DeathBall (Beta5) - Hotfix 1

DeathBall (Beta5) - Hotfix 1

Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score!

Filenames
deathball-beta5-hf1.pk3, DeathBall-Beta5-HF1.pk3
Size
9.83 MB
MD5
4fce88b7d4ee710356ab3299feacd6a4
SHA-1
5164f838c4c66718eb17bc2e70451abb961fa797
SHA-256
90a876fb1264c1e55ea4562a731935323912ead011e42a9a285ef4375ca5ab52
WAD Type
PK3
IWAD
Unknown
Engines
Zandronum
Lumps
8
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16

Read Me

===========================================================================
Advanced engine needed  : Skulltag 98b
Primary purpose         : Teamgame
===========================================================================
Title                   : DeathBall (Beta5) - Hotfix 1
Filename                : Deathball-Beta5-HF1.pk3
Release date            : 4/15/10
Author                  : Aerial and Ghastly_dragon
Email Address           : [email protected] and [email protected]
Other Files By Author   : Hard-Doom, 2-bit duel, 1995dm.
Misc. Author Info       : She's a bitch, I'm a nice guy. We make a good
                          team.

Description             : Based off of the Bombing Run game mode from
                          Unreal Tournament, players grab the ball and run
                          into the pit in the opposing team's base to
                          score!
                          

Additional Credits to   : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl,
                          Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver,
			  M3ntos, and Captain Toenail for maps.
                          Special thanks to Voltlock, and Hex_Vulture for sprees.
===========================================================================

*Suggested Flags*

DMFLAGS: 2642948
DMFLAGS2: 1536
COMPATFLAGS: 655360


*Changes from Beta4*

-Attempted to fix a serious bug. - Hotfix1
-Added VisibleToTeam arrows above score pits to make it more obvious which 
pit each team is supposed to score in.
-The light on the ball pickup and projectile now flashes.
-Added a new map!
-When the ball is dropped or thrown into a score pit (or outside the map in Map02),
it now resets in 5 seconds instead of 20.


* What is included *

New levels              : 16
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : A GAME MODE!
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Teamgame. DUH!
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Dunno.
Editor(s) used          : Doom Builder, XWE and various others.
Known Bugs              : I hope not.
May Not Run With...     : Anything other than Skulltag 98b.


* Copyright / Permissions *

Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a
base for modification or reuse. However, you may MAY NOT use the Decorate or
ACS. You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
===========================================================================
Advanced engine needed  : Skulltag 98b
Primary purpose         : Teamgame
===========================================================================
Title                   : DeathBall (Beta5) - Hotfix 1
Filename                : Deathball-Beta5-HF1.pk3
Release date            : 4/15/10
Author                  : Aerial and Ghastly_dragon
Email Address           : [email protected] and [email protected]
Other Files By Author   : Hard-Doom, 2-bit duel, 1995dm.
Misc. Author Info       : She's a bitch, I'm a nice guy. We make a good
                          team.

Description             : Based off of the Bombing Run game mode from
                          Unreal Tournament, players grab the ball and run
                          into the pit in the opposing team's base to
                          score!
                          

Additional Credits to   : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl,
                          Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver,
			  M3ntos, and Captain Toenail for maps.
                          Special thanks to Voltlock, and Hex_Vulture for sprees.
===========================================================================

*Suggested Flags*

DMFLAGS: 2642948
DMFLAGS2: 1536
COMPATFLAGS: 655360


*Changes from Beta4*

-Attempted to fix a serious bug. - Hotfix1
-Added VisibleToTeam arrows above score pits to make it more obvious which 
pit each team is supposed to score in.
-The light on the ball pickup and projectile now flashes.
-Added a new map!
-When the ball is dropped or thrown into a score pit (or outside the map in Map02),
it now resets in 5 seconds instead of 20.


* What is included *

New levels              : 16
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : A GAME MODE!
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Teamgame. DUH!
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Dunno.
Editor(s) used          : Doom Builder, XWE and various others.
Known Bugs              : I hope not.
May Not Run With...     : Anything other than Skulltag 98b.


* Copyright / Permissions *

Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a
base for modification or reuse. However, you may MAY NOT use the Decorate or
ACS. You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

Maps

MAP01

MAP01

Deathmatch Spawns
1
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
1
Co-op Spawns
3
MAP03

MAP03

Deathmatch Spawns
1
Co-op Spawns
3
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
1
Co-op Spawns
3
MAP06

MAP06

Deathmatch Spawns
5
Co-op Spawns
3
MAP07

MAP07

Deathmatch Spawns
1
Co-op Spawns
3
MAP08

MAP08

Deathmatch Spawns
1
Co-op Spawns
3
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
1
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
1
Co-op Spawns
5
MAP13

MAP13

Deathmatch Spawns
1
Co-op Spawns
3
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
1
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
1