Desolation
My 12-level Megawad for Doom 2/Final Doom, and sequel to my previous work, Damnation. Horror-themed but still with plenty of action. Uses .ogg music files fo...
Filenames
desolation.wad
Size
69.21 MB
MD5
4df67d011b124ef72c498112f294f266
SHA-1
5abf87a7cdb6a59d1c6ee8e27dc3877c78f1e8cc
SHA-256
23353db655293acfd1e1da3540654038588839f01f811baf85533c3cdedce8fc
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Zandronum
Lumps
3485
Maps
MAP12, MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP09, MAP11, MAP08, MAP10, MAP07
Download
Read Me
=========================================================================== Archive Maintainer : 12-Level Megawad for Doom 2, place in levels/doom2/Ports/megawads Advanced engine needed : Zandronum 1.0 or higher Primary purpose : Single play =========================================================================== Title : Desolation Filename : deso.zip Release date : July 20th, 2014 Author : Dzyan Kelsick (Arclite) Email Address : [email protected] Description : My 12-level Megawad for Doom 2/Final Doom, and sequel to my previous work, Damnation. Horror-themed but still with plenty of action. Uses .ogg music files for the levels and text screens, as well as ambient sounds throughout the levels. Continues the story of Damnation, with the surviving marine encountering the Thanatos Base on the borders of the system. Overall difficulty of the Wad is hard, with some difficult encounters in addition to some surprising tricks and traps. Levels are generally large, and average about 10-15 minutes in length each. Uses some monsters/weapons/items from Skulltag. Requires Zandronum, as well as the additional files in the .zip (cc4-tex.wad, q2tex.wad, IDTEX.wad, skulltag_data.pk3, skulltag_actors.pk3). Read the .rtf file as well if you want to know more about the story and details on the development of the Wad. Additional Credits to : id Software for making such an awesome game. My brother Feanor Kelsick for helping me beta test, and my sister Sahiya Kelsick for helping me with the Photoshop work on the Title Screen/Intermission Screen images. =========================================================================== * What is included * New levels : 12 Sounds : Yes Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : cc4-tex.wad, q2tex.wad, IDTEX.wad, skulltag_data.pk3, skulltag_actors.pk3 * Play Information * Game : Doom 2 Map # : MAP01 - MAP12 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : About four months, over the course of about eight. Editor(s) used : Doom Builder 2, Slade 3, Photoshop, DoomWord. Known Bugs : None that I know of. May Not Run With... : Mostly everything except Zandronum and Brutal Doom. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors