Courtyard of Death

Courtyard of Death

This file was converted from Slapme3 for Doom ][, Which was converted from Andrew Hulme's Slapme2... It's designed for deathmatch set around a castle courtya...

Filenames
CORTDETH.WAD
Size
56.50 KB
MD5
369baf774bbe01013cecf99bb77fbd07
SHA-1
4ef9c6ad18da2cbd9498a706a10352db460232ad
SHA-256
4b4e1c9b2180f9ec961329529f13e4e4ce91eea63ce693a50b18b61ad9788663
WAD Type
PWAD
IWAD
Heretic
Engines
Heretic
Lumps
11
Maps
E1M1

Read Me

�===============================================================
Date                   : 02/11/95
Title                  : Courtyard of Death
Filename               : cortdeth.WAD
Author                 : Wayne Lumpkin
Email Address          : [email protected]  
                         (note: I will be unable to respond to mail between
                         Jun 95 thru Jul 96 as I will be in Korea)
Misc. Author Info      : Ci Djervana (Shadowspawn) strikes again, and again...
Description            : This file was converted from Slapme3 for Doom ][,
                         Which was converted from Andrew Hulme's Slapme2...
                         It's designed for deathmatch set around a castle 
                         courtyard, and has some beasties added for those of 
                         you who want them around.  It also has a few good 
                         snipe spots and two duck blinds.

Additional Credits to  : Andrew J. Hulme for creating Slapme2 (Slapme3's
                         predecessor, which I built). Gordon Blake (That's 
                         ROOOOOD...) for his ideas and playtesting help. To 
                         Matthew Ayres for writing WADED. Ben Morris for 
                         writing DCK 2.0, it filled in for some of the stuff
                         Waded couldn't do.  And last but not least, Id for 
                         starting this whole mess, and Raven for continuing
                         it...
================================================================
* Play Information *


Episode and Level #    : E1M1
Single Player          : Yes (Too many goodies too early though)
Cooperative 2-4 Player : Yes (Not too fun though, too easy)
Deathmatch 2-4 Player  : Yes
Difficulty Settings    : Mild, but there (4&5 single are kind of tough)
New Sounds             : No
New Graphics           : No
New Music              : No
Demos Replaced         : None


* Construction *

Base                   : Modified SLAPME3.wad
Time taken             : 10+ hours (20+ on the level's father)
Editor(s) used         : WADED 1.81b, DCK 2.0, HEEP v??
Known Bugs             : None (yet)


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

BBS Numbers:  Software Creations.
              (508) 368-4137

              America OnLine (I hope)
================================================================

Other: Since I lost ALL objects (except for teleports) in the conversion 
I made a few design changes on the level.  The exit to the NW duckblind is 
a lot easier to run over (important if you have a slower computer).  The 
lighting is a little cleaned up in some places.  However I like dark
cubbyholes, so you'll still see them. Now if ID would add a dank odor }:->
All weapons and ammo are in the courtyard.  All health and armor are in the 
castle, with the exception of some on a platform in the courtyard which is 
accessed from the castle (hence no Wings of Wrath).  And all items are on 
platforms accessed from the courtyard.  Hey, everybody has done something 
original but me, till now...  The reason I organized things this way is so 
you have to keep moving from area to area to keep loaded up.  I also added 
two markers for the door to the lava room (where you get access to the NW 
Duckblind), I always thought this room was too easy to get into.

If you pass this to a buddy for a Deathmatch slugfest you may not 
want to let them know (at first) that the Invulnerability Ring on the 
central pillar is unreachable.  Let them bash their brains in a vain 
attempt to get to it... (GRIN)  Just make sure you give them the complete 
cortdeth.zip file after you're done with them.

We are all creatures of the shadows in our hearts, I'm j�st proud of it.

Shadowspawn

Maps

E1M1

E1M1

Deathmatch Spawns
6
Co-op Spawns
4