VooDoo Guns
Filenames
vg.wad
Size
154.46 MB
MD5
6724f9242e597fd4a524bf4f96204f9f
SHA-1
60616b429af5a5d6be255e4224cfbe0b6e3a6581
SHA-256
7f114ea80956903e6496be2a46663d14203fb0367351cfb91f3b40b78e70e5cb
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
2652
Maps
MAP01, MAP02, MAP34
Download
Read Me
=========================================================================== Advanced engine needed : GLBoom-Plus 2.5.1.2 Primary purpose : Single play =========================================================================== Title : VooDoo Guns Filename : vg.wad Release date : November 25, 2011 Author : Alexander "Eternal" S. (aka Deadall) Email Address : [email protected] Other Files By Author : Generator of Evil, Eden, Napalm, Remain 1, EPIC, NORDHELL, Belial's Bad Brain, Remain 3, XXXI CyberSky, 32 Inch Nails, Gravity, Eternal Revelation, Nightomb (2x2 series), Eclipse (2x2 series), To Fight (2x2 series), LongDays, Hell Ground, Baker's Dozen, TNT: Renascence, Epic2. Misc. Author Info : Russia, Moscow. Description : Two levels for 'advanced' MBF compatible ports. YOU HAVE TO USE "-COMPLEVEL 11" WITH GLBOOM-PLUS. DO NOT TRY IT WITH "-COMPLEVEL 9". You need a MBF compatible OpenGL port with support of hi-res textures in wads, MUSINFO lump, tall patches, and music in OGG format. Currently there are only two ports which can handle this wad correctly: GLBoom-Plus 2.5.1.2 and GZDoom SVN build rev. 1266 (http://svn.drdteam.org) or higher. Risen3D will probably be able to handle this wad starting from the next release (2.2.13 or higher). Command line: glboom-plus vg.wad -complevel 11. Textures and sprites: Outlaws, NOLF2, Hexen2, Blood, Pain Killer, Realm667, Doom64, SNtex, Duke3D, American McGee's Alice, Urban Terror, DM-RealManor UT map by Angelheart. Sky on map02 has been taken from the "The Eiger Sanction" film. Horse sprites have been made from free 3D model by animella. Sound: Blood, Doom3. Music: American McGee's Alice, Johnny Cash. Most of the borrowed textures have been reworked, many have been taken from the net & some are self made. Additional Credits to : id Software, The authors of DoomBuilder, DeePsea and Slade =========================================================================== * What is included * New levels : 2 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : No * Play Information * Game : DOOM2 Map # : map01-map02 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Four months. Editor(s) used : DoomBuilder 1.68, DeePsea, Slade Known Bugs : None with GLBoom-Plus 2.5.1.2 A lot of problems with current releases of ZDoom (2.5.0) and GZDoom (1.5.6). The latest SVN builds from http://svn.drdteam.org are strongly recommended. May Not Run With : Edge, Vavoom, Doomsday, PrBoom Tested With : GLBoom-Plus 2.5.1.2 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors