Heretic Conveyorbelt Script Demonstration

Heretic Conveyorbelt Script Demonstration

An example of how to get conveyorbelt scripts running in vanilla Heretic as well as in Zdoom, Vavoom and Legacy. (Legacy in particular) The map is using the ...

Filenames
hconvdem.wad
Size
27.18 KB
MD5
35da00550eb571fde9843dcaa7ee4ca3
SHA-1
5f820d63d5bea31a894ec1b93b552e5674a2f70d
SHA-256
2f4e855f2c69015e581dec801ccd85ba783295ff51aa88f3a731ab4865c1aed9
WAD Type
PWAD
IWAD
Heretic
Engines
Heretic
Lumps
11
Maps
E1M1

Read Me

===========================================================================
Tested on	     	: Vanilla, HereticP, Doom Legacy, Eternity, ReMood, Vavoom, and Zdoom.
Primary purpose        	: Demonstration of editing technique/hack.
===========================================================================
Title			: Heretic Conveyorbelt Script Demonstration
FileName		: hconvdem.wad
Release date		: 05/13 2009
Author			: Kristian 'Kristus' Käll
Email Address           : [email protected]

Other Works by Author	:
			  Codename Hyena: Killer machine
			  Pennywise (DM)
			  10 Sectors Megawad (Map17)
			  Phobia
			  Nimrod - Ixnay on the Hombre
			  Aliens Vendetta (Part of Map31)
			  Nimrod - Project Doom
			  Phobia - The age
			  Plutonia 2 (Part of Map12)

Description		: An example of how to get conveyorbelt scripts running in
			  vanilla Heretic as well as in Zdoom, Vavoom and Legacy. 
			  (Legacy in particular)
			  
			  The map is using the ALLTRIGGER linedef flag to get Legacy to
			  run it's own conveyorbelt script.
			  This obviously should work just as well with Boom based wads for Doom2.

			  The part taken from hcount.wad by Creapis is the mechanic to get 
			  it moving. Had it not been for this wad, I would probably not 
			  have bothered to even try.

			  The door is there for the sake of Zdoom, Eternity and Vavoom compatibility,
			  where the Voodoo doll will start moving at once. In contrast to
			  HereticP and Legacy where something will only be affected by the 
			  current after it's been made to move ever so slightly.

			  The door for the gasbag is there to make sure there's no unforseen 
			  issues that spring up on different ports by having two versions
			  of the same action execute.

			  ReDoom - It's tested and works in ReDoom. But since it's still in it's
			  infancy. (like it doesn't even have working teleporters in Heretic)
			  it's working quite differentely. It do have voodoo dolls. But they
			  won't travel on the conveyor belt, so it uses the gasbag instead.
			  Once this is changed however, I have no reason to believe it
			  wouldn't work just as well as in any other port I've tested it in.

Additional Credits to	: Creaphis for his hcount.wad, which I used as base when I made this.
			  ID and Raven of course for the games.

===========================================================================
* What is included *

New levels             	: 1
Sounds                 	: No
Music                  	: No
Graphics               	: No
Hehacked Patch     	: No
Demos                  	: No


* Play Information *

Game                   	: Heretic
Map #                  	: E1M1
Single Player          	: Yes
Cooperative 2-4 Player 	: No
Deathmatch 2-4 Player	: No
Difficulty Settings    	: No


* Construction *

Base                   	: hcount.wad by Creaphis
Build Time             	: About 15 minutes
Editor(s) used         	: Doombuilder
Known Bugs             	: None
May Not Run With...     : Non-Heretic source ports

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

E1M1

E1M1

Deathmatch Spawns
0
Co-op Spawns
3