Computer Mayhem
//**********************// "Listen up, marine! The eggheads at HQ thought it would be a great idea to give our most advanced AI access to the zombification v...
Filenames
cpufight.wad
Size
177.32 KB
MD5
f6ac57341dc2d9546163aae3c2c6c496
SHA-1
6440698d7fadae17e3d39ced042220243fdd4d61
SHA-256
0d0872d732ac3b86bb839939dee7146341da1c0e1f09be4916c86bc9fbed9282
WAD Type
PWAD
IWAD
Doom
Engines
Doom, Doom II
Lumps
12
Maps
E1M1
Download
Read Me
=========================================================================== Advanced engine needed : None (see note *) Primary purpose : Single play =========================================================================== Title : Computer Mayhem Filename : cpufight.wad Release date : 19/06/2016 Author : Carlos Lastra Email Address : [redacted] Other Files By Author : Inner Base, Doomstein, Baron's Chateau, Old Refinery, Rumble in the Office, At Hell's Gate. Description : //**********************// "Listen up, marine! The eggheads at HQ thought it would be a great idea to give our most advanced AI access to the zombification virus and our new dimensional-tearing teleportation technology. Well, it wasn't. The computer station is now infested with undead abominations and hellish transmogrifications from God knows where. The place needs to be in top shape for the next inspection, so go there and clean up that mess. We will then send someone to clean up yours." //**********************// This is a short level for Ultimate Doom, wich uses the E1M1 slot. The first time I used the most basic Doom settings in Doom Builder. Nothing fancy. *I tried it in Chocolate Doom, and it works. But there are some visual glitches in some textures. And since very low resolutions make me dizzy, I couldn't try it for more tan 3 minutes. What that means is that it should work in Vanilla Doom. Additional Credits to : My Brother Javi (the writer of the Marine Orders!) =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A few days Editor(s) used : Doom Builder 2 (Doom settings) Known Bugs : Some visual glitches in Chocolate Doom. Because of the syntax used in the MAPINFO, the music I chose only works in the new ports. Tested With : GZDoom, ZDoom, Chocolate Doom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors