lilith.pk3

lilith.pk3

i like to keep my doom 2 installation floppies attached to my computer with magnets so i don't lose them some can experience seizures when exposed to flashin...

Filenames
lilith.pk3
Size
39.76 MB
MD5
e2168edf2aa37cadcbd07472e9a16264
SHA-1
5495b38ec9fd1cdb41e06010235e18a52a27e515
SHA-256
e92af777c760d1ad9eb851202f86d5cbd5227209a0febe8f5934b2264412ceef
WAD Type
PK3
IWAD
Doom II
Engines
ZDoom
Lumps
3700
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP33, MAP34, MAP98, MAP99

Read Me

===========================================================================
Advanced engine needed  : ZDoom 2.8.1+ or ZDoom LE (will NOT work with
                          QZDoom/GZDoom/Zandronum)
Primary purpose         : Single play
===========================================================================
Title                   : lilith.pk3
Filename                : lilith.pk3
Author                  : anotak
Email Address           : [redacted]
Other Files By Author   : akuma.wad, aspdmps.wad, solid.pke
Misc. Author Info       : 7F2384772B6825127F2B84BB77EEA1D who am i

Description             : i like to keep my doom 2 installation floppies
                          attached to my computer with magnets so i don't
                          lose them
                          
                          some can experience seizures when exposed
                          to flashing lights or other visual stimuli.
                          even if you've never been diagnosed,
                          please be stop playing this wad if you encounter
                          disorientation, lightheadedness, altered vision,
                          involuntary twitching/jerking movements,
                          or momentary loss of awareness/consciousness.
                          i tried very hard to avoid
                          anything that would cause physical discomfort
                          but everyone is different
                          
                          this wad does not work with qz/gz/zandronum
                          as it relies on the old zdoom software renderer
                          and other quirks specific to zdoom (or zdoomLE).
                          you need 2.8.1 or newer

Additional Credits to   : testing/feedback from Alfonzo, Altazimuth,
                          Belthegor, Breezeep, Dew, Esselfortium,
                          Generic, Gobolt, Jazz, Luker, Marnetmar,
                          Mauve, Mizuki, Mountainmanjed, RottKing,
                          Saotome Kaneda, Spadger, StanHansen, Tulpa,
                          Xaser
                          
                          Additional RC1 bug reports & feedback from
                          Albertoni, An_mutt, Breezeep, everennui,
                          Gez, Jimmy, leodoom85, Ryath
                          
                          MAP01 D_RUNNN music by Xaser
===========================================================================
* What is included *

New levels              : 7 (8 if you count the "intro")
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : mild DECORATE
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP08
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes+


* Construction *

Base                    : New + heavily altered doom2.wad assets
Build Time              : Months
Editor(s) used          : Audacity, Doom Builder 2, FL Studio, Hexplorer,
                          Notepad++, SLADE, Visual Studio, XWE
Known Bugs              : ALL OF THEM
May Not Run With        : QZDoom/GZDoom/Zandronum
Tested With             : ZDoom 2.8.1


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

I/O ERROR

I/O ERROR (MAP01)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
23
502 BAD GATEWAY

502 BAD GATEWAY (MAP02)

Deathmatch Spawns
3
Co-op Spawns
4
Par Time
30
REFRACTION ERROR

REFRACTION ERROR (MAP03)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
121
ILLEGAL BLOCK SIZE 1024

ILLEGAL BLOCK SIZE 1024 (MAP04)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
77
CHOPPING DOWN THE BSP TREE

CHOPPING DOWN THE BSP TREE (MAP05)

Deathmatch Spawns
0
Co-op Spawns
2
Par Time
313
CRC FAILED

CRC FAILED (MAP06)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
419
GURU MEDITATION

GURU MEDITATION (MAP07)

Deathmatch Spawns
5
Co-op Spawns
2
Par Time
358
FATAL EXCEPTION

FATAL EXCEPTION (MAP08)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
474
THIS ISNT ZDOOM

THIS ISNT ZDOOM (MAP33)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
30
FLOW CONTROL

FLOW CONTROL (MAP34)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
30
THE ABANDONED FILES

THE ABANDONED FILES (MAP98)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
30
THE LIVING EOF

THE LIVING EOF (MAP99)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
30

Endoom

ENDOOM

ENDOOM

 
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
                          DOOM II(tm), Hell on Earth                    DOOM II(
tm), Hell on Earth         ───────────────────────────────OOOOOOOOOOOOOOOOOONNNN
NNNNNNNNNNNNNNNNNNNNNNNN Software and distributed @@@@T interactive  @@@@       
  ────    NNNN                   NNNN                                           
               Thanks for purchasing DOOM II. We hope you have as               
          much fun playing it as we had making it. If you d»n't, then      p`   
   P@       ú»²ething ⌐s reall½ wrong ºith y_u╗and you¼re different         └   
    └       ¬and strange. All youj frienj                                       
               !!!!!!!!    Of c∩⌡÷≈w<Σ─╧╧_8IIdon't mess with it. Rjmember, if yo
u                      are playing a pirated copy of DOOM II you ae  is a trade
mars think DOOM II is great.                                           k of id S
oftware,    id Softwid Software  copyright 1994-95, so going to HELL.           
         Buy it and avoid an eternity with all the other freeloaders.           
          If you have any problems playing DOOM II, please call our             
                 tec÷nical sÑpport line!bu!(af2) 666-6666-66666666-666          
                    nn      αn      nnn     nn                                  
                      DOOM II WAS CREATED BY id SOFTWARE:                       
             P╥ogramming: John Carmack, John Romero, Dave Taylor 0              
                        Art: Adrian Carmack, Kevin Cloud                        
                  Design: Sandy Petersen77777 BIZ: Jay Wilbur                   
 7 7                       BizAssist: Donna Jackson                             
                Design and Support: Spawn Green, American McGee                 
                                                                                
                                                                               

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