VooDoo Guns

VooDoo Guns

Two levels for 'advanced' MBF compatible ports.

Filenames
vg.wad
Size
154.46 MB
MD5
6724f9242e597fd4a524bf4f96204f9f
SHA-1
60616b429af5a5d6be255e4224cfbe0b6e3a6581
SHA-256
7f114ea80956903e6496be2a46663d14203fb0367351cfb91f3b40b78e70e5cb
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
2652
Maps
MAP01, MAP02, MAP34

Read Me

===========================================================================
Advanced engine needed  : GLBoom-Plus 2.5.1.2
Primary purpose         : Single play
===========================================================================
Title                   : VooDoo Guns
Filename                : vg.wad
Release date            : November 25, 2011
Author                  : Alexander "Eternal" S. (aka Deadall)
Email Address           : [email protected]
Other Files By Author   : Generator of Evil, Eden, Napalm, Remain 1,
                          EPIC, NORDHELL, Belial's Bad Brain, Remain 3,
                          XXXI CyberSky, 32 Inch Nails, Gravity,
                          Eternal Revelation, Nightomb (2x2 series),
                          Eclipse (2x2 series), To Fight (2x2 series),
                          LongDays, Hell Ground, Baker's Dozen,
                          TNT: Renascence, Epic2.

Misc. Author Info       : Russia, Moscow.

Description             : Two levels for 'advanced' MBF compatible ports.

                          YOU HAVE TO USE "-COMPLEVEL 11" WITH GLBOOM-PLUS.
                          DO NOT TRY IT WITH "-COMPLEVEL 9".

                          You need a MBF compatible OpenGL port with
                          support of hi-res textures in wads, MUSINFO lump,
                          tall patches, and music in OGG format.

                          Currently there are only two ports which can handle
                          this wad correctly: GLBoom-Plus 2.5.1.2 and
                          GZDoom SVN build rev. 1266 (http://svn.drdteam.org)
                          or higher.

                          Risen3D will probably be able to handle this wad
                          starting from the next release (2.2.13 or higher).

                          Command line: glboom-plus vg.wad -complevel 11.

                          Textures and sprites: Outlaws, NOLF2, Hexen2,
                          Blood, Pain Killer, Realm667, Doom64, SNtex,
                          Duke3D, American McGee's Alice, Urban Terror,
                          DM-RealManor UT map by Angelheart.

                          Sky on map02 has been taken from the
                          "The Eiger Sanction" film.

                          Horse sprites have been made from free 3D model
                          by animella.

                          Sound: Blood, Doom3.

                          Music: American McGee's Alice, Johnny Cash.

                          Most of the borrowed textures have been reworked,
                          many have been taken from the net & some are self made.

Additional Credits to   : id Software,
                          The authors of DoomBuilder, DeePsea and Slade
===========================================================================
* What is included *

New levels              : 2
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : map01-map02
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Four months.
Editor(s) used          : DoomBuilder 1.68, DeePsea, Slade
Known Bugs              : None with GLBoom-Plus 2.5.1.2
                          
                          A lot of problems with current releases
                          of ZDoom (2.5.0) and GZDoom (1.5.6).
                          The latest SVN builds from
                          http://svn.drdteam.org
                          are strongly recommended.
May Not Run With        : Edge, Vavoom, Doomsday, PrBoom
Tested With             : GLBoom-Plus 2.5.1.2


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

HUSTR_1

HUSTR_1 (MAP01)

Deathmatch Spawns
9
Co-op Spawns
19
Par Time
720
HUSTR_2

HUSTR_2 (MAP02)

Deathmatch Spawns
8
Co-op Spawns
12
Par Time
600
MAP34

MAP34

Deathmatch Spawns
4
Co-op Spawns
13