XC7 a.k.a Xenon Corp Deathmatch Station 7
The maps aim is to imporve movement, and we know we got to that. The map is really intense and has some pretty wiked ways of improving movement.
Filenames
xc7_.wad
Size
3.45 MB
MD5
a69f05d1586f3e42175dc0f495fb4d39
SHA-1
52d056da28b4bd9c8ce4099abcf80f31f2fe4422
SHA-256
391bbfd0177e277a3f6691be47872067e5a0611dd1bd08577038aafb3b08b076
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
62
Maps
MAP01
Read Me
Version updated 02/04/2010 Splash damage proved very unreliable - map run through a better(?) nodebuilder =========================================================================== Advanced engine needed : ZDaemon Skulltag Primary purpose : Deathmatch =========================================================================== Title : XC7 a.k.a Xenon Corp Deathmatch Station 7 Filename : xc7.wad Release date : 10th September 2008 Author : Xenon Team Email Address : none yet Other Files By Author : xenonrail.wad, ntn3.wad Misc. Author Info : Xenon Team's current members are Unknown[NF] and Nerological. Nero makes the maps and Unknown makes them pretty. Description : The maps aim is to imporve movement, and we know we got to that. The map is really intense and has some pretty wiked ways of improving movement. Additional Credits to : [IV] [DC] [UBR] [dp] for being the newbs they are. Unknown : John W. Anderson and Chris Lutz, oldgamersclan.net Crew and members, Nexuiz admins and all the competitive players around. Nero : Quake 3 for the jump pads, Fluffles and Ozaka for helping in testing my map. xenon : All the guys that made the original textures we used here. Tracing the names is impossible at this point since we used a whole reource wad made from too many other wads. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed For Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : Nero: 16 hours. Unknown: ~70 hours. Yeah, went through a lot. Editor(s) used : Doom Builder, SLADE, SlumpED, XWE Known Bugs : None. May Not Run With... : Anything that doesn't run Doom in Hexen format maps. Should work on all ZDoom based ports but sadly Odamex is excluded. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.
Version updated 02/04/2010 Splash damage proved very unreliable - map run through a better(?) nodebuilder =========================================================================== Advanced engine needed : ZDaemon Skulltag Primary purpose : Deathmatch =========================================================================== Title : XC7 a.k.a Xenon Corp Deathmatch Station 7 Filename : xc7.wad Release date : 10th September 2008 Author : Xenon Team Email Address : none yet Other Files By Author : xenonrail.wad, ntn3.wad Misc. Author Info : Xenon Team's current members are Unknown[NF] and Nerological. Nero makes the maps and Unknown makes them pretty. Description : The maps aim is to imporve movement, and we know we got to that. The map is really intense and has some pretty wiked ways of improving movement. Additional Credits to : [IV] [DC] [UBR] [dp] for being the newbs they are. Unknown : John W. Anderson and Chris Lutz, oldgamersclan.net Crew and members, Nexuiz admins and all the competitive players around. Nero : Quake 3 for the jump pads, Fluffles and Ozaka for helping in testing my map. xenon : All the guys that made the original textures we used here. Tracing the names is impossible at this point since we used a whole reource wad made from too many other wads. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed For Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : Nero: 16 hours. Unknown: ~70 hours. Yeah, went through a lot. Editor(s) used : Doom Builder, SLADE, SlumpED, XWE Known Bugs : None. May Not Run With... : Anything that doesn't run Doom in Hexen format maps. Should work on all ZDoom based ports but sadly Odamex is excluded. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.
Maps
Xenon Coorp Deathmatch Station 7 (MAP01)
Deathmatch Spawns
6
Co-op Spawns
0