UAC_DEAD patch for ZDoom

Even UAC_DEAD.WAD is a milestone you should'n miss, it uses a feature which was removed in Ultimate Doom, unfortunately. Even worse, there is no source port ...

Filenames
uac_deaz.wad
Size
240 bytes
MD5
1bbb1b0544fe25446d875ebbcb4cb689
SHA-1
65e3c2607aad38a6de61520d9639a52a1bed6132
SHA-256
f7160812ab21bba18d796c9bec26d84dbb7045bf52af886c298929cdf40411d6
WAD Type
PWAD
IWAD
Unknown
Engines
ZDoom
Lumps
1

Read Me

===========================================================================
Archive Maintainer      : It's a patch (not a replacement) for UAC_DEAD.ZIP
Update to               : 
Advanced engine needed  : ZDoom
Primary purpose         : No levels included
===========================================================================
Title                   : UAC_DEAD patch for ZDoom
Filename                : UAC_DEAZ.WAD
Release date            : 13-apr-04
Author                  : LogicDeLuxe
Email Address           : [email protected]
Other Files By Author   :
Misc. Author Info       : 

Description             : Even UAC_DEAD.WAD is a milestone you should'n miss,
  it uses a feature which was removed in Ultimate Doom, unfortunately. Even
  worse, there is no source port available, which can play UAC_DEAD correctly
  without slight modifications. This is a simple wad which just consists of
  a MAPINFO lump enabling you to play the original UAC_DEAD.WAD in its
  intended way with Zdoom.

Additional Credits to   : Thanks to Leo Martin Lim for making UAC_DEAD.WAD.
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO lump only
Other files required    : uac_dead.wad


* Play Information *

Game                    : Ultimate DooM
How to load this wad    : "zdoom -file uac_dead uac_deaz" (include paths if
  necessary!)
  You also could merge those wad's into one with an appropriate tool if you
  prefer.

* Construction *

Base                    : from scratch
Build Time              : shorter than writing this text :-)
Editor(s) used          : deutex 4.4.0
Known Bugs              : None
May Not Run With...     : Any Port without MAPINFO support. Not tested with
  GL ports, though keep in mind that rebuilding the BSP would most probably
  screw the special effects.

Other notes             : This mapinfo places E1M8 in cluster 4. This is done
  in order to get rid of the progress map. You have the intermission screen
  which tells you kills/items/secret percentage now, and the game continues
  with E4M1 afterwards. And now to the really important part mapinfo does for
  you in this wad: In vanilla Doom there was an unused feature which was
  finaly removed in Ultimate Doom. In particular all 666-tagged sectors will
  be lowered when all Cyberdemons are dead the same way it happens with the
  Barons of Hell. This feature is reenabled in this mapinfo.

* Copyright / Permissions *

Do whatever you want with this! It's just done for your convenience. Everyone
could write such a mod in no time after reading some Zdoom documentations.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites: