H#969.WAD

H#969.WAD

s H#969.WAD is a Hexen conversion from #969.WAD [MAIN .WAD and NHOUSE.WAD as well], the Ultimate DOOM version. This first wad (level) was drawn and reconstru...

Filenames
h#969.wad
Size
179.50 KB
MD5
fd8bda8214ff9d2614932999dbd5a1b8
SHA-1
5975f5d206dff8d4d5f146b608b7b7043acfa4de
SHA-256
7181f641744daaad9278000fb28684d18fd95f5449c6e20c91f91de6c8e0b803
WAD Type
PWAD
IWAD
Hexen
Engines
Hexen
Lumps
13
Maps
MAP01

Read Me

==============================================================================
             H#969:  House of the Immortal Jer...[ends transmission]...
==============================================================================
Title                   : H#969.WAD   
Author                  : Guy Babin
Email Address           : [email protected]
Misc. Author Info       : Author of the previous wads which this wad is based.

Descriptions            : H#969.WAD is a Hexen conversion from #969.WAD [MAIN
                          .WAD and NHOUSE.WAD as well], the Ultimate DOOM
                          version.  This first wad (level) was drawn and
                          reconstructed to match the house I've lived most of
                          my life...
                            BEWARE.....

Additional Credits to   : RAVEN Software for making "HEXEN" and making ways
                          for us, folks, to edit HEXEN.

                        : SAMS Publishing for providing the map editors
                          and utilities with their book&CD "3D Game Alchemy"
                          (Includes WADAUTHOR by Williston Consulting).

                        : WizardWorks for the product of "D!ZONE GOLD:  3000
                          Best-Ever Levels" which provided its own setup in
                          using the CONV2HEX utility (taking the $WAD$x.WAD
                          file, etc.) from the D! 2.0 system.  Well done,
                          I've been looking for this system without any
                          further hassle in understanding how the actual
                          CONV2HEX works....  Thanks.

OBJECT:  The purpose of this game is to use all your cunning and wits to get
       out of this mad house and enter the next level with most of the neat
       and necessary weapons&power-ups you could find....  

=============================================================================

* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes [Not tested]
Deathmatch 2-4 Player   : Yes [Not tested]
Difficulty Settings     : Yes/All
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.
Build Time              : 3 weeks on and off in converting it from DOOM. 
Editor(s) used          : D! 2.0 [Its own CONV2HEX setup] and WADAUTHOR.
Known Bugs              : Occasionally, you may see HOM (Hall of Mirrors)
                          effects but should not interfere with the game's
                          functions...


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites:  [email protected]:/pub/X       X= doom  or  X= doom2  or  X= hexen 

BBS numbers:

Other:  Check out the original pwads where this hexen version was based!!!
        The original & final version of #969.WAD under JERRY.ZIP with new
        graphics & voices!!!  It's weird!!!  Separate versions in MAIN.ZIP
        and NHOUSE.ZIP for regular DOOM playing...  JERRYDM.ZIP contains
        all versions of MAIN, NHOUSE, and #969 for DEATHMATCH functions...
        DOOM2 versions are also available with ALL functions and pwads of
        MAIN2, NHOUSE2, and #9692 under JERRY2.ZIP!!!!!  


Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4