HERIAN2 (revision 0, 24/01/1999)

HERIAN2 (revision 0, 24/01/1999)

Herian2 is fully compatible with only ZDoom version 1.17 or later.

Filenames
herian2-v2.wad, herian2.wad, HERIAN2.WAD
Size
18.92 MB
MD5
cf2e8c3cb01b9bbeaf53e557840c59cb
SHA-1
66728626183a6177a8cd3208872c767d39b72702
SHA-256
8d0a579b84fa35e56a6f114ffc36a618dec2398f8bcddd567f7679a9398facef
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
1744
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

Title          :   HERIAN2 (revision 0, 24/01/1999)

Filename       :   HERIAN2.WAD

Author         :   Ian Wilson

Email Address  :   [email protected]

Description    :   Herian2 is fully compatible with only ZDoom
		   version 1.17 or later.

		   Herian2 has a simple story line.  The setting,
                   time-wise, is prior to the fearsome adventures
                   that were seen in Doom and Doom2 the likes of
                   which has never been see again. Many tales have
                   been told since but, with few exceptions, most
                   although.... perhaps interesting, do not have
                   you quaking with fear like the originals.

   	   	   Before the days of Doom many of the characters
                   that we came to know in these tales and those
                   of Heretic and Hexen were closely associated
                   with each other.  Things were different then.
                   During those days the family of Cyberdemons,
                   for example, were closer to their original
                   form before they were modified (not for the
                   first time), due to necessity, for the
                   injuries they endured.  The Imps too were a
                   little different.

		   Your player character is returning from war
                   with a view to settling down to a quieter way
                   of life.  Little did he know that what he had
                   already experienced was only the 
                   beginning.  In this tale he is about to
                   encounter for the first time the Boss of all
                   Bosses, the most fearsome creature ever created.

		   Well, history did go onto show that he did
                   defeat him only for him to rise again, although
                   a little betrayal might just have helped in the
                   end.... but how did he do it.......?
			 

                   32 NEW levels, NEW textures, NEW sounds & NEW
                   monsters

                   All levels were made for single play.
                   Deathmatch and co-operative play is possible,
                   but then forget about the story and just have
                   some fun.  Many of the levels are too large for
                   deathmatch.

Credits to:        iD-software, Raven & Rogue for:
		   Doom, Doom 2, Quake, Heretic, Hexen and Strife.
		   The authors of Wintex, WARM, BSP, Windeu, DEUSF
                   and Wad Author.
		   Thanks to Randy Heit for ZDoom.  For me his work,
                   especially, has given Doom a new lease of life.
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP01-MAP32
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes (and no sky problems at high
                               resolution.  No need to stretch)
New Music               : Yes (as an option, but its not my work.
                               See below)
Demos Replaced          : Yes

The music is one of two optional features of Herian2.  It is the
NIN.WAD and it influence much of Herian2's level design,
especially in the first half of the game.  At this time Herian2
was not dedicated to ZDoom and consequently would not have included
ambient sounds as it now does.  Some of you might consider that
backing music will clash with the ambient sounds and that is why it
became an option.  Here's a tip if you do use it.  Turn the music
volume down fairly low in relation to the volume for sound effects
and you will find that it doesn't clash with the ambient sounds.
Change the music volume by means of your Windows 95/98 midi volume
slider control. Do this by double-clicking on the "Loudspeaker"
icon at the bottom-right of your PC desktop.

I would like to credit the person(s) who produced the NIN.WAD but I
don't know who it is.  If the person(s) reads this then thankyou.
It is superb music.  It remains in its original form except for the
addition of a mapinfo lump for compatibility with Herian2.  For
identification I have renamed it H2-NIN.WAD and is contained in the
file H2-NIN.ZIP.

The second option is to cater for those (like me) who also like
Heretic and Hexen as much as Doom.  These are changes to sprites
(characters, weapons and artifacts) that are much more influenced
by Heretic and Hexen.  The graphics option is H2-HRTC.WAD and is
contained in a file called H2-HRTC.ZIP.

* Construction *

Base                    : New level design from scratch.
                          Exceptions - one was influenced by, but
                          not copied from, my favourite Doom2 level.
                          Same with one secret level that was
                          influenced by a Hexen level.  Another
                          secret level is based on an original
                          Herian level that was popular called (Isle
                          City).  It has been enhanced with better
                          textures, ZDoom features and some changes
                          and improvements to gameplay.

Editor(s) used          : Wintex, WARM, BSP, Windeu and Wad Author.

Known Bugs              : None that I know of.  I have hopefully
                          fixed them all since play-testing.

Herian2 was developed for ZDoom only and should be played at 640 by
400 screen resolution (best for avoiding elongated pixels that
should really be square).  If your graphics card has the facility
to set up monitor profiles (like the Matrox Mystique) then you can
make adjustments to ensure that your preferred resolution shows
square pixels at other resolutions such as 640 x 480 or 800 x 600.
It's all to do with the ratio of width to height.  Originally Doom
ran at 320 x 200 pixels but I'm afraid that's barely acceptable
nowadays.  640 x 400, having the same ratio, is very acceptable.
If you have a powerful enough PC (P2-300) and can set up the
monitor profile for 800 x 600 then it's almost as nice as GLDoom is
at 640 x 480.....Well, not quite.  If you are fortunate enough to
have a P2-350 or above then you will likely be able to play
acceptably at 1024 x 768 thanks to ZDoom.  I have done that and it
is very nice.			 
			   
Title          :   HERIAN2 (revision 0, 24/01/1999)

Filename       :   HERIAN2.WAD

Author         :   Ian Wilson

Email Address  :   [email protected]

Description    :   Herian2 is fully compatible with only ZDoom
		   version 1.17 or later.

		   Herian2 has a simple story line.  The setting,
                   time-wise, is prior to the fearsome adventures
                   that were seen in Doom and Doom2 the likes of
                   which has never been see again. Many tales have
                   been told since but, with few exceptions, most
                   although.... perhaps interesting, do not have
                   you quaking with fear like the originals.

   	   	   Before the days of Doom many of the characters
                   that we came to know in these tales and those
                   of Heretic and Hexen were closely associated
                   with each other.  Things were different then.
                   During those days the family of Cyberdemons,
                   for example, were closer to their original
                   form before they were modified (not for the
                   first time), due to necessity, for the
                   injuries they endured.  The Imps too were a
                   little different.

		   Your player character is returning from war
                   with a view to settling down to a quieter way
                   of life.  Little did he know that what he had
                   already experienced was only the 
                   beginning.  In this tale he is about to
                   encounter for the first time the Boss of all
                   Bosses, the most fearsome creature ever created.

		   Well, history did go onto show that he did
                   defeat him only for him to rise again, although
                   a little betrayal might just have helped in the
                   end.... but how did he do it.......?
			 

                   32 NEW levels, NEW textures, NEW sounds & NEW
                   monsters

                   All levels were made for single play.
                   Deathmatch and co-operative play is possible,
                   but then forget about the story and just have
                   some fun.  Many of the levels are too large for
                   deathmatch.

Credits to:        iD-software, Raven & Rogue for:
		   Doom, Doom 2, Quake, Heretic, Hexen and Strife.
		   The authors of Wintex, WARM, BSP, Windeu, DEUSF
                   and Wad Author.
		   Thanks to Randy Heit for ZDoom.  For me his work,
                   especially, has given Doom a new lease of life.
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP01-MAP32
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes (and no sky problems at high
                               resolution.  No need to stretch)
New Music               : Yes (as an option, but its not my work.
                               See below)
Demos Replaced          : Yes

The music is one of two optional features of Herian2.  It is the
NIN.WAD and it influence much of Herian2's level design,
especially in the first half of the game.  At this time Herian2
was not dedicated to ZDoom and consequently would not have included
ambient sounds as it now does.  Some of you might consider that
backing music will clash with the ambient sounds and that is why it
became an option.  Here's a tip if you do use it.  Turn the music
volume down fairly low in relation to the volume for sound effects
and you will find that it doesn't clash with the ambient sounds.
Change the music volume by means of your Windows 95/98 midi volume
slider control. Do this by double-clicking on the "Loudspeaker"
icon at the bottom-right of your PC desktop.

I would like to credit the person(s) who produced the NIN.WAD but I
don't know who it is.  If the person(s) reads this then thankyou.
It is superb music.  It remains in its original form except for the
addition of a mapinfo lump for compatibility with Herian2.  For
identification I have renamed it H2-NIN.WAD and is contained in the
file H2-NIN.ZIP.

The second option is to cater for those (like me) who also like
Heretic and Hexen as much as Doom.  These are changes to sprites
(characters, weapons and artifacts) that are much more influenced
by Heretic and Hexen.  The graphics option is H2-HRTC.WAD and is
contained in a file called H2-HRTC.ZIP.

* Construction *

Base                    : New level design from scratch.
                          Exceptions - one was influenced by, but
                          not copied from, my favourite Doom2 level.
                          Same with one secret level that was
                          influenced by a Hexen level.  Another
                          secret level is based on an original
                          Herian level that was popular called (Isle
                          City).  It has been enhanced with better
                          textures, ZDoom features and some changes
                          and improvements to gameplay.

Editor(s) used          : Wintex, WARM, BSP, Windeu and Wad Author.

Known Bugs              : None that I know of.  I have hopefully
                          fixed them all since play-testing.

Herian2 was developed for ZDoom only and should be played at 640 by
400 screen resolution (best for avoiding elongated pixels that
should really be square).  If your graphics card has the facility
to set up monitor profiles (like the Matrox Mystique) then you can
make adjustments to ensure that your preferred resolution shows
square pixels at other resolutions such as 640 x 480 or 800 x 600.
It's all to do with the ratio of width to height.  Originally Doom
ran at 320 x 200 pixels but I'm afraid that's barely acceptable
nowadays.  640 x 400, having the same ratio, is very acceptable.
If you have a powerful enough PC (P2-300) and can set up the
monitor profile for 800 x 600 then it's almost as nice as GLDoom is
at 640 x 480.....Well, not quite.  If you are fortunate enough to
have a P2-350 or above then you will likely be able to play
acceptably at 1024 x 768 thanks to ZDoom.  I have done that and it
is very nice.			 
			   

Maps

A Familiar Place

A Familiar Place (MAP01)

Deathmatch Spawns
4
Co-op Spawns
4
Search for Supplies

Search for Supplies (MAP02)

Deathmatch Spawns
4
Co-op Spawns
4
Hunt for the Lost Castle

Hunt for the Lost Castle (MAP03)

Deathmatch Spawns
5
Co-op Spawns
4
Return to Town

Return to Town (MAP04)

Deathmatch Spawns
4
Co-op Spawns
4
Lava Cave

Lava Cave (MAP05)

Deathmatch Spawns
4
Co-op Spawns
4
An Old Friend in Trouble

An Old Friend in Trouble (MAP06)

Deathmatch Spawns
4
Co-op Spawns
4
Strange Place

Strange Place (MAP07)

Deathmatch Spawns
4
Co-op Spawns
4
He shouldn't be Here

He shouldn't be Here (MAP08)

Deathmatch Spawns
4
Co-op Spawns
4
Escape to the Isles

Escape to the Isles (MAP09)

Deathmatch Spawns
4
Co-op Spawns
4
Things are getting worse

Things are getting worse (MAP10)

Deathmatch Spawns
4
Co-op Spawns
4
Mixing Plant

Mixing Plant (MAP11)

Deathmatch Spawns
4
Co-op Spawns
4
Nightmare in Main Street

Nightmare in Main Street (MAP12)

Deathmatch Spawns
4
Co-op Spawns
4
Cottage in the Hill

Cottage in the Hill (MAP13)

Deathmatch Spawns
4
Co-op Spawns
4
Bon Accord Centre

Bon Accord Centre (MAP14)

Deathmatch Spawns
4
Co-op Spawns
4
Trapped in an Asylum

Trapped in an Asylum (MAP15)

Deathmatch Spawns
4
Co-op Spawns
4
Lava Pit

Lava Pit (MAP16)

Deathmatch Spawns
6
Co-op Spawns
4
Arena

Arena (MAP17)

Deathmatch Spawns
4
Co-op Spawns
4
Harbour Area

Harbour Area (MAP18)

Deathmatch Spawns
4
Co-op Spawns
4
Country Garden

Country Garden (MAP19)

Deathmatch Spawns
4
Co-op Spawns
4
Journey to Herian City

Journey to Herian City (MAP20)

Deathmatch Spawns
4
Co-op Spawns
4
Herian City

Herian City (MAP21)

Deathmatch Spawns
4
Co-op Spawns
4
A visit to the Water Mill

A visit to the Water Mill (MAP22)

Deathmatch Spawns
6
Co-op Spawns
4
Hot House

Hot House (MAP23)

Deathmatch Spawns
4
Co-op Spawns
4
Road Works

Road Works (MAP24)

Deathmatch Spawns
4
Co-op Spawns
4
Ship Shape

Ship Shape (MAP25)

Deathmatch Spawns
4
Co-op Spawns
4
Fantastic

Fantastic (MAP26)

Deathmatch Spawns
4
Co-op Spawns
4
Bridges

Bridges (MAP27)

Deathmatch Spawns
4
Co-op Spawns
4
Mysterious Tower

Mysterious Tower (MAP28)

Deathmatch Spawns
4
Co-op Spawns
4
Cavern

Cavern (MAP29)

Deathmatch Spawns
4
Co-op Spawns
4
Final Showdown

Final Showdown (MAP30)

Deathmatch Spawns
4
Co-op Spawns
4
Return to Island City

Return to Island City (MAP31)

Deathmatch Spawns
4
Co-op Spawns
4
Secret Mission

Secret Mission (MAP32)

Deathmatch Spawns
4
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀        
                          DOOM II(tm), Hell on Earth                            
       ────────────────────────────────────────────────────────────────         
           created by id Software and distributed by GT interactive             
                                                                                
               Thanks for purchasing DOOM II. We hope you have as               
          much fun playing it as we had making it. If you don't, then           
            something is really wrong with you and you're different             
             and strange. All your friends think DOOM II is great.              
                                                                                
               Of course, DOOM II is a trademark of id Software,                
         copyright 1994-95, so don't mess with it. Remember, if you             
         are playing a pirated copy of DOOM II you are going to HELL.           
         Buy it and avoid an eternity with all the other freeloaders.           
          If you have any problems playing DOOM II, please call our             
                 technical support line at (212) 951-3126.                      
                                                                                
                      DOOM II WAS CREATED BY id SOFTWARE:                       
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
                  Design: Sandy Petersen      BIZ: Jay Wilbur                   
                           BizAssist: Donna Jackson                             
                Design and Support: Shawn Green, American McGee                 
                                                                                
                                                                               

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