Riot Control
A set of 4 maps using Quake textures. The maps are small to medium in size, and gameplay gradually gets harder as you progress. The maps are pretty detailed ...
Filenames
rtctrl.wad
Size
3.67 MB
MD5
4d3495a174b229c4c027197b85b1c61b
SHA-1
512dc059a2420539ecc86d43f451f432347555a7
SHA-256
7286e2a205c36696ebcd725170c0ffd1bde5f218607f99ca0ca3e48a49b85b3b
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
148
Maps
MAP03, MAP01, MAP02, MAP04
Download
Read Me
=========================================================================== Archive Maintainer : No Update to : No Advanced engine needed : Boom Compatible Port Primary purpose : Single + Cooperative + Deathmatch =========================================================================== Title : Riot Control Filename : rtctrl.wad Release date : 25/10/11 Author : Dutch Devil Email Address : [email protected] Other Files By Author : Yes. Misc. Author Info : 33 year old Doom player and mapper from the Netherlands. Description : A set of 4 maps using Quake textures. The maps are small to medium in size, and gameplay gradually gets harder as you progress. The maps are pretty detailed and have a good amount of interesting architecture. My goal was to make small-ish maps with gameplay that wasn't going to get brutally hard. At first I wasn't expecting to do more than one or two maps with these textures, but I had enough ideas and motivation to sqeeze out a few more maps. And it turned out to be a nice enough set of maps. I'm not planning to make more maps with these textures, but I might do a sequel with Quake 2 textures in the future. Additional Credits to : CodeImp (Doom Builder 1 and 2) Id Software (Doom) Csabo (XWE) Nick Baker (lava fall textures I took from his Recoloured Doom resource wad) Mechadon (Sky texture, not sure if he made it though) =========================================================================== * What is included * New levels : 4 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 Map # : Map01-04 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Too fraggin long, the project was on hold for a long time. Editor(s) used : Doom Builder 1 and 2, XWE, Winpaint. Known Bugs : None, all squashed. May Not Run With : Ports that are not Boom compatible. Tested With : Zdoom, PrBoom+ * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.
=========================================================================== Archive Maintainer : No Update to : No Advanced engine needed : Boom Compatible Port Primary purpose : Single + Cooperative + Deathmatch =========================================================================== Title : Riot Control Filename : rtctrl.wad Release date : 25/10/11 Author : Dutch Devil Email Address : [email protected] Other Files By Author : Yes. Misc. Author Info : 33 year old Doom player and mapper from the Netherlands. Description : A set of 4 maps using Quake textures. The maps are small to medium in size, and gameplay gradually gets harder as you progress. The maps are pretty detailed and have a good amount of interesting architecture. My goal was to make small-ish maps with gameplay that wasn't going to get brutally hard. At first I wasn't expecting to do more than one or two maps with these textures, but I had enough ideas and motivation to sqeeze out a few more maps. And it turned out to be a nice enough set of maps. I'm not planning to make more maps with these textures, but I might do a sequel with Quake 2 textures in the future. Additional Credits to : CodeImp (Doom Builder 1 and 2) Id Software (Doom) Csabo (XWE) Nick Baker (lava fall textures I took from his Recoloured Doom resource wad) Mechadon (Sky texture, not sure if he made it though) =========================================================================== * What is included * New levels : 4 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 Map # : Map01-04 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Too fraggin long, the project was on hold for a long time. Editor(s) used : Doom Builder 1 and 2, XWE, Winpaint. Known Bugs : None, all squashed. May Not Run With : Ports that are not Boom compatible. Tested With : Zdoom, PrBoom+ * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.