Chill

Chill

CHILL contains four unique and original maps that aim to deliver classic 1-on-1 gameplay with emphasis on item and weapon control and brisk, intricate flow.

Filenames
chill.wad
Size
551.55 KB
MD5
fa2a9b9c0c3f5b6182f689e7e07987e9
SHA-1
514cc044d32e6b2d23537acc96364d57567357bd
SHA-256
6025ece4b236222a1f81abb2073362a959b6ffe5b625cd12084be389dd79d534
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II, Odamex, Zandronum, ZDaemon, ZDoom
Lumps
55
Maps
MAP01, MAP02, MAP04, MAP03

Read Me

===========================================================================
Advanced engine needed  : ZDoom (ZDaemon, Skulltag, or Odamex)
Primary purpose         : Deathmatch; specifically 1-on-1 
===========================================================================
Title                   : Chill
Filename                : CHILL.WAD
Release date            : 6/11/09 
Author                  : Nautilus
Email Address           : [email protected]
Other Maps By Author    : stlmsv3.wad (MAP02 and MAP06)
			  32in24.wad (MAP24 and MAP28)
			  32in24-3.wad (MAP15, MAP19, and MAP28)
			  32in24-4.wad (MAP22)
		          Plastic.wad
			  32in24-7.wad (MAP05, MAP24, and MAP28) 
			  UDMX.wad (various maps)

Description             : CHILL contains four unique and original maps that aim to
			  deliver classic 1-on-1 gameplay with emphasis on
			  item and weapon control and brisk, intricate flow.  

			  NOTE: ZDoom is required because CHILL uses the MAPINFO lump. The 
			  maps themselves use no ZDoom-specific features. Who gives 
			  a shit about making WADs Doom 2-compatible anymore? 

			  Also, it is recommended that auto-switch and item respawn be turned on.	

Additional Credits to   : CodeImp for making Doom Builder 2: the best goddamned 
			  level editor; Vicious Pariah and Sean the Baptist for
			  testing and giving feedback.
 
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01, 02, 03, 04
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 4-7 hours over the course of several weeks
Editor(s) used          : Doom Builder 2 and XWE 
Known Bugs              : None


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc.) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: the usual

Maps

Chill

Chill (MAP01)

Deathmatch Spawns
4
Co-op Spawns
1
Roundabout

Roundabout (MAP02)

Deathmatch Spawns
6
Co-op Spawns
1
k-roy

k-roy (MAP04)

Deathmatch Spawns
4
Co-op Spawns
1
Split 500

Split 500 (MAP03)

Deathmatch Spawns
8
Co-op Spawns
1

Graphics