oblige_130608_heretic_coop.wad
oblige_130608_heretic_coop.wad (Heretic) is a PWAD featuring 45 maps (E1M1, E1M2, E1M3, E1M4, E1M5, and more)
Filenames
oblige_130608_heretic_coop.wad
Size
26.86 MB
MD5
2972e6b6e1187ada0d1fe4206a0bcea8
SHA-1
60266dbb0b320e8e30df4a22e578b12432124dbc
SHA-256
3ebfc3b756de2cc37ca18b3b36175f12267a857051ea97a87bc44aa097b2a044
WAD Type
PWAD
IWAD
Heretic
Engines
Unknown
Lumps
775
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9, E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9, E4M1, E4M2, E4M3, E4M4, E4M5, E4M6, E4M7, E4M8, E4M9, E5M1, E5M2, E5M3, E5M4, E5M5, E5M6, E5M7, E5M8, E5M9
Read Me
-- Levels created by OBLIGE 4.28 -- OBLIGE Level Maker (C) 2006-2012 Andrew Apted -- http://oblige.sourceforge.net/ -- Game Settings -- seed = 130608 game = heretic mode = coop engine = nolimit length = full -- Level Architecture -- theme = mixed size = large outdoors = mixed secrets = heaps traps = few -- Playing Style -- mons = more strength = tough powers = normal health = normal ammo = normal ----- Modules ----- @doom_mon_control = 0 { caco = default gunner = default Mastermind = default skull = default demon = default knight = default ss_dude = default vile = default zombie = default Cyberdemon = default baron = default spectre = default arach = default mancubus = default revenant = default pain = default imp = default shooter = default } @doom_weapon_control = 0 { super = default saw = default chain = default plasma = default launch = default bfg = default berserk = default shotty = default } @export_map = 0 { } @heretic_mon_control = 0 { mummy = default Maulotaur = default sabreclaw = default gargoyle = default leader = default weredragon = default fire_garg = default ohpibian = default D_Sparil = default Ironlich = default knight = default disciple = default } @heretic_weapon_control = 0 { crossbow = default gauntlets = default hellstaff = default claw = default firemace = default phoenix = default } @imm_conduct = 0 { helper = mixed new_mons = scarce } @level_control = 0 { big_rooms = mixed pictures = mixed odd_shapes = mixed beams = mixed big_juncs = mixed cycles = mixed windows = mixed room_shape = mixed pillars = mixed scenics = mixed symmetry = mixed teleporters = mixed crates = mixed lakes = mixed bridges = mixed mon_variety = mixed liquids = mixed cages = mixed hallways = mixed barrels = mixed crossovers = mixed caves = mixed } @no_prebuilt_doom = 0 { } @quake2_mon_control = 0 { Huge_flyer = default parasite = default beserker = default brain = default enforcer = default grenader = default medic = default guard = default guard_mg = default Super_tank = default tank_cmdr = default flyer = default shark = default tank = default gladiator = default maiden = default mutant = default icarus = default guard_sg = default technician = default } @quake2_weapon_control = 0 { rocket = default rail = default machine = default shotty = default chain = default ssg = default bfg = default hyper = default grenade = default } @quake_mon_control = 0 { grunt = default fiend = default death_kt = default ogre = default enforcer = default fish = default dog = default knight = default tarbaby = default shambler = default vore = default scrag = default zombie = default } @quake_weapon_control = 0 { rocket = default nailgun = default ssg = default nailgun2 = default zapper = default grenade = default } @sktag_mon_control = 0 { cacolant = default superguy = default darkimp = default bldemon = default abaddon = default belphegor = default hectebus = default } @sktag_mons = 0 { def_mon = some def_weap = some } @sktag_weap_control = 0 { bfg10k = default minigun = default glaunch = default railgun = default } @sky_gen_doom = 0 { } @stealth_mon_control = 0 { stealth_demon = default stealth_baron = default stealth_zombie = default stealth_caco = default stealth_imp = default stealth_mancubus = default stealth_arach = default stealth_revenant = default stealth_shooter = default stealth_vile = default stealth_knight = default stealth_gunner = default } @stealth_mons = 0 { qty = normal } @zdoom_marine_control = 0 { marine_bfg = default marine_chain = default marine_pistol = default marine_ssg = default marine_rail = default marine_berserk = default marine_plasma = default marine_rocket = default marine_fist = default marine_saw = default marine_shotty = default } @zdoom_marines = 0 { qty = plenty } -- END --
-- Levels created by OBLIGE 4.28 -- OBLIGE Level Maker (C) 2006-2012 Andrew Apted -- http://oblige.sourceforge.net/ -- Game Settings -- seed = 130608 game = heretic mode = coop engine = nolimit length = full -- Level Architecture -- theme = mixed size = large outdoors = mixed secrets = heaps traps = few -- Playing Style -- mons = more strength = tough powers = normal health = normal ammo = normal ----- Modules ----- @doom_mon_control = 0 { caco = default gunner = default Mastermind = default skull = default demon = default knight = default ss_dude = default vile = default zombie = default Cyberdemon = default baron = default spectre = default arach = default mancubus = default revenant = default pain = default imp = default shooter = default } @doom_weapon_control = 0 { super = default saw = default chain = default plasma = default launch = default bfg = default berserk = default shotty = default } @export_map = 0 { } @heretic_mon_control = 0 { mummy = default Maulotaur = default sabreclaw = default gargoyle = default leader = default weredragon = default fire_garg = default ohpibian = default D_Sparil = default Ironlich = default knight = default disciple = default } @heretic_weapon_control = 0 { crossbow = default gauntlets = default hellstaff = default claw = default firemace = default phoenix = default } @imm_conduct = 0 { helper = mixed new_mons = scarce } @level_control = 0 { big_rooms = mixed pictures = mixed odd_shapes = mixed beams = mixed big_juncs = mixed cycles = mixed windows = mixed room_shape = mixed pillars = mixed scenics = mixed symmetry = mixed teleporters = mixed crates = mixed lakes = mixed bridges = mixed mon_variety = mixed liquids = mixed cages = mixed hallways = mixed barrels = mixed crossovers = mixed caves = mixed } @no_prebuilt_doom = 0 { } @quake2_mon_control = 0 { Huge_flyer = default parasite = default beserker = default brain = default enforcer = default grenader = default medic = default guard = default guard_mg = default Super_tank = default tank_cmdr = default flyer = default shark = default tank = default gladiator = default maiden = default mutant = default icarus = default guard_sg = default technician = default } @quake2_weapon_control = 0 { rocket = default rail = default machine = default shotty = default chain = default ssg = default bfg = default hyper = default grenade = default } @quake_mon_control = 0 { grunt = default fiend = default death_kt = default ogre = default enforcer = default fish = default dog = default knight = default tarbaby = default shambler = default vore = default scrag = default zombie = default } @quake_weapon_control = 0 { rocket = default nailgun = default ssg = default nailgun2 = default zapper = default grenade = default } @sktag_mon_control = 0 { cacolant = default superguy = default darkimp = default bldemon = default abaddon = default belphegor = default hectebus = default } @sktag_mons = 0 { def_mon = some def_weap = some } @sktag_weap_control = 0 { bfg10k = default minigun = default glaunch = default railgun = default } @sky_gen_doom = 0 { } @stealth_mon_control = 0 { stealth_demon = default stealth_baron = default stealth_zombie = default stealth_caco = default stealth_imp = default stealth_mancubus = default stealth_arach = default stealth_revenant = default stealth_shooter = default stealth_vile = default stealth_knight = default stealth_gunner = default } @stealth_mons = 0 { qty = normal } @zdoom_marine_control = 0 { marine_bfg = default marine_chain = default marine_pistol = default marine_ssg = default marine_rail = default marine_berserk = default marine_plasma = default marine_rocket = default marine_fist = default marine_saw = default marine_shotty = default } @zdoom_marines = 0 { qty = plenty } -- END --