tnsc-dd.wad

tnsc-dd.wad

tnsc-dd.wad is a PWAD featuring 11 maps (MAP02, MAP01, MAP03, MAP05, MAP04, and more)

Filenames
tnsc-dd.wad
Size
11.72 MB
MD5
4e24673f49b623da280adace1a336413
SHA-1
503ac2aed777c403751b0dc5e626f4bfa37b40fb
SHA-256
e12a08a829df9180cd765e00c3fc710b4a986084259b3e8baf74b8e289804430
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
278
Maps
MAP02, MAP01, MAP03, MAP05, MAP04, MAP07, MAP06, MAP08, MAP09, MAP10, MAP11

Read Me

TNS Compilation: Deadly Night of Destiny

MAPLIST

01 - Dark Resolution 2008: Operation Zero (https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dr2008v2)
02 - Satan's Angel (https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/satangel)
03 - Crimson Horizon (https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/crimsonh)
04 - Abyssion (https://www.doomworld.com/idgames/levels/doom2/a-c/abyssion)
05 - Grime (https://www.doomworld.com/idgames/levels/doom2/g-i/grime)
06 - Beesong (http://www.mediafire.com/file/1sp3c6m5yy6gun4/Beesong.zip)
07 - Elysion (https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/elysion)
08 - Dark Resolution 2008: The Soulscarred Universe
09 - Dark Resolution 2008: Lich
10 - Disturbia (https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/distrbia)
11 - No Chance (https://www.doomworld.com/idgames/levels/doom2/m-o/nochance)

all maps by Death-Destiny
compiled by Memfis ([email protected])

Super chaingun from Disturbia now replaces the chainsaw. This was done to make it possible to have both chainguns at the same time. Therefore the chainsaw was removed from one or two maps that had it.

Hives and bees from Beesong were changed to pain elementals and lost souls. I don't have enough knowledge to port them from ZDoom to ZDaemon, so sorry for that.

The sky in Beesong is now red, like in Grime. Come on, the default Doom 2 one is ugly!

Small changes were done to some maps to improve coop compatibility. For example, in Grime everyone can get both RL and PG now. Also, some multiplayer-only ammo was added to some start rooms (otherwise people would sometimes have to wait for one guy to kill everything).

I hope this compilation doesn't offend the author. I just wanted people to have a way to play all maps together in multiplayer.

Maps

No image available

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
No image available

MAP01

Deathmatch Spawns
4
Co-op Spawns
8
No image available

MAP03

Deathmatch Spawns
0
Co-op Spawns
5
No image available

MAP05

Deathmatch Spawns
0
Co-op Spawns
8
No image available

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
No image available

MAP07

Deathmatch Spawns
0
Co-op Spawns
22
No image available

MAP06

Deathmatch Spawns
0
Co-op Spawns
12
No image available

MAP08

Deathmatch Spawns
4
Co-op Spawns
4
No image available

MAP09

Deathmatch Spawns
4
Co-op Spawns
4
No image available

MAP10

Deathmatch Spawns
0
Co-op Spawns
29
No image available

MAP11

Deathmatch Spawns
0
Co-op Spawns
21

Graphics