Death Team

Death Team

This is a deathtag deathmatch game. You have two teams - Blue and Red. The GREEN and GREY (indigo) players form the blue team, the BROWN and RED players form...

Filenames
dthteam.wad, dthteam.zip
Size
450.53 KB
MD5
ea4b1fb26dc3065704d162b233000f8a
SHA-1
5579906d8a66f462d6edbfa8ea6d01ce5210bfbb
SHA-256
bcddb58ab805c150d6355950e8276cc34aae3919e8f9021f06ae70ba04ed9087
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
27
Maps
MAP01

Read Me

================================================================
Title                   :Death Team
Filename                :DTHTEAM.ZIP
Author                  :Shane Bryzak
Email (comments please) :[email protected]

Description             :This is a deathtag deathmatch game.  You have two
                        teams - Blue and Red.  The GREEN and GREY (indigo)
                        players form the blue team, the BROWN and RED players
                        form the red team.

                        The level is split into three general sections - the
                        blue area, the red area, and the arena.  From the
                        arena there are arrows pointing towards both the blue
                        and red areas.

                        This game is not just another 'rack up those frags'
                        style deathmatch game.  The idea is not to hunt down
                        the other players, but to be the first team to score
                        ten points.  There is a scoreboard in the main arena
                        area which keeps track of the number of points that
                        each team currently has.

                        To score a point, one of your players has to infiltrate
                        the enemy fort and run down the target corridor.  For
                        the following examples, we'll pretend that you're on
                        the red team:

                                You have two options - either one person can
                                stay behind and defend your home fort (red) and
                                one person can go off and assault the blue fort,
                                or both players can go off and assault the blue
                                fort together.

                                There is a risk in both players going off
                                together - you will be leaving your home
                                fort undefended.  However, in the enemy fort
                                there is a switch that you can walk over
                                when pressed - this will close a door in the
                                target corridor in your home fort (for 30
                                seconds) which will prevent the enemy from
                                scoring while you're not there.  The trick is
                                for both of your players to reach the enemy
                                fort before they reach yours.

                                Once you overpower the enemy's fort one of your
                                players can run down the target corridor (the
                                wooden doorway marked with banners and torches
                                on either side - only one player can run down
                                the corridor at a time as the floor raises
                                just behind them and crushes the second player
                                if he tries to run in as well).  This is to
                                prevent a team cheating by scoring two points
                                at a time.  Once this crushing floor has raised,
                                you must press your team's switch in the main
                                arena area to lower it again.

                        So if you were red, this is one possible scenario:

                        As soon as you start, your buddy goes off to
                        your home fort to defend it against the blue team.

                        You run as fast as you can towards the blue
                        fort, picking up as many weapons / etc as you can.

                        You reach the blue fort, and find no-one there, so you
                        quickly press the red switch and run over it to seal
                        off the target corridor in your home fort for 30
                        seconds.

                        You open the door to the target corridor and run down
                        it (score one point red team) to get teleported back
                        to the front of your home fort.

                        Once you get there, you find that both of the blue team
                        members are launching a full assault on your buddy.
                        He lets out a dying scream as they pump him full of
                        lead, and one of them turn to take care of you while
                        the other one heads towards the target corridor.

                        Fortunately you picked up a chain gun somewhere and you
                        finish off the first of the blue team members simply
                        because you're better than him.

                        Next you turn to face the second blue team member who's
                        feeling rather frustrated as he's found out there's a
                        second door blocking the entrance to the target corridor
                        which he can't open.  He's also feeling frustrated
                        because he used the last of his plasma killing your
                        buddy, so he turns around and starts shooting you with
                        his pistol.

                        This doesn't bother you much as you let him have the
                        full spread of your chaingun.  Scratch one more player.

                        Next, you run back to the arena area and on your way
                        you pass your resurrected buddy who's picked up the
                        plasma gun and is on their way back to defend your fort.

                        You reach the arena and press the red button which
                        will lower the crushing floor in your target corridor
                        therefore allowing you to go and score another point.

                        You quickly decide to check the scoreboard and notice
                        that the score is RED - 1, BLUE - still to score, and
                        then continue your way to the blue fort.

                Of course this is just one possible scenario - the level is
                quite huge and there are lots of places to visit.  Originally
                I was going to make the winner first to five, but I think
                that first to ten allows for more possibilities.

================================================================

* Play Information *

Game                    : DOOM 2
Episode and Level #     : MAP 01
Single Player           : No (stupid)
Cooperative 2-4 Player  : No (very stupid)
Deathmatch 2-3 Player   : No (well, if you want to play it as a normal
                              deathmatch that's fine with me)
Deathtag 4 Player       : YES
Difficulty Settings     : No
New Sounds              : YES
New Graphics            : YES
New Music               : No
Demos Replaced          : None - you don't see demos in multiplayer mode anyway

* Construction *

Base                    : New level from scratch
Time                    : At least 80 hours - I had to learn how to use all
                          the doom utils.
Editor(s) used          : DEU 5.3b9, BSP 1.2x, DEUTEX, Paint Shop Pro Shareware

Known Bugs              : NONE - although a couple of the rooms with high
                        detail run a bit slow, but in network mode the level
                        runs surprisingly fast considering how big it is - I
                        think it might have something to do with the linear
                        design of it (the level is stretched out west to east,
                        therefore not much of it has load when you're in any
                        particular area).


* Copyright / Permissions *

Authors MAY NOT use this level as a base for other levels.  They MAY however
use any of the graphics and/or concepts found in this level to make new levels,
as long as some credit is given to the author.  Authors MAY modify this level
(add things, move rooms etc) for their own personal use only.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *
If you're reading this you should already have it.
================================================================
Title                   :Death Team
Filename                :DTHTEAM.ZIP
Author                  :Shane Bryzak
Email (comments please) :[email protected]

Description             :This is a deathtag deathmatch game.  You have two
                        teams - Blue and Red.  The GREEN and GREY (indigo)
                        players form the blue team, the BROWN and RED players
                        form the red team.

                        The level is split into three general sections - the
                        blue area, the red area, and the arena.  From the
                        arena there are arrows pointing towards both the blue
                        and red areas.

                        This game is not just another 'rack up those frags'
                        style deathmatch game.  The idea is not to hunt down
                        the other players, but to be the first team to score
                        ten points.  There is a scoreboard in the main arena
                        area which keeps track of the number of points that
                        each team currently has.

                        To score a point, one of your players has to infiltrate
                        the enemy fort and run down the target corridor.  For
                        the following examples, we'll pretend that you're on
                        the red team:

                                You have two options - either one person can
                                stay behind and defend your home fort (red) and
                                one person can go off and assault the blue fort,
                                or both players can go off and assault the blue
                                fort together.

                                There is a risk in both players going off
                                together - you will be leaving your home
                                fort undefended.  However, in the enemy fort
                                there is a switch that you can walk over
                                when pressed - this will close a door in the
                                target corridor in your home fort (for 30
                                seconds) which will prevent the enemy from
                                scoring while you're not there.  The trick is
                                for both of your players to reach the enemy
                                fort before they reach yours.

                                Once you overpower the enemy's fort one of your
                                players can run down the target corridor (the
                                wooden doorway marked with banners and torches
                                on either side - only one player can run down
                                the corridor at a time as the floor raises
                                just behind them and crushes the second player
                                if he tries to run in as well).  This is to
                                prevent a team cheating by scoring two points
                                at a time.  Once this crushing floor has raised,
                                you must press your team's switch in the main
                                arena area to lower it again.

                        So if you were red, this is one possible scenario:

                        As soon as you start, your buddy goes off to
                        your home fort to defend it against the blue team.

                        You run as fast as you can towards the blue
                        fort, picking up as many weapons / etc as you can.

                        You reach the blue fort, and find no-one there, so you
                        quickly press the red switch and run over it to seal
                        off the target corridor in your home fort for 30
                        seconds.

                        You open the door to the target corridor and run down
                        it (score one point red team) to get teleported back
                        to the front of your home fort.

                        Once you get there, you find that both of the blue team
                        members are launching a full assault on your buddy.
                        He lets out a dying scream as they pump him full of
                        lead, and one of them turn to take care of you while
                        the other one heads towards the target corridor.

                        Fortunately you picked up a chain gun somewhere and you
                        finish off the first of the blue team members simply
                        because you're better than him.

                        Next you turn to face the second blue team member who's
                        feeling rather frustrated as he's found out there's a
                        second door blocking the entrance to the target corridor
                        which he can't open.  He's also feeling frustrated
                        because he used the last of his plasma killing your
                        buddy, so he turns around and starts shooting you with
                        his pistol.

                        This doesn't bother you much as you let him have the
                        full spread of your chaingun.  Scratch one more player.

                        Next, you run back to the arena area and on your way
                        you pass your resurrected buddy who's picked up the
                        plasma gun and is on their way back to defend your fort.

                        You reach the arena and press the red button which
                        will lower the crushing floor in your target corridor
                        therefore allowing you to go and score another point.

                        You quickly decide to check the scoreboard and notice
                        that the score is RED - 1, BLUE - still to score, and
                        then continue your way to the blue fort.

                Of course this is just one possible scenario - the level is
                quite huge and there are lots of places to visit.  Originally
                I was going to make the winner first to five, but I think
                that first to ten allows for more possibilities.

================================================================

* Play Information *

Game                    : DOOM 2
Episode and Level #     : MAP 01
Single Player           : No (stupid)
Cooperative 2-4 Player  : No (very stupid)
Deathmatch 2-3 Player   : No (well, if you want to play it as a normal
                              deathmatch that's fine with me)
Deathtag 4 Player       : YES
Difficulty Settings     : No
New Sounds              : YES
New Graphics            : YES
New Music               : No
Demos Replaced          : None - you don't see demos in multiplayer mode anyway

* Construction *

Base                    : New level from scratch
Time                    : At least 80 hours - I had to learn how to use all
                          the doom utils.
Editor(s) used          : DEU 5.3b9, BSP 1.2x, DEUTEX, Paint Shop Pro Shareware

Known Bugs              : NONE - although a couple of the rooms with high
                        detail run a bit slow, but in network mode the level
                        runs surprisingly fast considering how big it is - I
                        think it might have something to do with the linear
                        design of it (the level is stretched out west to east,
                        therefore not much of it has load when you're in any
                        particular area).


* Copyright / Permissions *

Authors MAY NOT use this level as a base for other levels.  They MAY however
use any of the graphics and/or concepts found in this level to make new levels,
as long as some credit is given to the author.  Authors MAY modify this level
(add things, move rooms etc) for their own personal use only.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *
If you're reading this you should already have it.

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4