Butthole Deathmatch

Butthole Deathmatch

(THIS MOD INCLUDES 3D FLOORS AND OTHER OPENGL RELATED FEATURES. PLEASE, SET YOUR RENDERER TO OPENGL BEFORE PLAYING) The whole purpose of this DM mod, apart f...

Filenames
butthldm.pk3
Size
20.46 MB
MD5
6d969f49c2eff5a29c6fdd7c9b6ffc8e
SHA-1
501234c917d80ac07349c7dd358d9efa3084626c
SHA-256
c9f9850d37450045e747810995c43a951dcd37ac74c0240aca651e3b14911051
WAD Type
PK3
IWAD
Unknown
Engines
Zandronum
Lumps
7
Maps
MAP01, MAP05, MAP02, MAP04, MAP03

Read Me

===========================================================================
Advanced engine needed  : Zandronum, Skulltag (though it's recommended for
                          Zandronum)
Primary purpose         : Deathmatch
===========================================================================
Title                   : Butthole Deathmatch
Filename                : butthldm.pk3
Author                  : JMAA
Email Address           : [email protected]

Description             : (THIS MOD INCLUDES 3D FLOORS AND OTHER OPENGL
                          RELATED FEATURES. PLEASE, SET YOUR RENDERER TO
                          OPENGL BEFORE PLAYING)
                          
                          The whole purpose of this DM mod, apart from
                          bringing some sort of LGBT theme to the map
                          design, is to introduce myself as a gay doomer
                          with a Doom-related contribution, due to the most
                          of homophobic quirks around the Doom Community.
                          I, myself, am an homosexual person, and find the
                          lack of LGBT presence on the Doom world pretty
                          much disturbing.
                          The mod includes 5 deathmatch maps anyway, which
                          base off on being outside of the typical brown
                          color scheme with a detail color base of pink.
                          New weapons are included, and the gameplay bases
                          off on these along with a new concept present on
                          several of the five maps: camper zones. These
                          hold sniper rifles to camp from and at the same
                          time, the snipers are compromised to being some
                          sort of easy target design wise, so the gameplay
                          remains a bit balanced.
                          Now, enjoy, and don't forget Zandronum is
                          recommended for this, due to just one map that
                          uses 3d floors. (Though it has bridges still on
                          Skulltag for compatibility's sake)

Additional Credits to   : DC/WB Games/Rocksteady for additional textures,
                          Realm667 for much of the resources avaiable,
                          including for textures Ceeb and DrDoctor. Also
                          some sounds are from freesound.org.
===========================================================================
* What is included *

New levels              : 5
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : 16:9 title and intermission graphics.
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A couple of weeks or so
Editor(s) used          : Doom Builder 2, SLADE, Audacity, 3DS Max, QTip
                          MD2 editor, umodel
Known Bugs              : If you play MAP03 on Skulltag on competitive
                          modes, there are bridges made of bridge actors,
                          but these in Zandronum mix with the actual 3d
                          floors. Just something to consider.
May Not Run With...     : Non-GZDoom engines (nor Skulltag, Zandronum or at
                          least GZDoom)


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
===========================================================================
Advanced engine needed  : Zandronum, Skulltag (though it's recommended for
                          Zandronum)
Primary purpose         : Deathmatch
===========================================================================
Title                   : Butthole Deathmatch
Filename                : butthldm.pk3
Author                  : JMAA
Email Address           : [email protected]

Description             : (THIS MOD INCLUDES 3D FLOORS AND OTHER OPENGL
                          RELATED FEATURES. PLEASE, SET YOUR RENDERER TO
                          OPENGL BEFORE PLAYING)
                          
                          The whole purpose of this DM mod, apart from
                          bringing some sort of LGBT theme to the map
                          design, is to introduce myself as a gay doomer
                          with a Doom-related contribution, due to the most
                          of homophobic quirks around the Doom Community.
                          I, myself, am an homosexual person, and find the
                          lack of LGBT presence on the Doom world pretty
                          much disturbing.
                          The mod includes 5 deathmatch maps anyway, which
                          base off on being outside of the typical brown
                          color scheme with a detail color base of pink.
                          New weapons are included, and the gameplay bases
                          off on these along with a new concept present on
                          several of the five maps: camper zones. These
                          hold sniper rifles to camp from and at the same
                          time, the snipers are compromised to being some
                          sort of easy target design wise, so the gameplay
                          remains a bit balanced.
                          Now, enjoy, and don't forget Zandronum is
                          recommended for this, due to just one map that
                          uses 3d floors. (Though it has bridges still on
                          Skulltag for compatibility's sake)

Additional Credits to   : DC/WB Games/Rocksteady for additional textures,
                          Realm667 for much of the resources avaiable,
                          including for textures Ceeb and DrDoctor. Also
                          some sounds are from freesound.org.
===========================================================================
* What is included *

New levels              : 5
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : 16:9 title and intermission graphics.
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A couple of weeks or so
Editor(s) used          : Doom Builder 2, SLADE, Audacity, 3DS Max, QTip
                          MD2 editor, umodel
Known Bugs              : If you play MAP03 on Skulltag on competitive
                          modes, there are bridges made of bridge actors,
                          but these in Zandronum mix with the actual 3d
                          floors. Just something to consider.
May Not Run With...     : Non-GZDoom engines (nor Skulltag, Zandronum or at
                          least GZDoom)


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
11
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
16
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
16
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
36
Co-op Spawns
1