Double Reject

Double Reject

A couple of ill-fated vanilla Doom II maps that I designed for community projects in 2018-2019 but that failed to make it into a megawad release. Rather than...

Filenames
2xreject.wad, 2XREJECT.WAD
Size
695.13 KB
MD5
67b8a50865b684bf5f6fedcd3b92e092
SHA-1
611e2ec39e3b2b8b81ec338126539b3644836438
SHA-256
67aba70d4023da39c1f363141124dbd85e053bd220cfb3b4d87985743b210275
WAD Type
PWAD
IWAD
Unknown
Engines
Doom, Doom II
Lumps
36
Maps
MAP01, MAP02

Read Me

===========================================================================
Archive Maintainer      : levels/doom2/0-9
Advanced engine needed  : None
Primary purpose         : Single play
===========================================================================
Title                   : Double Reject
Filename                : 2XREJECT.WAD
Release date            : Nov. 16, 2019
Author                  : ETTiNGRiNDER
Email Address           : [email protected]
Other Files By Author   : Various stuff, mostly for Heretic
Misc. Author Info       : Wondering where all those years went

Description             : A couple of ill-fated vanilla Doom II maps that
                          I designed for community projects in 2018-2019
                          but that failed to make it into a megawad release.
                          Rather than leave them to crumble to digital dust,
                          I've fixed them up to release on their own,
                          mostly in the form of making them work in stock
                          Doom 2 without the resource packs of their
                          respective projects, but MAP02 also got
                          a little extra polish since it wasn't entirely
                          finished when it got canned.  Aside from their
                          similar origin stories, the maps are unconnected
                          and can be tackled individually, but I placed the
                          larger/harder map second if you want to attempt
                          continuous play.

                          These are unapologetically designed towards a
                          "Doom as Doom was in the 90s" ideal and should
                          work flawlessly under vanilla conditions to the
                          best of my knowledge.  If you're looking for
                          hyper-tight slaughtermaps made for and by
                          speedrunners, or high-concept "Doom as art"
                          projects, keep looking, you won't find that here.
                          If you want more oldschool-style Dooming, then
                          maybe it's worth giving these a try.

                          MAP01: Blood Forest
                          Originally designed for the Infernew project,
                          which seems to have become vaporware.
                          A demented wilderness of meat, blood and lava
                          with some techno-occult buildings in tribute to
                          Sandy Petersen's visions of Doom-hell.  No
                          specific level it's trying to imitate but you
                          can probably trace influences to Hell Keep,
                          Slough of Despair and Mt. Erebus in particular.
                          The skull dome room is also a bit of a nod to
                          Greytale's DARKHELL.WAD.
                          MIDI: "Lure" by LewkForce

                          MAP02: Top Secret Research Facility
                          Originally designed for the Akeldama project,
                          from which it was rejected.
                          A remote mountain fortress converted into a
                          laboratory complex for conducting illegal demon
                          research.  It's a bit on the large side, with a
                          lot of connection opening up between areas as you
                          progress.  There are some neat tricks and
                          traps too.  It originally had snow outside,
                          but that changed when I switched it over to the
                          stock Doom II textures.  If anything, looks
                          better now, go figure.
                          MIDI: "Nest of Vipers" by LewkForce
                          

Additional Credits to   : Cage / id Software / Raven Software
                          - Made that nice Doom 2/Hexen fire sky mix.
                          LewkForce
                          - Composed MIDI tracks and provided them for free
                            use in WADs.
                          Bonnie / valkiriforce
                          - Arranged the community projects; even if these
                            maps didn't make release, they wouldn't have
                            existed at all otherwise.
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes, 2 MIDI tracks by LewkForce
Graphics                : Yes, sky and a couple textures
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom II
Map #                   : MAP01 - MAP02
Single Player           : Designed for
Cooperative 2-4 Player  : Untested, should be possible
Deathmatch 2-4 Player   : Player starts only.
Other game styles       : None
Difficulty Settings     : Yes, not too fine-tuned but they exist.


* Construction *

Base                    : New from scratch
Build Time              : Something like a month or two each.
Editor(s) used          : Eureka, GZDoom Builder, SLADE
May Not Run With...     : Should be suitable for all ports
Tested With             : Chocolate Doom 3.0.0
                          GZDoom 4.2.4a (software render)


* Copyright / Permissions *

To every degree allowable, the MAP LAYOUTs and MAP METADATA are released under
the terms of CC0:
https://creativecommons.org/publicdomain/zero/1.0/
Acknowledging credit to ETTiNGRiNDER for designing the map would be courteous.

Any other data contained in the file (music, textures) remain property of
their respective copyright holders.  If you want to use the music files, look
for LewkForce's MIDI pack.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Author's site: ettingrinder.youfailit.net

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
5
Co-op Spawns
4