HERIAN2 (revision 0, 24/01/1999)
Filenames
herian2-v2.wad, herian2.wad, HERIAN2.WAD
Size
18.92 MB
MD5
cf2e8c3cb01b9bbeaf53e557840c59cb
SHA-1
66728626183a6177a8cd3208872c767d39b72702
SHA-256
8d0a579b84fa35e56a6f114ffc36a618dec2398f8bcddd567f7679a9398facef
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
1744
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Download
Read Me
Title : HERIAN2 (revision 0, 24/01/1999) Filename : HERIAN2.WAD Author : Ian Wilson Email Address : [email protected] Description : Herian2 is fully compatible with only ZDoom version 1.17 or later. Herian2 has a simple story line. The setting, time-wise, is prior to the fearsome adventures that were seen in Doom and Doom2 the likes of which has never been see again. Many tales have been told since but, with few exceptions, most although.... perhaps interesting, do not have you quaking with fear like the originals. Before the days of Doom many of the characters that we came to know in these tales and those of Heretic and Hexen were closely associated with each other. Things were different then. During those days the family of Cyberdemons, for example, were closer to their original form before they were modified (not for the first time), due to necessity, for the injuries they endured. The Imps too were a little different. Your player character is returning from war with a view to settling down to a quieter way of life. Little did he know that what he had already experienced was only the beginning. In this tale he is about to encounter for the first time the Boss of all Bosses, the most fearsome creature ever created. Well, history did go onto show that he did defeat him only for him to rise again, although a little betrayal might just have helped in the end.... but how did he do it.......? 32 NEW levels, NEW textures, NEW sounds & NEW monsters All levels were made for single play. Deathmatch and co-operative play is possible, but then forget about the story and just have some fun. Many of the levels are too large for deathmatch. Credits to: iD-software, Raven & Rogue for: Doom, Doom 2, Quake, Heretic, Hexen and Strife. The authors of Wintex, WARM, BSP, Windeu, DEUSF and Wad Author. Thanks to Randy Heit for ZDoom. For me his work, especially, has given Doom a new lease of life. ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP01-MAP32 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes (and no sky problems at high resolution. No need to stretch) New Music : Yes (as an option, but its not my work. See below) Demos Replaced : Yes The music is one of two optional features of Herian2. It is the NIN.WAD and it influence much of Herian2's level design, especially in the first half of the game. At this time Herian2 was not dedicated to ZDoom and consequently would not have included ambient sounds as it now does. Some of you might consider that backing music will clash with the ambient sounds and that is why it became an option. Here's a tip if you do use it. Turn the music volume down fairly low in relation to the volume for sound effects and you will find that it doesn't clash with the ambient sounds. Change the music volume by means of your Windows 95/98 midi volume slider control. Do this by double-clicking on the "Loudspeaker" icon at the bottom-right of your PC desktop. I would like to credit the person(s) who produced the NIN.WAD but I don't know who it is. If the person(s) reads this then thankyou. It is superb music. It remains in its original form except for the addition of a mapinfo lump for compatibility with Herian2. For identification I have renamed it H2-NIN.WAD and is contained in the file H2-NIN.ZIP. The second option is to cater for those (like me) who also like Heretic and Hexen as much as Doom. These are changes to sprites (characters, weapons and artifacts) that are much more influenced by Heretic and Hexen. The graphics option is H2-HRTC.WAD and is contained in a file called H2-HRTC.ZIP. * Construction * Base : New level design from scratch. Exceptions - one was influenced by, but not copied from, my favourite Doom2 level. Same with one secret level that was influenced by a Hexen level. Another secret level is based on an original Herian level that was popular called (Isle City). It has been enhanced with better textures, ZDoom features and some changes and improvements to gameplay. Editor(s) used : Wintex, WARM, BSP, Windeu and Wad Author. Known Bugs : None that I know of. I have hopefully fixed them all since play-testing. Herian2 was developed for ZDoom only and should be played at 640 by 400 screen resolution (best for avoiding elongated pixels that should really be square). If your graphics card has the facility to set up monitor profiles (like the Matrox Mystique) then you can make adjustments to ensure that your preferred resolution shows square pixels at other resolutions such as 640 x 480 or 800 x 600. It's all to do with the ratio of width to height. Originally Doom ran at 320 x 200 pixels but I'm afraid that's barely acceptable nowadays. 640 x 400, having the same ratio, is very acceptable. If you have a powerful enough PC (P2-300) and can set up the monitor profile for 800 x 600 then it's almost as nice as GLDoom is at 640 x 480.....Well, not quite. If you are fortunate enough to have a P2-350 or above then you will likely be able to play acceptably at 1024 x 768 thanks to ZDoom. I have done that and it is very nice.
Title : HERIAN2 (revision 0, 24/01/1999) Filename : HERIAN2.WAD Author : Ian Wilson Email Address : [email protected] Description : Herian2 is fully compatible with only ZDoom version 1.17 or later. Herian2 has a simple story line. The setting, time-wise, is prior to the fearsome adventures that were seen in Doom and Doom2 the likes of which has never been see again. Many tales have been told since but, with few exceptions, most although.... perhaps interesting, do not have you quaking with fear like the originals. Before the days of Doom many of the characters that we came to know in these tales and those of Heretic and Hexen were closely associated with each other. Things were different then. During those days the family of Cyberdemons, for example, were closer to their original form before they were modified (not for the first time), due to necessity, for the injuries they endured. The Imps too were a little different. Your player character is returning from war with a view to settling down to a quieter way of life. Little did he know that what he had already experienced was only the beginning. In this tale he is about to encounter for the first time the Boss of all Bosses, the most fearsome creature ever created. Well, history did go onto show that he did defeat him only for him to rise again, although a little betrayal might just have helped in the end.... but how did he do it.......? 32 NEW levels, NEW textures, NEW sounds & NEW monsters All levels were made for single play. Deathmatch and co-operative play is possible, but then forget about the story and just have some fun. Many of the levels are too large for deathmatch. Credits to: iD-software, Raven & Rogue for: Doom, Doom 2, Quake, Heretic, Hexen and Strife. The authors of Wintex, WARM, BSP, Windeu, DEUSF and Wad Author. Thanks to Randy Heit for ZDoom. For me his work, especially, has given Doom a new lease of life. ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP01-MAP32 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes (and no sky problems at high resolution. No need to stretch) New Music : Yes (as an option, but its not my work. See below) Demos Replaced : Yes The music is one of two optional features of Herian2. It is the NIN.WAD and it influence much of Herian2's level design, especially in the first half of the game. At this time Herian2 was not dedicated to ZDoom and consequently would not have included ambient sounds as it now does. Some of you might consider that backing music will clash with the ambient sounds and that is why it became an option. Here's a tip if you do use it. Turn the music volume down fairly low in relation to the volume for sound effects and you will find that it doesn't clash with the ambient sounds. Change the music volume by means of your Windows 95/98 midi volume slider control. Do this by double-clicking on the "Loudspeaker" icon at the bottom-right of your PC desktop. I would like to credit the person(s) who produced the NIN.WAD but I don't know who it is. If the person(s) reads this then thankyou. It is superb music. It remains in its original form except for the addition of a mapinfo lump for compatibility with Herian2. For identification I have renamed it H2-NIN.WAD and is contained in the file H2-NIN.ZIP. The second option is to cater for those (like me) who also like Heretic and Hexen as much as Doom. These are changes to sprites (characters, weapons and artifacts) that are much more influenced by Heretic and Hexen. The graphics option is H2-HRTC.WAD and is contained in a file called H2-HRTC.ZIP. * Construction * Base : New level design from scratch. Exceptions - one was influenced by, but not copied from, my favourite Doom2 level. Same with one secret level that was influenced by a Hexen level. Another secret level is based on an original Herian level that was popular called (Isle City). It has been enhanced with better textures, ZDoom features and some changes and improvements to gameplay. Editor(s) used : Wintex, WARM, BSP, Windeu and Wad Author. Known Bugs : None that I know of. I have hopefully fixed them all since play-testing. Herian2 was developed for ZDoom only and should be played at 640 by 400 screen resolution (best for avoiding elongated pixels that should really be square). If your graphics card has the facility to set up monitor profiles (like the Matrox Mystique) then you can make adjustments to ensure that your preferred resolution shows square pixels at other resolutions such as 640 x 480 or 800 x 600. It's all to do with the ratio of width to height. Originally Doom ran at 320 x 200 pixels but I'm afraid that's barely acceptable nowadays. 640 x 400, having the same ratio, is very acceptable. If you have a powerful enough PC (P2-300) and can set up the monitor profile for 800 x 600 then it's almost as nice as GLDoom is at 640 x 480.....Well, not quite. If you are fortunate enough to have a P2-350 or above then you will likely be able to play acceptably at 1024 x 768 thanks to ZDoom. I have done that and it is very nice.
Maps
Endoom
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