : "Dance of Death" by Sam Woodman ( Hell Revealed II Map06 )
Bugs : Hopefully none
Inspiration : Hell Revealed II, Quake
Author comments : A tight arena with a few deadly traps. This level was made a few days after Quake's 12th birthday, so I had to pay a tribute of some sort.
Additional credits to : Adelusion, Afterglow & The GothicTX team
 			Cage
    			Eriance
    			Espi
    			Esselfortium (1)
    			Nick Baker
    			Nihilism Unlimited
    			Speedy ( CR8 texture pack )

(1) : Written permission has been obtained from esselfortium to use his textures. However, please note that you MAY NOT use these textures in your own projects.


-=-=-=--=-=|Map28|=-=-=--=-=-
Level name : Impulsion
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3,5 hours
Editor(s) used : Doom Builder 1.68

Music track : DOOM E1M8
Bugs : None.
Inspiration : Doom.
Author comments : Can you do a UV MAX There ? :D


-=-=-=--=-=|Map29|=-=-=--=-=-
Level name : Dernier Voeu
Author(s) : Darkwave0000
Build time : 7 hours
Editor(s) used : Doom Builder 2
                     
                     
Music track : From Tides 2
Bugs : Visspite overflow and possible seg and visplane overflows.
Inspiration : No specific inspiration.
Author comments : This is a large map with many enemies. Hopefully it is enjoyable. ^_^


-=-=-=--=-=|Map30|=-=-=--=-=-
Level name : Quarante-deux
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16
                     
                     
Music track : Doom Endgame Music                 
Bug : none
Inspiration : New from scratch


-=-=-=--=-=|Map31|=-=-=--=-=-
Level name          : Casemate
Author(s)          : Riad ''ZyklonB'' Cherigui
Build time          : 3 Hours
Editor(s) used      : Doom builder 1.68
                   
                   
Music track        : MIDI version of the Amiga game "Alien Breed: Tower Assault" Title screen music

Bugs                : None
Inspiration        : Some random Bunker's map found on Google image... :P
Author comments    : Welcome to my lair! Be my guest! Another day, another cry. But remmember -- Shoot or DIE!!! ?
Just try your best to avoid the showers, they smell a bit... :P


-=-=-=--=-=|Map32|=-=-=--=-=-
Level name : Ta Mitralleuse
Author(s) : Maxime Bisiaux (Datacore)
Build time : 3 hours
Editor(s) used : Doom Builder 1.68

Music track : rjumpq.wad map 01
Bugs : None.
Inspiration : Super Mario World (Really ^^).
Author comments : If you can win only with the Chaingun...You are a Super Player :D


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

http://doomfrance.forumactif.com/forum
http://doomstaze.free.fr/
http://Straff50.free.fr/Files/Wads
http://dl.baseq.fr/doom/wads/

Maps

MAP25

MAP25

Deathmatch Spawns
4
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
4
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
5
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
4
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
4
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
6
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
4
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
4
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
4
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
4
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
5
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
4
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
4
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
4
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
4
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
4
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
4
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
5
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
6
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
4
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
19
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
4
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
5
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
10
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
4
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
4
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
8
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
5
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
4
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

1
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        1111117899012311111113121111123111111111111231231211                    
        1111167899012341111113122122123111111111131231231231                    
        1111117899012341111113121111132111111111131211111231                    
        1111111111112341111113121111123111111111131211111231                    
        1111117899012341111113123123123111111111131231231321                    
        1111167899012341111113123123123111111111131231231231                    
        1111111111112341111113121111123111111111131211111231                    
        1111117899012341111113121111123111111111121311111231                    
        1111167899012341111113121111123111111111131211111231                    
        11111178990123111111131211111321eures11d'31311111321gonie1111111        
                                                                  111111        
        Projet�Leader�:�JC            GFX�:�FranckFrag            111111        
                                                                  111111        
        Mappeurs�:�FranckFrag                                     111111        
                   [WH]-Wilou84       Doomfrance.forumactif.com   111111        
                   Darkwave0000       doomstaze.free.fr           111111        
                   Oxyde              straff50.free.fr/files/wads 111111        
                   JC                 dl.baseq.fr/doom/wadss      111111        
                   Necrotikfleshd                                 111111        
                   Zyklonb                                                      
                   DataCore           see�3hafinal.txt�for�more�informations    
                   Subject_119