Custom Marathon Monsters

An cult takeover over UAC facilities just happened. UESC pipes in as a response to the situation. UESC intelligence believes that the cult is working w/ Pfho...

Filenames
cumamons.wad
Size
32.94 MB
MD5
9a837b292ee2b98978560a816ad4409f
SHA-1
5452f5a5f6554a3257aa477c3b27e81471dd1be6
SHA-256
c3975d8c5aca107dcf68540eb83724bfc5e6987fc788666b0d72ede8b196f383
WAD Type
PWAD
IWAD
Final Doom: TNT
Engines
ZDoom, Doom II
Lumps
2401

Read Me

===========================================================================
Archive Maintainer      : Just maintain this file and that's it.
Update to               : v33
Advanced engine needed  : ZDoom 2.7.0+
Primary purpose         : No levels included
===========================================================================
Title                   : Custom Marathon Monsters
Filename                : cumamons.zip
Release date            : n/a
Author                  : Mjolnir Mark IV
Email Address           : [redacted]
Other Files By Author   : Custom Marathon Skins (cumaskin.zip)
			  Custom Marathon Ally Mjolnir Items ACS Enter 
			  Script (cumaamia.zip)
Misc. Author Info       : I am, a cyborg.
                          Durandal helped me make this project, lol.

Description             : An cult takeover over UAC facilities just 
			  happened.
                          UESC pipes in as a response to the situation.
                          UESC intelligence believes that the cult is 
			  working w/ Pfhor organizations.
                          UESC decides to pair up w/ UAC to contain the 
			  situation.
                          Unfortunately, the situation grew into a 
			  world-wide issue.
                          Who will stop the madness?

Additional Credits to   : n/a
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Change of monster behavior
Other files required    : Doom iwads (works for doom.wad + doom2.wad), but
                          not Ultimate Doom (doom1.wad)


* Play Information *

Game                    : Doom
Map #                   : n/a
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : n/a
Editor(s) used          : n/a
Known Bugs              : Not that I know of, but areas w/ lots of
                          activities will spam + lag audio/visual.
May Not Run With...     : Cults/Rampant A.I./Pfhors/Biological Experiments/
			  Robotic Experiments
Tested With             : ZDoom 2.7.0+


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: n/a
FTP sites: n/a