The Last Strike Deathmatch 2003 Edition (fixed and now with wangotag)

The Last Strike Deathmatch 2003 Edition (fixed and now with wangotag)

The 2003 edition of the Tlsdm series with fixes and wangotag maps

Filenames
tlsd2003.wad
Size
7.31 MB
MD5
468686918f1d590c2412bdfa1390bc6f
SHA-1
514b58e501d870bd3c7b7a3be8b91d405b570eb2
SHA-256
5235d57aaa76cb927a74a30d15dcf81b4f0e603fdf3ecaf44bc379c21b79be62
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
592
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18

Read Me

===========================================================================
Advanced engine needed  : Zdoom, Zdaemon, or Skulltag
Primary purpose         : Deathmatch
===========================================================================
Title                   : The Last Strike Deathmatch 2003 Edition (fixed and now with wangotag)
Filename                : TLSD2003.WAD
Release date            : Nov. 2nd, 2003
Author                  : Gothy, Jackass, and Chrono
Email Address           : [email protected] (chrono),
			  [email protected] (gothy),
			  [email protected] (jackass)
Other Files By Authors  : Blizzard.wad, Tlsdm.wad, Tlsdm2.wad & Zd_patch.wad,
			  Redalert.wad, Chronoring.wad, Chronotown,wad,
			  Powerplant.wad, Iceage.wad, Drav35.wad, Drav35dm.wad,
			  Drav35d2.wad, Drav35d3.wad, Lamedoom.wad, Markdeath.wad,
			  Churchofsatan.wad, Erdeherz.wad, SewageDM.wad,
			  Nintendo.wad, and a shitload of other files
			  we can't keep track of...
Misc. Author Info       : We all hate dwango5 map01, and usually make patches for
			  our skin folders to make it look better on our computers
Description             : The 2003 edition of the Tlsdm series with fixes and wangotag maps
Additional Credits to   : Lyfe, Clan[UD], GSN, Raider and associates,
			  Deathzor, and our beta testers
===========================================================================
* Important information *

"If any of you have tried a tlsdm wad, then you know how much work we put into them.
They are detailed, fun, and enjoyable and all play very well. Please do not give this
wad just some review without even looking deeply into it. The levels in Tlsdm2k3 
are highly detailed, and worth playing. I can only hope for the best..."
-Chrono 

"Ralphis looks like a fat little ten-year old dork in his UD pic! LOL! Okay, I'm done."
-Gothy

"Why was udm2 worse that udm1? Someone got lazy..."
-Jackass

TEXTURES:
-The textures are from various games and doom mods. Most of them are actually doom flats
or Quake textures. Thanks to the Skulltag and Unidoom teams for the others.

SOUNDS:
-The sounds were collected from a few games and movies, and some from a couple of dwangos

SPRITES:
-The bfg ball was made by Gothy. The plasma ball was from Doom64, along with the railgun.
The player sprite was from Toke's zskins file. The status bar is from wangotag.wad, the
face is from brit11.wad, the numbers are from operation: arctic wolf, and the menu sprites
were made by chrono. The new weapons had to be dropped due to filesize and lag on zdaemon
(crappy support at times, good thing we have skulltag).

MUSIC:
-The music was found online on various midi web pages. I wouldn't be suprised if you
have heard the midis before.

* Fixes from tlsdm2k3 *

-Added author objects in maps (displays who made map)
-Fixed texture and sector errors in map02 (and placed song that was supposed to be in it)
-Fixed sectors and changed sky in map07
-Fixed rocket sector that is SUPPOSED to be blue in map09
-Removed all soul spheres but one in center in map10 (too damn hard with all of em)
-fixed texture error in map11, but decided to leave the famous "walking on air" bug for fun =)
-Added low gravity effect to map16 (way it was meant to be)
-Added wangotag maps for maps 17-18
-Fixed sndinfo lump (what the hell was the "flush" thing?)
-Changed title pic, intermission pic, credit pic, and menu pic
-Added skulltag credit pic, winner pic, loser pic, and music lumps for loser and winner pics
-Improved sky images, now can be tiled
-Other fixes we may have forgotten to mention (sorry if we did LOL)

* What is included *

New levels              : 18 levels, map01-18
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes (and the railgun is the plasma gun from Doom64)
Dehacked/BEX Patch      : Yes
Demos                   : No (go out of sync)
Other                   : Uhhhh....
Other files required    : Doom2.wad and Zdoom based engine


* Play Information *

Game                    : DOOM2
Map #                   : Map01 - Map18
Single Player           : No
Cooperative 2-4 Player  : No (some levels do not have more than 1 player start)
Deathmatch 2-4 Player   : Yes (the whole point)
Other game styles       : None?
Difficulty Settings     : Not implemented

Map map01 "powerhouse"
-A military powerstation in alaska, get the bfg!

Map map02 "sewage deathmatch"
-A sewage dump, find the secret room if you can...

Map map03 "rocket mine"
-A mine that has been emptied out and turned into a creek.

Map map04 "frag facility"
-A military compound built into the side of a mountain.

Map map05 "lavaplant"
-A lava treatment center. Can you take the heat?!

Map map06 "boxing ring"
-A boxing ring, so you can bust out some Rocky skillz!

Map map07 "roman ruins"
-A roman aquaduct reservoir, made of marble and stone.

Map map08 "french town"
-A WWII French city which has been occupied by Germans.

Map map09 "tropical deathmatch"
-A niagra falls map, doom style. Just remember to breathe...

Map map10 "dome of destruction"
-A football dome turned into an deathmatch level. Nuff said!

Map map11 "airliner"
-A flight that never was. Don't get too close to the engines...

Map map12 "super-brick map"
-A restored historical Latin structure.

Map map13 "warehouse"
-A warehouse abandoned during the gulf war.

Map map14 "tech facility"
-A mountainside compound flooded by water.

Map map15 "don't fall!"
-A spacecraft in orbit. Do exactly as the name says...don't fall...

Map map16 "moonscape"
-A moon crater that was sculpted by life-forms from another world...

Map map17 "wangotag map01"
-A classic wangotag map. Author unknown...

Map map18 "wangotag map02"
-Yet another classic, no author yet...


* Construction *

Base                    : Tlsdm2.WAD was the base, ditched bad maps,
			  old maps were revised and fixed up,
			  then new maps added including new graphics,
			  sounds, and music.
Build Time              : 10 brutal months (original time on tlsdm2k3, and tlsd2003)
Editor(s) used          : DEEPSEA, Wadauthor, Wintex
Known Bugs              : If there are any we didn't catch, we're sorry...
May Not Run With...     : A crappy p166, 32mb ram, 2mb video card that can't even load porn

* Copyright / Permissions *

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://chronosdoomsource.cjb.net

===========================================================================
Advanced engine needed  : Zdoom, Zdaemon, or Skulltag
Primary purpose         : Deathmatch
===========================================================================
Title                   : The Last Strike Deathmatch 2003 Edition (fixed and now with wangotag)
Filename                : TLSD2003.WAD
Release date            : Nov. 2nd, 2003
Author                  : Gothy, Jackass, and Chrono
Email Address           : [email protected] (chrono),
			  [email protected] (gothy),
			  [email protected] (jackass)
Other Files By Authors  : Blizzard.wad, Tlsdm.wad, Tlsdm2.wad & Zd_patch.wad,
			  Redalert.wad, Chronoring.wad, Chronotown,wad,
			  Powerplant.wad, Iceage.wad, Drav35.wad, Drav35dm.wad,
			  Drav35d2.wad, Drav35d3.wad, Lamedoom.wad, Markdeath.wad,
			  Churchofsatan.wad, Erdeherz.wad, SewageDM.wad,
			  Nintendo.wad, and a shitload of other files
			  we can't keep track of...
Misc. Author Info       : We all hate dwango5 map01, and usually make patches for
			  our skin folders to make it look better on our computers
Description             : The 2003 edition of the Tlsdm series with fixes and wangotag maps
Additional Credits to   : Lyfe, Clan[UD], GSN, Raider and associates,
			  Deathzor, and our beta testers
===========================================================================
* Important information *

"If any of you have tried a tlsdm wad, then you know how much work we put into them.
They are detailed, fun, and enjoyable and all play very well. Please do not give this
wad just some review without even looking deeply into it. The levels in Tlsdm2k3 
are highly detailed, and worth playing. I can only hope for the best..."
-Chrono 

"Ralphis looks like a fat little ten-year old dork in his UD pic! LOL! Okay, I'm done."
-Gothy

"Why was udm2 worse that udm1? Someone got lazy..."
-Jackass

TEXTURES:
-The textures are from various games and doom mods. Most of them are actually doom flats
or Quake textures. Thanks to the Skulltag and Unidoom teams for the others.

SOUNDS:
-The sounds were collected from a few games and movies, and some from a couple of dwangos

SPRITES:
-The bfg ball was made by Gothy. The plasma ball was from Doom64, along with the railgun.
The player sprite was from Toke's zskins file. The status bar is from wangotag.wad, the
face is from brit11.wad, the numbers are from operation: arctic wolf, and the menu sprites
were made by chrono. The new weapons had to be dropped due to filesize and lag on zdaemon
(crappy support at times, good thing we have skulltag).

MUSIC:
-The music was found online on various midi web pages. I wouldn't be suprised if you
have heard the midis before.

* Fixes from tlsdm2k3 *

-Added author objects in maps (displays who made map)
-Fixed texture and sector errors in map02 (and placed song that was supposed to be in it)
-Fixed sectors and changed sky in map07
-Fixed rocket sector that is SUPPOSED to be blue in map09
-Removed all soul spheres but one in center in map10 (too damn hard with all of em)
-fixed texture error in map11, but decided to leave the famous "walking on air" bug for fun =)
-Added low gravity effect to map16 (way it was meant to be)
-Added wangotag maps for maps 17-18
-Fixed sndinfo lump (what the hell was the "flush" thing?)
-Changed title pic, intermission pic, credit pic, and menu pic
-Added skulltag credit pic, winner pic, loser pic, and music lumps for loser and winner pics
-Improved sky images, now can be tiled
-Other fixes we may have forgotten to mention (sorry if we did LOL)

* What is included *

New levels              : 18 levels, map01-18
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes (and the railgun is the plasma gun from Doom64)
Dehacked/BEX Patch      : Yes
Demos                   : No (go out of sync)
Other                   : Uhhhh....
Other files required    : Doom2.wad and Zdoom based engine


* Play Information *

Game                    : DOOM2
Map #                   : Map01 - Map18
Single Player           : No
Cooperative 2-4 Player  : No (some levels do not have more than 1 player start)
Deathmatch 2-4 Player   : Yes (the whole point)
Other game styles       : None?
Difficulty Settings     : Not implemented

Map map01 "powerhouse"
-A military powerstation in alaska, get the bfg!

Map map02 "sewage deathmatch"
-A sewage dump, find the secret room if you can...

Map map03 "rocket mine"
-A mine that has been emptied out and turned into a creek.

Map map04 "frag facility"
-A military compound built into the side of a mountain.

Map map05 "lavaplant"
-A lava treatment center. Can you take the heat?!

Map map06 "boxing ring"
-A boxing ring, so you can bust out some Rocky skillz!

Map map07 "roman ruins"
-A roman aquaduct reservoir, made of marble and stone.

Map map08 "french town"
-A WWII French city which has been occupied by Germans.

Map map09 "tropical deathmatch"
-A niagra falls map, doom style. Just remember to breathe...

Map map10 "dome of destruction"
-A football dome turned into an deathmatch level. Nuff said!

Map map11 "airliner"
-A flight that never was. Don't get too close to the engines...

Map map12 "super-brick map"
-A restored historical Latin structure.

Map map13 "warehouse"
-A warehouse abandoned during the gulf war.

Map map14 "tech facility"
-A mountainside compound flooded by water.

Map map15 "don't fall!"
-A spacecraft in orbit. Do exactly as the name says...don't fall...

Map map16 "moonscape"
-A moon crater that was sculpted by life-forms from another world...

Map map17 "wangotag map01"
-A classic wangotag map. Author unknown...

Map map18 "wangotag map02"
-Yet another classic, no author yet...


* Construction *

Base                    : Tlsdm2.WAD was the base, ditched bad maps,
			  old maps were revised and fixed up,
			  then new maps added including new graphics,
			  sounds, and music.
Build Time              : 10 brutal months (original time on tlsdm2k3, and tlsd2003)
Editor(s) used          : DEEPSEA, Wadauthor, Wintex
Known Bugs              : If there are any we didn't catch, we're sorry...
May Not Run With...     : A crappy p166, 32mb ram, 2mb video card that can't even load porn

* Copyright / Permissions *

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://chronosdoomsource.cjb.net

Maps

MAP01

MAP01

Deathmatch Spawns
7
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
8
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
8
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
8
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
8
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
8
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
5
MAP08

MAP08

Deathmatch Spawns
8
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
8
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
8
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
11
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
16
Co-op Spawns
5
MAP13

MAP13

Deathmatch Spawns
6
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
9
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
10
Co-op Spawns
1
MAP16

MAP16

Deathmatch Spawns
10
Co-op Spawns
16
MAP17

MAP17

Deathmatch Spawns
4
Co-op Spawns
10
MAP18

MAP18

Deathmatch Spawns
4
Co-op Spawns
12