oblige_130608_heretic_coop.wad

oblige_130608_heretic_coop.wad

oblige_130608_heretic_coop.wad (Heretic) is a PWAD featuring 45 maps (E1M1, E1M2, E1M3, E1M4, E1M5, and more)

Filenames
oblige_130608_heretic_coop.wad
Size
26.86 MB
MD5
2972e6b6e1187ada0d1fe4206a0bcea8
SHA-1
60266dbb0b320e8e30df4a22e578b12432124dbc
SHA-256
3ebfc3b756de2cc37ca18b3b36175f12267a857051ea97a87bc44aa097b2a044
WAD Type
PWAD
IWAD
Heretic
Engines
Unknown
Lumps
775
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9, E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9, E4M1, E4M2, E4M3, E4M4, E4M5, E4M6, E4M7, E4M8, E4M9, E5M1, E5M2, E5M3, E5M4, E5M5, E5M6, E5M7, E5M8, E5M9

Read Me


-- Levels created by OBLIGE 4.28
-- OBLIGE Level Maker (C) 2006-2012 Andrew Apted
-- http://oblige.sourceforge.net/

-- Game Settings --
seed = 130608
game = heretic
mode = coop
engine = nolimit
length = full

-- Level Architecture --
theme = mixed
size = large
outdoors = mixed
secrets = heaps
traps = few

-- Playing Style --
mons = more
strength = tough
powers = normal
health = normal
ammo = normal

----- Modules -----

@doom_mon_control = 0
{
  caco = default
  gunner = default
  Mastermind = default
  skull = default
  demon = default
  knight = default
  ss_dude = default
  vile = default
  zombie = default
  Cyberdemon = default
  baron = default
  spectre = default
  arach = default
  mancubus = default
  revenant = default
  pain = default
  imp = default
  shooter = default
}

@doom_weapon_control = 0
{
  super = default
  saw = default
  chain = default
  plasma = default
  launch = default
  bfg = default
  berserk = default
  shotty = default
}

@export_map = 0
{
}

@heretic_mon_control = 0
{
  mummy = default
  Maulotaur = default
  sabreclaw = default
  gargoyle = default
  leader = default
  weredragon = default
  fire_garg = default
  ohpibian = default
  D_Sparil = default
  Ironlich = default
  knight = default
  disciple = default
}

@heretic_weapon_control = 0
{
  crossbow = default
  gauntlets = default
  hellstaff = default
  claw = default
  firemace = default
  phoenix = default
}

@imm_conduct = 0
{
  helper = mixed
  new_mons = scarce
}

@level_control = 0
{
  big_rooms = mixed
  pictures = mixed
  odd_shapes = mixed
  beams = mixed
  big_juncs = mixed
  cycles = mixed
  windows = mixed
  room_shape = mixed
  pillars = mixed
  scenics = mixed
  symmetry = mixed
  teleporters = mixed
  crates = mixed
  lakes = mixed
  bridges = mixed
  mon_variety = mixed
  liquids = mixed
  cages = mixed
  hallways = mixed
  barrels = mixed
  crossovers = mixed
  caves = mixed
}

@no_prebuilt_doom = 0
{
}

@quake2_mon_control = 0
{
  Huge_flyer = default
  parasite = default
  beserker = default
  brain = default
  enforcer = default
  grenader = default
  medic = default
  guard = default
  guard_mg = default
  Super_tank = default
  tank_cmdr = default
  flyer = default
  shark = default
  tank = default
  gladiator = default
  maiden = default
  mutant = default
  icarus = default
  guard_sg = default
  technician = default
}

@quake2_weapon_control = 0
{
  rocket = default
  rail = default
  machine = default
  shotty = default
  chain = default
  ssg = default
  bfg = default
  hyper = default
  grenade = default
}

@quake_mon_control = 0
{
  grunt = default
  fiend = default
  death_kt = default
  ogre = default
  enforcer = default
  fish = default
  dog = default
  knight = default
  tarbaby = default
  shambler = default
  vore = default
  scrag = default
  zombie = default
}

@quake_weapon_control = 0
{
  rocket = default
  nailgun = default
  ssg = default
  nailgun2 = default
  zapper = default
  grenade = default
}

@sktag_mon_control = 0
{
  cacolant = default
  superguy = default
  darkimp = default
  bldemon = default
  abaddon = default
  belphegor = default
  hectebus = default
}

@sktag_mons = 0
{
  def_mon = some
  def_weap = some
}

@sktag_weap_control = 0
{
  bfg10k = default
  minigun = default
  glaunch = default
  railgun = default
}

@sky_gen_doom = 0
{
}

@stealth_mon_control = 0
{
  stealth_demon = default
  stealth_baron = default
  stealth_zombie = default
  stealth_caco = default
  stealth_imp = default
  stealth_mancubus = default
  stealth_arach = default
  stealth_revenant = default
  stealth_shooter = default
  stealth_vile = default
  stealth_knight = default
  stealth_gunner = default
}

@stealth_mons = 0
{
  qty = normal
}

@zdoom_marine_control = 0
{
  marine_bfg = default
  marine_chain = default
  marine_pistol = default
  marine_ssg = default
  marine_rail = default
  marine_berserk = default
  marine_plasma = default
  marine_rocket = default
  marine_fist = default
  marine_saw = default
  marine_shotty = default
}

@zdoom_marines = 0
{
  qty = plenty
}

-- END --
-- Levels created by OBLIGE 4.28
-- OBLIGE Level Maker (C) 2006-2012 Andrew Apted
-- http://oblige.sourceforge.net/

-- Game Settings --
seed = 130608
game = heretic
mode = coop
engine = nolimit
length = full

-- Level Architecture --
theme = mixed
size = large
outdoors = mixed
secrets = heaps
traps = few

-- Playing Style --
mons = more
strength = tough
powers = normal
health = normal
ammo = normal

----- Modules -----

@doom_mon_control = 0
{
  caco = default
  gunner = default
  Mastermind = default
  skull = default
  demon = default
  knight = default
  ss_dude = default
  vile = default
  zombie = default
  Cyberdemon = default
  baron = default
  spectre = default
  arach = default
  mancubus = default
  revenant = default
  pain = default
  imp = default
  shooter = default
}

@doom_weapon_control = 0
{
  super = default
  saw = default
  chain = default
  plasma = default
  launch = default
  bfg = default
  berserk = default
  shotty = default
}

@export_map = 0
{
}

@heretic_mon_control = 0
{
  mummy = default
  Maulotaur = default
  sabreclaw = default
  gargoyle = default
  leader = default
  weredragon = default
  fire_garg = default
  ohpibian = default
  D_Sparil = default
  Ironlich = default
  knight = default
  disciple = default
}

@heretic_weapon_control = 0
{
  crossbow = default
  gauntlets = default
  hellstaff = default
  claw = default
  firemace = default
  phoenix = default
}

@imm_conduct = 0
{
  helper = mixed
  new_mons = scarce
}

@level_control = 0
{
  big_rooms = mixed
  pictures = mixed
  odd_shapes = mixed
  beams = mixed
  big_juncs = mixed
  cycles = mixed
  windows = mixed
  room_shape = mixed
  pillars = mixed
  scenics = mixed
  symmetry = mixed
  teleporters = mixed
  crates = mixed
  lakes = mixed
  bridges = mixed
  mon_variety = mixed
  liquids = mixed
  cages = mixed
  hallways = mixed
  barrels = mixed
  crossovers = mixed
  caves = mixed
}

@no_prebuilt_doom = 0
{
}

@quake2_mon_control = 0
{
  Huge_flyer = default
  parasite = default
  beserker = default
  brain = default
  enforcer = default
  grenader = default
  medic = default
  guard = default
  guard_mg = default
  Super_tank = default
  tank_cmdr = default
  flyer = default
  shark = default
  tank = default
  gladiator = default
  maiden = default
  mutant = default
  icarus = default
  guard_sg = default
  technician = default
}

@quake2_weapon_control = 0
{
  rocket = default
  rail = default
  machine = default
  shotty = default
  chain = default
  ssg = default
  bfg = default
  hyper = default
  grenade = default
}

@quake_mon_control = 0
{
  grunt = default
  fiend = default
  death_kt = default
  ogre = default
  enforcer = default
  fish = default
  dog = default
  knight = default
  tarbaby = default
  shambler = default
  vore = default
  scrag = default
  zombie = default
}

@quake_weapon_control = 0
{
  rocket = default
  nailgun = default
  ssg = default
  nailgun2 = default
  zapper = default
  grenade = default
}

@sktag_mon_control = 0
{
  cacolant = default
  superguy = default
  darkimp = default
  bldemon = default
  abaddon = default
  belphegor = default
  hectebus = default
}

@sktag_mons = 0
{
  def_mon = some
  def_weap = some
}

@sktag_weap_control = 0
{
  bfg10k = default
  minigun = default
  glaunch = default
  railgun = default
}

@sky_gen_doom = 0
{
}

@stealth_mon_control = 0
{
  stealth_demon = default
  stealth_baron = default
  stealth_zombie = default
  stealth_caco = default
  stealth_imp = default
  stealth_mancubus = default
  stealth_arach = default
  stealth_revenant = default
  stealth_shooter = default
  stealth_vile = default
  stealth_knight = default
  stealth_gunner = default
}

@stealth_mons = 0
{
  qty = normal
}

@zdoom_marine_control = 0
{
  marine_bfg = default
  marine_chain = default
  marine_pistol = default
  marine_ssg = default
  marine_rail = default
  marine_berserk = default
  marine_plasma = default
  marine_rocket = default
  marine_fist = default
  marine_saw = default
  marine_shotty = default
}

@zdoom_marines = 0
{
  qty = plenty
}

-- END --

Maps

E1M1

E1M1

Deathmatch Spawns
0
Co-op Spawns
4
E1M2

E1M2

Deathmatch Spawns
0
Co-op Spawns
4
E1M3

E1M3

Deathmatch Spawns
0
Co-op Spawns
4
E1M4

E1M4

Deathmatch Spawns
0
Co-op Spawns
4
E1M5

E1M5

Deathmatch Spawns
0
Co-op Spawns
4
E1M6

E1M6

Deathmatch Spawns
0
Co-op Spawns
4
E1M7

E1M7

Deathmatch Spawns
0
Co-op Spawns
4
E1M8

E1M8

Deathmatch Spawns
0
Co-op Spawns
4
E1M9

E1M9

Deathmatch Spawns
0
Co-op Spawns
4
E2M1

E2M1

Deathmatch Spawns
0
Co-op Spawns
4
E2M2

E2M2

Deathmatch Spawns
0
Co-op Spawns
4
E2M3

E2M3

Deathmatch Spawns
0
Co-op Spawns
4
E2M4

E2M4

Deathmatch Spawns
0
Co-op Spawns
4
E2M5

E2M5

Deathmatch Spawns
0
Co-op Spawns
4
E2M6

E2M6

Deathmatch Spawns
0
Co-op Spawns
4
E2M7

E2M7

Deathmatch Spawns
0
Co-op Spawns
4
E2M8

E2M8

Deathmatch Spawns
0
Co-op Spawns
4
E2M9

E2M9

Deathmatch Spawns
0
Co-op Spawns
4
E3M1

E3M1

Deathmatch Spawns
0
Co-op Spawns
4
E3M2

E3M2

Deathmatch Spawns
0
Co-op Spawns
4
E3M3

E3M3

Deathmatch Spawns
0
Co-op Spawns
4
E3M4

E3M4

Deathmatch Spawns
0
Co-op Spawns
4
E3M5

E3M5

Deathmatch Spawns
0
Co-op Spawns
4
E3M6

E3M6

Deathmatch Spawns
0
Co-op Spawns
4
E3M7

E3M7

Deathmatch Spawns
0
Co-op Spawns
4
E3M8

E3M8

Deathmatch Spawns
0
Co-op Spawns
4
E3M9

E3M9

Deathmatch Spawns
0
Co-op Spawns
4
E4M1

E4M1

Deathmatch Spawns
0
Co-op Spawns
4
E4M2

E4M2

Deathmatch Spawns
0
Co-op Spawns
4
E4M3

E4M3

Deathmatch Spawns
0
Co-op Spawns
4
E4M4

E4M4

Deathmatch Spawns
0
Co-op Spawns
4
E4M5

E4M5

Deathmatch Spawns
0
Co-op Spawns
4
E4M6

E4M6

Deathmatch Spawns
0
Co-op Spawns
4
E4M7

E4M7

Deathmatch Spawns
0
Co-op Spawns
4
E4M8

E4M8

Deathmatch Spawns
0
Co-op Spawns
4
E4M9

E4M9

Deathmatch Spawns
0
Co-op Spawns
4
E5M1

E5M1

Deathmatch Spawns
0
Co-op Spawns
4
E5M2

E5M2

Deathmatch Spawns
0
Co-op Spawns
4
E5M3

E5M3

Deathmatch Spawns
0
Co-op Spawns
4
E5M4

E5M4

Deathmatch Spawns
0
Co-op Spawns
4
E5M5

E5M5

Deathmatch Spawns
0
Co-op Spawns
4
E5M6

E5M6

Deathmatch Spawns
0
Co-op Spawns
4
E5M7

E5M7

Deathmatch Spawns
0
Co-op Spawns
4
E5M8

E5M8

Deathmatch Spawns
0
Co-op Spawns
4
E5M9

E5M9

Deathmatch Spawns
0
Co-op Spawns
4