Deimos Immaculated

Deimos Immaculated

Episode 2 themed techbase level without hell's corruption, hence the name "immaculated" I've tried to emulate the great work of Tom Hall and Sandy Petersen i...

Filenames
deiminma.wad
Size
384.71 KB
MD5
4edd113bb6caf77aa02f76fcf9388254
SHA-1
624d88142dadf7d335a83e6cbfa09b5699f1ecc8
SHA-256
c0ec1a2f08162601e316ba89b3d592ed9b349a0da72beaeee455f83dd577d747
WAD Type
PWAD
IWAD
Doom
Engines
Doom, Doom II
Lumps
11
Maps
E2M9

Read Me

===========================================================================
Archive Maintainer      : none
Update to               : none
Advanced engine needed  : none
Primary purpose         : single player
===========================================================================
Title                   : Deimos Immaculated
Filename                : deiminma.WAD
Release date            : 01/13/2010
Author                  : Nicolas Monti
Email Address           : [email protected]
Other Files By Author   : not yet, they are coming!!!
Misc. Author Info       : not yet

Description             : Episode 2 themed techbase level without hell's corruption, 
                          hence the name "immaculated"
                          
                          I've tried to emulate the great work of Tom Hall and Sandy Petersen
                          in shores of hell with a personal touch.
                          
                          I've always thought that fortress of mistery was just plain hell
                          and I've felt the need of making an apropriate secret level for
                          shores of hell following its theme.
                          
                          In desing map10, refueling base of Doom II would have fit very well 
                          as a E2M9 level if they wouldn't have rejected and reused it for Doom II
                          
                          This is a true E2 level, with lots of ick, shawn, compohso, cement and 
                          vine textures and it has an organic and non linear desing as well as 
                          a good interconnection.

                          It's doable form pistol start, but you better run and get the chainsaw :)

Additional Credits to   :  id Software, Doomword and Doombuilder
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : none


* Play Information *

Game                    : DOOM
Map #                   : E2M9
Single Player           : Designed for 
Cooperative 2-4 Player  : Player starts only 
Deathmatch 2-4 Player   : Player starts only 
Other game styles       : none
Difficulty Settings     : Not implemented, maybe in a next version. just UV.


* Construction *

Base                    : New from scratch 
Build Time              : 1 month, but a half of it without activity
Editor(s) used          : doombuilder 2
Known Bugs              : none
May Not Run With        : Doom 2
Tested With             : zdoom 2.3.1 , gzdoom 1-5-06 and doom legacy



* Copyright / Permissions *

Authors (MAY/may NOT) use the contents of this file as a base for
modification or reuse. 

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. 

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

Maps

E2M9

E2M9

Deathmatch Spawns
4
Co-op Spawns
4