DeathBall (Beta5) - Hotfix 1
Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score!
Filenames
deathball-beta5-hf1.pk3, DeathBall-Beta5-HF1.pk3
Size
9.83 MB
MD5
4fce88b7d4ee710356ab3299feacd6a4
SHA-1
5164f838c4c66718eb17bc2e70451abb961fa797
SHA-256
90a876fb1264c1e55ea4562a731935323912ead011e42a9a285ef4375ca5ab52
WAD Type
PK3
IWAD
Unknown
Engines
Zandronum
Lumps
8
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16
Read Me
=========================================================================== Advanced engine needed : Skulltag 98b Primary purpose : Teamgame =========================================================================== Title : DeathBall (Beta5) - Hotfix 1 Filename : Deathball-Beta5-HF1.pk3 Release date : 4/15/10 Author : Aerial and Ghastly_dragon Email Address : [email protected] and [email protected] Other Files By Author : Hard-Doom, 2-bit duel, 1995dm. Misc. Author Info : She's a bitch, I'm a nice guy. We make a good team. Description : Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score! Additional Credits to : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl, Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver, M3ntos, and Captain Toenail for maps. Special thanks to Voltlock, and Hex_Vulture for sprees. =========================================================================== *Suggested Flags* DMFLAGS: 2642948 DMFLAGS2: 1536 COMPATFLAGS: 655360 *Changes from Beta4* -Attempted to fix a serious bug. - Hotfix1 -Added VisibleToTeam arrows above score pits to make it more obvious which pit each team is supposed to score in. -The light on the ball pickup and projectile now flashes. -Added a new map! -When the ball is dropped or thrown into a score pit (or outside the map in Map02), it now resets in 5 seconds instead of 20. * What is included * New levels : 16 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : A GAME MODE! Other files required : None * Play Information * Game : Doom 2 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Teamgame. DUH! Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Dunno. Editor(s) used : Doom Builder, XWE and various others. Known Bugs : I hope not. May Not Run With... : Anything other than Skulltag 98b. * Copyright / Permissions * Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a base for modification or reuse. However, you may MAY NOT use the Decorate or ACS. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.
=========================================================================== Advanced engine needed : Skulltag 98b Primary purpose : Teamgame =========================================================================== Title : DeathBall (Beta5) - Hotfix 1 Filename : Deathball-Beta5-HF1.pk3 Release date : 4/15/10 Author : Aerial and Ghastly_dragon Email Address : [email protected] and [email protected] Other Files By Author : Hard-Doom, 2-bit duel, 1995dm. Misc. Author Info : She's a bitch, I'm a nice guy. We make a good team. Description : Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score! Additional Credits to : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl, Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver, M3ntos, and Captain Toenail for maps. Special thanks to Voltlock, and Hex_Vulture for sprees. =========================================================================== *Suggested Flags* DMFLAGS: 2642948 DMFLAGS2: 1536 COMPATFLAGS: 655360 *Changes from Beta4* -Attempted to fix a serious bug. - Hotfix1 -Added VisibleToTeam arrows above score pits to make it more obvious which pit each team is supposed to score in. -The light on the ball pickup and projectile now flashes. -Added a new map! -When the ball is dropped or thrown into a score pit (or outside the map in Map02), it now resets in 5 seconds instead of 20. * What is included * New levels : 16 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : A GAME MODE! Other files required : None * Play Information * Game : Doom 2 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Teamgame. DUH! Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Dunno. Editor(s) used : Doom Builder, XWE and various others. Known Bugs : I hope not. May Not Run With... : Anything other than Skulltag 98b. * Copyright / Permissions * Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a base for modification or reuse. However, you may MAY NOT use the Decorate or ACS. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.