United Aerospace Computers

United Aerospace Computers

Hell is destroyed, and the marine was successful at giving earth a chance to rebuild. The UAC corporation was dissolved and ripped apart. But one virtuous En...

Filenames
newuac.wad
Size
400.90 KB
MD5
3b3dd4edf9fb249c535182fc874453f6
SHA-1
660a5780f72681bff86a317b2b06027a17509e3f
SHA-256
44ca3f2605ffd8012e7adf8541ea75aa3c46ac0092cca0e2e2f63f466fdb766c
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
11
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : None
Primary purpose         : Single and Coop play
===========================================================================
Title                   : United Aerospace Computers
Filename                : NewUac.wad
Release date            : 4/4/2016
Author                  : Alek "Hornbuckle" Streisel
Email Address           : [email protected]
Other Files By Author   : None yet.
Misc. Author Info       : Judas Priest, Iron Maiden, and Black Sabbath
			  Are the only things that can rival the pure
			  Metal of DooM!

Description             : Hell is destroyed, and the marine was successful at giving earth a chance to rebuild. 
			  The UAC corporation
			  was dissolved and ripped apart. But one virtuous
			  Entrepreneur saw one last way to redeem the UAC: Time
			  Travel. Under the cover of a technology superpower
			  (United Aerospace Computers), Harry Wessik worked 
			  diligently to right the wrongs of his peers. This hell
			  paved with fresh, new intentions. His measurements and
			  morals were precise: but one thing was to doom him. 
			  A Neo-Nazi scientist had sabotaged the time machine
			  in a vital stage, and thus the Wehrmacht poured out
			  , along with the forces of hell. The new UAC failed
			  to contain them, and the entirety of earth was thrown
			  into a new war. Advance 10 years, as the war is still being
			  raged, but in its dwindling years. You are another marine,
			  stranded after your regiment was routed and captured. You
			  were forced to surrender and you were on a death march.
			  Your friend realizes where you are going, and freaks out.
			  Your company is wiped out, except your friend, a few
			  stragglers, and you. You hide on a cliff, staring at the
			  entrance to United Aerospace Computer's horrible mission
			  realized. But when you wake up the next day, you find
			  a patrol staring down at you. They speak to you in fluent
			  1940's german as they toss your friend's corpse towards
			  you and they cock their rifles. This is it. Fight or die.
			  The only sanctuary you'll find is in the fresh bodies
			  of demons and krauts. The dead marines scattered around the
			  outpost remind you of your dire straits, but also serve 
			  to aid you in an immortal mission with ammo and weapons.
			  Your only choice is to fight into the time machine. Even
			  if you die, at least you can stop the war from taking
			  others' lives.

			  Story? In MY doom game? Yeah, sorry, but I felt like
			  giving it some nice background. This is my first level!
			  I know I probably fell for rookie mistakes (hey, at least
			  I didn't put too many cyberdemons or something!), so
			  be a little soft. I tried to go in a lot of different
			  directions as to see where I'm good and where I need
			  improvement (I know the nature/red-keycard segment isn't
			  so good). I decided to use the default doom 2 engine, to
			  see how it works, and it's a real BITCH! It took a decent
			  amount of trial and error, and even taking out whole areas
			  at times because they didn't work, but with the help of
			  replaying levels I liked and some Doombuilder tutorials
			  (Shoutout to SublimelyElegant!)
			  I made a level I can replay and have fun with! Easy should
			  be pretty goddamn easy, normal's a bit hard, and hard is
			  ridiculous. I'm not too good at doom, so I try to aim above 
			  my skill level. But.. well, if you load up UV, you should
			  be greeted with an appropriate message. Thank you for
			  giving my level a chance, and I'll appreciate criticism!
			  I've been playing DooM for over a decade, and I'm so glad
			  I've finally contributed to the community. I'm planning on
			  bigger stuff later (megawads and zdoom advanced stuff), So
			  keep an eye out for "Hornbuckle"!

Credits 		: Id software and the like, my mom for acting like she knew
			  what the hell I was talking about when describing the 
			  mapmaking process, but having faith in me throughout,
			  and the amazing doom community for still being here. DooM will never die with fans like us!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only 
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Around a week
Editor(s) used          : Doom Builder 2
Known Bugs              : A mancubi and an Archvile might get stuck on top of some walls.
May Not Run With        : None
Tested With             : GZdoom and Zandronum (but I'm sure it should work with others).
			  Objects tend to fall through floors in Zando.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse (with permission and credit). 
Permissions have been obtained from original authors for any of their resources modified or included in this file.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
2