Corrupted Dreams
Okay... I hereby declare this to be my LAST DeHackEd-based weapons mod I'm ever going to make. Why? Because, DECORATE based weapons are finally here (and I m...
Filenames
corupt_x.wad
Size
2.68 MB
MD5
4c52f7254e13d5a6e408a71309666124
SHA-1
52af24b11c8e9328831a8bbff4bdf43270ad7b73
SHA-256
e45bb2cc0bfa15ca16568427dc18adf1d281cbb815379ab9152339c259a5a162
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Doom II
Lumps
570
Download
Read Me
=========================================================================== Archive Maintainer : Combos Directory, please! Update to : Nothing Advanced engine needed : ZDOOM .63a (Important! Later versions won't work) Primary purpose : Single/Coop/DM, whatever you prefer. =========================================================================== Title : Corrupted Dreams Filename : corupt_X.wad Release date : Somewhere around April Fools' Day, 05 Author : Xaser Email Address : [email protected] Other Files By Author : Anything ending in _X and some other random crap Misc. Author Info : Still working on Death to Chainsaws. Heh. Description : Okay... I hereby declare this to be my LAST DeHackEd-based weapons mod I'm ever going to make. Why? Because, DECORATE based weapons are finally here (and I mean it this time... I have a whole other mod finished using that system, but I can't release it yet due to the DECORATE weapon system only being available in a hacked version of Zdoom. DECORATE weapons WILL be available in the next official release, so I have to wait for that before I can release that mod.) So therefore, seeing that this is my last DEHACKED mod, I've made this one as BIG as possible (big as in good as well, heh. The last time I said that a weapons mod was going to be my final Dehacked one was for Pyromaniac, and we all know how bad that wad turned out to be. :P) So, let's see: we've got 17 new weapons this time, ranging from stuff like Slag Cannons, Tri-missile launchers, Corkscrew Laser Cannons, and the ever-popular Mobile Defense Turret. Basically, it's the largest (I think) weapon mod ever created for Zdoom, and I have to say that it's pretty damn good as well. It's slightly overpowered, so it's best to use it on stuff like Hell Revealed or Alien Vendetta. :P Additional Credits to : Corrupt Marine - Kickass Weapon Graphics. He drew the SMGs and the "Black Death" Pistol. He was gonna do more, but he was busy with Real Life and stuff. :P NMN - Kickass Weapon Graphics. He drew the Destructor MG, Slag Cannon, and both he and Corrupt Marine drew the Photonic Disruptor graphics. Heh. :P Chronoteeth - Corkscrew Gun GFX were ripped by him and stuff. Thanks. :P Saber Interactive - I "borrowed" the SMG firing sound from Will Rock. :P Daniel - I used a couple of sounds from his wads again. Heh, I hope he doesn't mind. :P WildWeasel - Concept ideas for the Heavy Magnum, and hosting the Doom Armory, the best weapons-mod related site, where I got tons of feedback and suggestions and stuff. Thanks. :P Scuba Steve - Heh, I can't ever seem to make a mod without mentioning him in some way. :P I used his 40mm Grenade Launcher as a base for the Heavy Magnum graphics. He also drew the graphics for the Tri-Missile launcher, although I animated it myself. :P He is also responsible for the Leech Device and the Knife (which was animated by me using a similar technique to another knife Scuba drew (the motion blur)). Cory Whittle - A couple of Projectile sprites from ICD-SE, and the hands for tossing the Mobile Defense Turret. Banjo Software - A few misc. enemy graphics from HacX. Why did they never end up finishing that game, anyway? The Innocent Crew - Flamethrower GFX and sound. Rogue Entertainment - The Seeker Missile GFX was based off a decoration from Strife. Strange, huh? Whoever made RoTT - I can't believe I can't remember who developed this game, but I used the Heat Seeker graphics for the Heat Seeker here. Heh. Whoever made Dark Forces- Stinger and Laser Pistol graphics. Heh. Raven Software - A few misc. projectiles came from Heretic and an inventory item from Hexen. Zipper Interactive - One sound from DeathDrome. Goldeneye64 Doom Team - Modified Moonraker projecile sprites used for Laser Pistol projectile. Ralf Wueltener - I used his modified IFOG sprites for the Laser Pistol explosion. 3D Realms - I pasted Duke 3D's turret graphics on the body of an arachnotron to use for the Mobile Defense Turret sprites. Chasm: The Rift - Insanity Shotgun GFX. Snarboo - He ripped the shotgun GFX before me. :P Nice job on Commandos! Doom, by the way. The ZooM team - The Grenade and Repulsion Belt inventory items. Whoever made the Pistol Zombie - Uh... the Pistol Zombie. :P Espi - Barrel explosion graphics from gunspc.wad Grubber - The amazing DEHSUPP lump. Without that, this wad would only have... 9 guns. :P Randy Heit - Zdoom. Kicks. Major. Ass. Id Software - For Doom. Without that, there would be no this. (confusion++) Wow, that is a LONG credits list, but well, let's just say that D2C's credit list will be a hell of a lot longer. :P =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes. I got bored, so I ran map29 with this while doing all sorts of crazy stuff. :P Other : Yes (some misc. zdoom specific crap.) Other files required : Zdoom .63a. The newer (.90) versions don't work at all with this patch. Oh, well. :P * Play Information * Game : DOOM, DOOM2, FINAL DOOM, Or whatever... Map # : N\A Single Player : Yeskj! Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : Yes Difficulty Settings : N\A =========================================================================== * Construction * Base : See "additional credits" above, DEHACKED is my work. :P Build Time : Longer than I'd hoped. :P Release Time : Like, 3 months after I finished the mod. Major Heh. :P Editor(s) used : Wintex, XWE, Paint Shop Pro (7), Windows Paint (lol), Dehacked, Notepad, etc. Known Bugs : The Laser Pistol looks screwed up on the screen if you use the status bar. I personally never play with the status bar, so thanks to MasterOFDeath for spotting this bug. If I could fix it, I would, but the Laser Pistol was a bitch to implement (mainly becuase of the choice of weapon I used to "host" it. It used to still fire when you were out of ammo, and that didn't work out too well. :), so I'm not touching the darn thing again. This wad is like a house of cards, so modify at your own risk: you might end up breaking half the wad, like I did a couple of times. :P (Heh, that was a long paragraph to list ONE bug, huh? Heh, I apologize for wasting your time, in case you feel like accusing me of wasting your time. :P) May Not Run With... : Anything other than Zdoom .63a or something like that. =========================================================================== * Weapons * 1: KNIFE / LEECH DEVICE 2: SMG / DUAL SMGS 3: STINGER / I-SHOTGUN 4: DESTRUCTOR / FLAMETHROWER 5: 10MM PISTOL / LASER PISTOL 6: PHOTON GUN / CORKSCREW LASER 7: TRI-MISSILE / HEAT SEEKER 8: HEAVY MAG. / SLAG CANNON 9: MOBILE DEFENSE TURRET The only weapon that needs further explaining is the turret. These things use special ghost-like technology, allowing them to walk through walls. They follow you throughout the map, but they only shoot at enemies who shoot it first. However, it has a hell of alot of health and can take a lot of damage before going down. Unfortunately, since it only responds when shot, it has no way of telling who shot it, whether it be friend or foe. So therefore, DO NOT accidentally shoot one of these or else you'll be very sorry. If it does start shooting you for one reason or another, block its line of sight with a wall or pillar or something. This will cause it to lose its target, and therefore stop shooting at you. Another unfortunate side effect is that if they are hurt by an environmental damager (like a crusher or a projectile not fired by an enemy. Radiation and the like do not affect the turrets), they become confused and start shooting at the nearest living object... which is usally the user. Due to these side effects, turrets are hard to find, but when you do come across one, use them with extreme caution. I hereby declare myself NOT RESPONSIBLE for any injuries suffered that are caused directly or indirectly by these turrets. Heh. :P =========================================================================== * Inventory Items * Yep, I finally put 'em in for once. :P :Invisibility - Your blur-causing friend from Doom, only portable! :Light Goggles - Night vision on steroids, basically. :P :Portable Medkit - Essentially a Medkit that you carry around and use later. :Time Bomb - Drop it in front of a baddie and watch it go boom! :Repulsor Belt - Sends out a gravitational field that knocks back enemies. :Grenade - Your basic grenade. Perfect as a supplement to other guns. :Speed Boots - Temporarily increases the user's top speed. :Armor Booster - Gives a 50% armor boost to your current armor class. Okay, that's it. Heh. :P =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from previous dudes. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Blah, Blah, Blah. You know the drill. ;) =========================================================================== * Where to get this * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirror mazes