The Gateway Experiments, or Doesn't The Military Ever Learn? Episode 1: Space Station Omega

The Gateway Experiments, or Doesn't The Military Ever Learn? Episode 1: Space Station Omega

The start of a new series of story-driven WADS. Read the manual for more information.

Filenames
ge1-sso.wad
Size
1.23 MB
MD5
9f32f691a0e47a297e073a82c1125c43
SHA-1
60910a3424dd5c64dd94724e11ae57b82b399e57
SHA-256
2850038908ce4ee4cbf9a6605d6721707ea9a4d54bb74e64ebc81d284429f300
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
53
Maps
MAP01

Read Me

GooberMan - Doing Cool Shit(TM) with ACS since 2001.

===========================================================================
Advanced engine needed  : ZDoom v2.0p37 minimum
Primary purpose         : Single Player Story Based Level/Series
===========================================================================
Title                   : The Gateway Experiments, or Doesn't The Military
                          Ever Learn?       Episode 1: Space Station Omega
Filename                : GE1-SSO.WAD
Release date            : 28 January 2003
Author                  : Ethan Watson aka GooberMan
Email Address           : [email protected]
Other Files By Author   : DC4DEMO.WAD (found at http://www.geocities.com/
                          gooberman_and_friends/doom_chronicles)
                          DAR1.WAD (found at http://www.doomworld.com/
                          doomarcade)
                          DAB_2.WAD (found at http://www.doomworld.com/
                          doomarcade)
                          STARBOX.WAD (demo WAD found at
                          http://zdoom.notgod.com/ftp) - this map uses
                          STARBOX.WAD as a base.
                          GDM_CAVE.WAD (deathmatch WAD found at 
                          ftp://archives.3dgamers.com/pub/idgames/)

Misc. Author Info       : I might be a Goober but I'm not a fucking Goober. 

Description             : The start of a new series of story-driven WADS.
                          Read the manual for more information.

Additional Credits to   : id Software for making Doom in the first place.
                          Randy Heit for developing ZDoom and putting up
                          with my bug reports in the forums.
                          Maonth, Lu-Wang, deathwarrior and Enjay for
                          testing and comments (more specific information
                          in GE_MAN.TXT).

===========================================================================
* Play Information *

Executable needed       : ZDoom v2.0p37
IWAD Needed             : DOOM2.WAD
Map #                   : MAP01
Single Player           : Yes, the entire point of the map
Cooperative 2-4 Player  : Forget it
Deathmatch 2-4 Player   : No way
Other game styles       : No
Difficulty Settings     : No
New Graphics            : Yes
New Sounds              : No
New Demos               : No
DEH Patch               : No

* Construction *

Base                    : From scratch.
Build Time              : Too fucking long... *ahem* ok then...
                          Started 19th December 2001, stopped work for three
                          months in January, continued for a bit in April,
                          got sidetracked with a Millennium map for a month,
                          then got sidetracked with a programming assignment
                          for a month, did more work on it in July, left it
                          alone until January 2003, and FINALLY finished it.

Tool(s) used            : Zeth, WadAuthor, Paint Shop Pro, DeuTEX
Known Bugs              : My scripts probably aren't 100% perfect, but just
                          look at the size of the source file! That's
                          ludicrous for just one map! *ahem* On with it then.
                          
Will Not Run With...    : Total Annihilation

* Freebies*

The ZIP this text file and WAD came in has two extra zips, those zips being
CAMTUT.ZIP and SPECHTUT.ZIP. CAMTUT is a cameras tutorial I wrote after
releasing Doom - The Arcade Game release 1, and SPECHTUT is a much cleaner
version of the speech system incorporated in this map.

* General info *

[21:34] <GooberMan> I don't think I'll ever consider the map complete, but
there'll come a point where I say 'fuck it' and upload it (much like what I
did with Doom Arcade)

Running the WAD:
Copy GE1-SSO.WAD and GATEWAY.CFG to the Doom 2 directory,
then go to Start Menu/Run and type in "<directory>\zdoom.exe gateway.cfg"

(taken from GE_MAN.TXT)
1.4 Important binds
+++++++++++++++++++++++++++

VERY IMPORTANT! IF YOU DO NOT FOLLOW THE INSTRUCTIONS IN THIS SECTION, YOU WILL
NOT BE ABLE TO COMPLETE THE GATEWAY EXPERIMENTS!

The Gateway Experiments adds some keys to the configure keys menu. These keys,
found under the "Gateway Experiments Interface Options" section, are called
"Cycle Choices" and "Activate Choices." By default, these keys should be bound
to G and H respectively, but if this is not the case, you will need to set
these binds yourself.


Right, now that I've said that, I will also say go in to the manual if you
have any questions, chances are there's a section for your question in there,
and if not send me an email and it will probably get added.
First for a ZDoom mod: Scripted interactive speech system :) Not the first
for a Doom port (Eternity, ZXDoom), but certainly shows that you don't have
to wait for a port to be released to give speech a try. Feel free to use
the speech system in your own mod.


===========================================================================
* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or reuse.
Yes, that means you can use the speech system (if it's readable), but don't
go plagiarising my stuff - give credit.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
20