Desolation

Desolation

My 12-level Megawad for Doom 2/Final Doom, and sequel to my previous work, Damnation. Horror-themed but still with plenty of action. Uses .ogg music files fo...

Filenames
desolation.wad
Size
69.21 MB
MD5
4df67d011b124ef72c498112f294f266
SHA-1
5abf87a7cdb6a59d1c6ee8e27dc3877c78f1e8cc
SHA-256
23353db655293acfd1e1da3540654038588839f01f811baf85533c3cdedce8fc
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Zandronum
Lumps
3485
Maps
MAP12, MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP09, MAP11, MAP08, MAP10, MAP07

Read Me

===========================================================================
Archive Maintainer      : 12-Level Megawad for Doom 2, place in
                          levels/doom2/Ports/megawads
Advanced engine needed  : Zandronum 1.0 or higher
Primary purpose         : Single play
===========================================================================
Title                   : Desolation
Filename                : deso.zip
Release date            : July 20th, 2014
Author                  : Dzyan Kelsick (Arclite)
Email Address           : [email protected]

Description             : My 12-level Megawad for Doom 2/Final Doom, and
                          sequel to my previous work, Damnation.
                          Horror-themed but still with plenty of action.
                          Uses .ogg music files for the levels and text
                          screens, as well as ambient sounds throughout the
                          levels. 
                          Continues the story of Damnation, with the
                          surviving marine encountering the Thanatos Base
                          on the borders of the system.
                          
                          Overall difficulty of the Wad is hard, with some
                          difficult encounters in addition to some
                          surprising tricks and traps. Levels are generally
                          large, and average about 10-15 minutes in length
                          each. Uses some monsters/weapons/items from
                          Skulltag.
                          
                          Requires Zandronum, as well as the additional
                          files in the .zip (cc4-tex.wad, q2tex.wad,
                          IDTEX.wad, skulltag_data.pk3,
                          skulltag_actors.pk3). Read the .rtf file as well
                          if you want to know more about the story and
                          details on the development of the Wad.

Additional Credits to   : id Software for making such an awesome game. My
                          brother Feanor Kelsick for helping me beta test,
                          and my sister Sahiya Kelsick for helping me with
                          the Photoshop work on the Title
                          Screen/Intermission Screen images.
===========================================================================
* What is included *

New levels              : 12
Sounds                  : Yes
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : cc4-tex.wad, q2tex.wad, IDTEX.wad,
                          skulltag_data.pk3, skulltag_actors.pk3


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP12
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : About four months, over the course of about
                          eight.
Editor(s) used          : Doom Builder 2, Slade 3, Photoshop, DoomWord.
Known Bugs              : None that I know of.
May Not Run With...     : Mostly everything except Zandronum and Brutal
                          Doom.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

Teleportation Complex

Teleportation Complex (MAP12)

Deathmatch Spawns
0
Co-op Spawns
4
Stalwart Comm Center

Stalwart Comm Center (MAP01)

Deathmatch Spawns
0
Co-op Spawns
4
Stalwart Docking Bay

Stalwart Docking Bay (MAP02)

Deathmatch Spawns
0
Co-op Spawns
4
Airbank Depot

Airbank Depot (MAP03)

Deathmatch Spawns
0
Co-op Spawns
4
Airbank Warehouse

Airbank Warehouse (MAP04)

Deathmatch Spawns
0
Co-op Spawns
4
No image available

Airbank Hangar (MAP05)

Deathmatch Spawns
0
Co-op Spawns
4
Fairway Observatory

Fairway Observatory (MAP06)

Deathmatch Spawns
0
Co-op Spawns
4
No image available

Thanatos Underground (MAP09)

Deathmatch Spawns
0
Co-op Spawns
4
No image available

Central Corridor (MAP11)

Deathmatch Spawns
0
Co-op Spawns
4
Sewage Plant

Sewage Plant (MAP08)

Deathmatch Spawns
0
Co-op Spawns
4
Medical Center

Medical Center (MAP10)

Deathmatch Spawns
0
Co-op Spawns
4
Fairway Administration

Fairway Administration (MAP07)

Deathmatch Spawns
0
Co-op Spawns
4

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14