World of Anarchy
Here's a generic deathmatch wad i made from months of procrastination. It's actually a representation of how today's deathmatch wads look, missing that good ...
Filenames
wrldanar.wad
Size
2.03 MB
MD5
43e7fa4693d31ab1cfa62cc6a483d272
SHA-1
650596f9dd423f17f5e3e764f650240e55b851ee
SHA-256
91bc76909b093edfc3cfca9db186e05429b36b9ffcdb84db2b808aedd0d34022
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
40
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Skulltag+ Primary purpose : Deathmatch =========================================================================== Title : World of Anarchy Filename : wrldanar.wad Release date : 26/02/15 Author : MCFreak Email Address : [email protected] Other Files By Author : Corruption of UAC, Demon's Headquarters. Description : Here's a generic deathmatch wad i made from months of procrastination. It's actually a representation of how today's deathmatch wads look, missing that good old fragtastic feeling. This level may or may not be an exception, i'll let you be the judge of that. It features many corridors, rarely hidden ones. Oh, and as always, you MUST use skulltag data and actors for it to work properly. Unless you wanna see a bunch of missing textures and actors. Additional Credits to : iD software for Doom, Carnevil and the rest of the team for ST, Zdoom devs, +26 to go. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : Skulltag Data/actors * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Player starts only Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 4 months (of procrastination) Editor(s) used : Doom Builder 2, Slade and xWe Known Bugs : There may be a HOM present near the bloodfalls in the small corridor to the south(automap facing). If you find any more bugs, email them to me and i'll try and fix it. May Not Run With... : Anything below skulltag or Zandronum+ without data/actors. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors