XC7 a.k.a Xenon Corp Deathmatch Station 7

XC7 a.k.a Xenon Corp Deathmatch Station 7

The maps aim is to imporve movement, and we know we got to that. The map is really intense and has some pretty wiked ways of improving movement.

Filenames
xc7_.wad
Size
3.45 MB
MD5
a69f05d1586f3e42175dc0f495fb4d39
SHA-1
52d056da28b4bd9c8ce4099abcf80f31f2fe4422
SHA-256
391bbfd0177e277a3f6691be47872067e5a0611dd1bd08577038aafb3b08b076
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
62
Maps
MAP01

Read Me

Version updated 02/04/2010
Splash damage proved very unreliable - map run through a better(?) nodebuilder
===========================================================================
Advanced engine needed  : ZDaemon Skulltag
Primary purpose         : Deathmatch
===========================================================================
Title                   : XC7 a.k.a Xenon Corp Deathmatch Station 7
Filename                : xc7.wad
Release date            : 10th September 2008
Author                  : Xenon Team
Email Address           : none yet
Other Files By Author   : xenonrail.wad, ntn3.wad
Misc. Author Info       : Xenon Team's current members are Unknown[NF] and 
                          Nerological. Nero makes the maps and Unknown 
                          makes them pretty.

Description             : The maps aim is to imporve movement, and we know
                          we got to that. The map is really intense and has 
                          some pretty wiked ways of improving movement.

Additional Credits to   : [IV] [DC] [UBR] [dp] for being the newbs they are.
                          Unknown : John W. Anderson and Chris Lutz, 
                                    oldgamersclan.net Crew and members, 
                                    Nexuiz admins and all the competitive
				    players around.
                          Nero : Quake 3 for the jump pads, Fluffles and 
				 Ozaka for helping in testing my map.
                          xenon : All the guys that made the original 
                                    textures we used here. Tracing the names
                                    is impossible at this point since we used
                                    a whole reource wad made from too many 
                                    other wads.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed For
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : Nero: 16 hours.
                          Unknown: ~70 hours. Yeah, went through a lot.
Editor(s) used          : Doom Builder, SLADE, SlumpED, XWE
Known Bugs              : None.
May Not Run With...     : Anything that doesn't run Doom in Hexen format 
                          maps. Should work on all ZDoom based ports but 
                          sadly Odamex is excluded.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
Version updated 02/04/2010
Splash damage proved very unreliable - map run through a better(?) nodebuilder
===========================================================================
Advanced engine needed  : ZDaemon Skulltag
Primary purpose         : Deathmatch
===========================================================================
Title                   : XC7 a.k.a Xenon Corp Deathmatch Station 7
Filename                : xc7.wad
Release date            : 10th September 2008
Author                  : Xenon Team
Email Address           : none yet
Other Files By Author   : xenonrail.wad, ntn3.wad
Misc. Author Info       : Xenon Team's current members are Unknown[NF] and 
                          Nerological. Nero makes the maps and Unknown 
                          makes them pretty.

Description             : The maps aim is to imporve movement, and we know
                          we got to that. The map is really intense and has 
                          some pretty wiked ways of improving movement.

Additional Credits to   : [IV] [DC] [UBR] [dp] for being the newbs they are.
                          Unknown : John W. Anderson and Chris Lutz, 
                                    oldgamersclan.net Crew and members, 
                                    Nexuiz admins and all the competitive
				    players around.
                          Nero : Quake 3 for the jump pads, Fluffles and 
				 Ozaka for helping in testing my map.
                          xenon : All the guys that made the original 
                                    textures we used here. Tracing the names
                                    is impossible at this point since we used
                                    a whole reource wad made from too many 
                                    other wads.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed For
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : Nero: 16 hours.
                          Unknown: ~70 hours. Yeah, went through a lot.
Editor(s) used          : Doom Builder, SLADE, SlumpED, XWE
Known Bugs              : None.
May Not Run With...     : Anything that doesn't run Doom in Hexen format 
                          maps. Should work on all ZDoom based ports but 
                          sadly Odamex is excluded.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

Maps

Xenon Coorp Deathmatch Station 7

Xenon Coorp Deathmatch Station 7 (MAP01)

Deathmatch Spawns
6
Co-op Spawns
0