United Aerospace Computers
Hell is destroyed, and the marine was successful at giving earth a chance to rebuild. The UAC corporation was dissolved and ripped apart. But one virtuous En...
Filenames
newuac.wad
Size
400.90 KB
MD5
3b3dd4edf9fb249c535182fc874453f6
SHA-1
660a5780f72681bff86a317b2b06027a17509e3f
SHA-256
44ca3f2605ffd8012e7adf8541ea75aa3c46ac0092cca0e2e2f63f466fdb766c
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
11
Maps
MAP01
Read Me
=========================================================================== Advanced engine needed : None Primary purpose : Single and Coop play =========================================================================== Title : United Aerospace Computers Filename : NewUac.wad Release date : 4/4/2016 Author : Alek "Hornbuckle" Streisel Email Address : [email protected] Other Files By Author : None yet. Misc. Author Info : Judas Priest, Iron Maiden, and Black Sabbath Are the only things that can rival the pure Metal of DooM! Description : Hell is destroyed, and the marine was successful at giving earth a chance to rebuild. The UAC corporation was dissolved and ripped apart. But one virtuous Entrepreneur saw one last way to redeem the UAC: Time Travel. Under the cover of a technology superpower (United Aerospace Computers), Harry Wessik worked diligently to right the wrongs of his peers. This hell paved with fresh, new intentions. His measurements and morals were precise: but one thing was to doom him. A Neo-Nazi scientist had sabotaged the time machine in a vital stage, and thus the Wehrmacht poured out , along with the forces of hell. The new UAC failed to contain them, and the entirety of earth was thrown into a new war. Advance 10 years, as the war is still being raged, but in its dwindling years. You are another marine, stranded after your regiment was routed and captured. You were forced to surrender and you were on a death march. Your friend realizes where you are going, and freaks out. Your company is wiped out, except your friend, a few stragglers, and you. You hide on a cliff, staring at the entrance to United Aerospace Computer's horrible mission realized. But when you wake up the next day, you find a patrol staring down at you. They speak to you in fluent 1940's german as they toss your friend's corpse towards you and they cock their rifles. This is it. Fight or die. The only sanctuary you'll find is in the fresh bodies of demons and krauts. The dead marines scattered around the outpost remind you of your dire straits, but also serve to aid you in an immortal mission with ammo and weapons. Your only choice is to fight into the time machine. Even if you die, at least you can stop the war from taking others' lives. Story? In MY doom game? Yeah, sorry, but I felt like giving it some nice background. This is my first level! I know I probably fell for rookie mistakes (hey, at least I didn't put too many cyberdemons or something!), so be a little soft. I tried to go in a lot of different directions as to see where I'm good and where I need improvement (I know the nature/red-keycard segment isn't so good). I decided to use the default doom 2 engine, to see how it works, and it's a real BITCH! It took a decent amount of trial and error, and even taking out whole areas at times because they didn't work, but with the help of replaying levels I liked and some Doombuilder tutorials (Shoutout to SublimelyElegant!) I made a level I can replay and have fun with! Easy should be pretty goddamn easy, normal's a bit hard, and hard is ridiculous. I'm not too good at doom, so I try to aim above my skill level. But.. well, if you load up UV, you should be greeted with an appropriate message. Thank you for giving my level a chance, and I'll appreciate criticism! I've been playing DooM for over a decade, and I'm so glad I've finally contributed to the community. I'm planning on bigger stuff later (megawads and zdoom advanced stuff), So keep an eye out for "Hornbuckle"! Credits : Id software and the like, my mom for acting like she knew what the hell I was talking about when describing the mapmaking process, but having faith in me throughout, and the amazing doom community for still being here. DooM will never die with fans like us! =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Around a week Editor(s) used : Doom Builder 2 Known Bugs : A mancubi and an Archvile might get stuck on top of some walls. May Not Run With : None Tested With : GZdoom and Zandronum (but I'm sure it should work with others). Objects tend to fall through floors in Zando. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse (with permission and credit). Permissions have been obtained from original authors for any of their resources modified or included in this file. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors