avpvt2.wad

avpvt2.wad

avpvt2.wad (Doom II) is a PWAD featuring 3 maps (MAP01, MAP02, MAP03)

Filenames
avpvt2.wad, AvPvT2.wad
Size
5.98 MB
MD5
ec0fc35a9a41a71032a23b05bbe6cbb1
SHA-1
5e9fe17b575f7669a3ff0c4565d99dd04c1a551f
SHA-256
d2cbc40f1af956b6bb1b7cda37226c8429548528b8fb61a88b6aabb2178f16f7
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
1253
Maps
MAP01, MAP02, MAP03

Read Me

AvPvT2 - Alien Vs Predator Vs Terminator - for Doom2 v1.9
A Partial Conversion based on these three movies, featuring:
3 single-player levels, new monsters and weapons, new sounds,
music, graphics, etc.

This is a legalized and bug-fixed version of AVPVT.ZIP.
The original version contained:
- an illegal doom2.exe
- about 2MB of Doom2 sprites, graphics, sound and music copyrighted by
  id Software.
- 1.8MB of wasted space in the wad
- the original version was 9.6 MB (4.4 MB zipped), this version is
  only 6.0 MB (2.4 MB zipped).
- a faulty wall texture which crashed all source ports tested
- a faulty room/monster combination on MAP03 which crashed the game
  when the player entered the room.

Original author:   [email protected]
Version 2 Update:  Sparky of KISS Software    [email protected]

=======================================================================

Mods made by Sparky of KISS Software:
------------------------------------

- deleted the illegal replacement doom2.exe and replaced it with a
  DeHackEd patch obtained from the original author.
- converted the MS Word .doc file to a standard DOS .txt text file.
- cleaned 1.8 MB (!) of wasted space from AvPvT.wad
- deleted the modified cheat codes from AvPvT.deh because they
  interfered with my keyboard control keys (like many people, I use
  the "w" key for forward movement).
- fixed the width of the bfall2 texture which was causing all the
  Source Ports to crash (changed to 64 instead of 128).
- rebuilt the wad with all the resources sorted and between the
  correct markers.
- deleted 0.6 MB of unchanged id sounds
- deleted 0.2 MB of unchanged id graphics
- deleted one unchanged id music (d_read_m)
- deleted 1.1 MB of unchanged id sprites
- deleted the unbelievably annoying "get to the chopper!" voice of
  Arnie when you push on a wall (dsnoway).
- total space saving by deleting wasted space and
  redundant resources = 3.6MB !! (original = 9.6 MB, now 6.0 MB)
- some of the new monsters are made of metal, so I changed the blood
  to bullet puffs - the Dr Who floating robot (Cacodemon), the metal
  robot with pincers (Revenant), and the Terminator Police Officer
  (SpiderDemon).
- removed the sprite #1 text offset (shotgun) as it was causing errors
  in DeHackEd.
- made the alien specimen bottles destructable (items 89 and 101).
  They turn into flying pizza gibs when you shoot them now (hee hee).
- increased the height of the Queen Alien's cave so she wouldn't
  crash the game with her head in the ceiling. Also modified a wall
  in the cave so it is now a solid wall.
- the original Queen Alien was impossible to kill.  She's not any more.
  Seeing as she's in almost total darkness, I decreased her hitpoints
  from 4000 to 1500.  I also modified her firing frames so at least
  you can see her now when she's shooting at you in the dark!
- reduced the speed of the Lost Soul (from 30 to 15), and the demon
  (from 22 to 12).

=======================================================================

INSTALLATION:
------------

You can still play AvPvT2 with 'Plain Vanilla' Doom2 v1.9, but you will
need to run avpvt2.deh through DeHackEd v3.1 to create a replacement
doom2.exe.  You will also need to add the missing sprites into
avpvt2.wad from doom2.wad using a wad editor like DeuSF, NWT or DeuTex.
For example,   deusf -as avpvt2.wad

A better way is to use a Doom Source Port which can import DeHackEd
patches and pwads containing sprite data - such as:  Boom, PRboom, MBF,
SMMU, ZDoom, Legacy, glLegacy, etc.  Patching is not required and the
AVPVT2 files can be used as-is. For example:

  Boom/MBF/SMMU/ZDoom:  -deh avpvt2 -file avpvt2
  PRboom:               -width 640 -height 400 -deh avpvt2 -file avpvt2
  Legacy:               -deh avpvt2.deh -file avpvt2.wad


CREDITS:
-------

The original author failed to give credit in his text file for
resources borrowed from other sources. On the in-game credit screen
he acknowledges "special thanks to Justin Fisher for AliensTC".

It would appear that the three levels, some of the graphics (game
screens and menus), and parts of the DeHackEd patch, are original by
DARKMAN92/LIGHTMAN94.  The rest of the resources have been borrowed
from various Alien/Predator/Terminator Partial Conversions and sound
wads.  Some of the obvious sources are:
  AliensDoom (aliensdm.zip) by Marc Gordon, David Lobser, Mike Dickson,
                            Dan Goldwasser and Bernd Kreimeier
  Theme Doom v1.7 (theme17.zip) by Werner Spahl
  Alien Total Conversion (alientc3.zip) by Justin Fisher


WHERE TO GET THIS WAD:
---------------------

The Alien/Predator/Terminator Theme Archive on Walnut Creek:
  ftp://ftp.cdrom.com/pub/idgames/themes/apt/avpvt2.zip


The original text file follows
(converted from Microsoft Word format):


=======================================================================


AvPvT.wad - for Doom II

This wad was created put together and done be ME.
Therefore I would like to thank...er. ME.
No really, some of the graphics & textures in this wad were created by
other people and I cannot take credit for all of them.
However, The levels are created Solely be me, Therefore they're MINE.
I'll shutup now and get on with the important stuff.

The Filez:
---------
These are the files included with this download
AvPvT.wad 
Readme.doc (This file)
avpvt.dhe (the patch)
Doomhack.exe (the already hacked .exe file)


Okay, So how do I run it?????
-----------------------------
In order to use this wad properly you will need the DOS version of
DOOM2.  The DOOM2.exe will have to be hacked in order to make things
run smoothly. The wad will not function correctly without the patch
file installed.

If you don't have dehacked you will need to do the following:

Unzip the "Doomhack.exe" and the "AvPvT.wad" file into your Doom2
directory and go to the DOS prompt. 
Change to your doom 2 directory.   e.g.  cd\games\doom2
Type: Doomhack -file AvPvT.wad
This means: Run the doomhack executable using the files contained in
AvPvT wad.


Experienced Doomists and editors:
--------------------------------
Applying the patch manually using DHE.
This section is for those experienced doom editors who hack the
executable themselves. You lot will probably be familiar with Dhe and
how to use and run patches and you may not want to overwrite your copy
of doomhack.exe with the one enclosed. You need Dehacked installed to
install the patch over the doom2.exe file. Place the "avpvt.dhe" file
inside your patch directory for dehacked, then start dehacked through
the DOS prompt as normal. Zap all changes you may have already made to
the .exe file and load the .dhe patch.  Next apply the changes to the
.exe and then quit back to the DOS prompt.

Ensure the avpvt.wad is inside your doom2 directory.
Change to your doom2 directory,   eg.  c:\games\doom2
and type out the following command line:
Doomhack.exe -file avpvt.wad

This runs the game with the hacked .exe using the aliens vs predator
wad.  In case any of you get stuck cause you don't know what to do in
the wad this should clear it up.


Hints & Tips
------------

Level 1
The lift doors are completely transparent you can SHOOT and WALK
through them. This is intentional. Before securing the cargo bay make
sure MEDLAB is cleared of blokes to insure a health stash. Don't forget
the pulse rifle and yellow key before teleporting in. The door to
operations is opened by a hard to spot computer in the reactor room.
(Operation security) Going through maintenance and shooting the wall
behind the bridge security panel raises the pillar in the bridge.
The T1000 is not indestructible! (Pin it with the pulse rifle)
 
Level 2 
Explore the colony. It is not populated by a large number of enemies.
There is a secret flame-thrower hidden on this level. Better find it!
This level is essentially a powerup level for the next. Be sure to
leave with lots of ammo and health.

Level 3
This level is a certified nightmare. There is few ammo around but
search anyway. There are several caches.  You are likely to get very
lost, Keep checking the map. Always leave a clear path to the outside
of the hive in case you need to run.  Running away from the aliens
seems to bring even more aliens......... Don't try to fight the queen
it's practically impossible!  The end area is a lift up behind the
queen's chamber, you'll need to have activated the CPU at the other
end of the hive to get in there!


NOTES:
-----
Finally just a few last notes. Please don't try to edit the enclosed
levels any further. I know for a fact several of the levels will just
cause some editors to crash immediately while the more powerful ones
experience problems. This is because some of the levels have over 1000
zones!

The hatching of the alien eggs just doesn't work yet I will hopefully
have it working soon. The sounds are all copyrighted by the movies
blah, blah, blah

Please note this wad is unusually hard and for experienced DOOM
players, but be assured it IS possible to complete without cheating
(I've seen people do it!!).  If anyone actually manages to complete it
e-mail  me and let me know.  Even if you don't complete it E-mail me
anyway and tell me what you think. All opinions welcome (unless you
say its shit!)

E-MAIL: [email protected]

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1