Courtyard of Death
This file was converted from Slapme3 for Doom ][, Which was converted from Andrew Hulme's Slapme2... It's designed for deathmatch set around a castle courtya...
Filenames
CORTDETH.WAD
Size
56.50 KB
MD5
369baf774bbe01013cecf99bb77fbd07
SHA-1
4ef9c6ad18da2cbd9498a706a10352db460232ad
SHA-256
4b4e1c9b2180f9ec961329529f13e4e4ce91eea63ce693a50b18b61ad9788663
WAD Type
PWAD
IWAD
Heretic
Engines
Heretic
Lumps
11
Maps
E1M1
Download
Read Me
=============================================================== Date : 02/11/95 Title : Courtyard of Death Filename : cortdeth.WAD Author : Wayne Lumpkin Email Address : [email protected] (note: I will be unable to respond to mail between Jun 95 thru Jul 96 as I will be in Korea) Misc. Author Info : Ci Djervana (Shadowspawn) strikes again, and again... Description : This file was converted from Slapme3 for Doom ][, Which was converted from Andrew Hulme's Slapme2... It's designed for deathmatch set around a castle courtyard, and has some beasties added for those of you who want them around. It also has a few good snipe spots and two duck blinds. Additional Credits to : Andrew J. Hulme for creating Slapme2 (Slapme3's predecessor, which I built). Gordon Blake (That's ROOOOOD...) for his ideas and playtesting help. To Matthew Ayres for writing WADED. Ben Morris for writing DCK 2.0, it filled in for some of the stuff Waded couldn't do. And last but not least, Id for starting this whole mess, and Raven for continuing it... ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes (Too many goodies too early though) Cooperative 2-4 Player : Yes (Not too fun though, too easy) Deathmatch 2-4 Player : Yes Difficulty Settings : Mild, but there (4&5 single are kind of tough) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Modified SLAPME3.wad Time taken : 10+ hours (20+ on the level's father) Editor(s) used : WADED 1.81b, DCK 2.0, HEEP v?? Known Bugs : None (yet) * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS Numbers: Software Creations. (508) 368-4137 America OnLine (I hope) ================================================================ Other: Since I lost ALL objects (except for teleports) in the conversion I made a few design changes on the level. The exit to the NW duckblind is a lot easier to run over (important if you have a slower computer). The lighting is a little cleaned up in some places. However I like dark cubbyholes, so you'll still see them. Now if ID would add a dank odor }:-> All weapons and ammo are in the courtyard. All health and armor are in the castle, with the exception of some on a platform in the courtyard which is accessed from the castle (hence no Wings of Wrath). And all items are on platforms accessed from the courtyard. Hey, everybody has done something original but me, till now... The reason I organized things this way is so you have to keep moving from area to area to keep loaded up. I also added two markers for the door to the lava room (where you get access to the NW Duckblind), I always thought this room was too easy to get into. If you pass this to a buddy for a Deathmatch slugfest you may not want to let them know (at first) that the Invulnerability Ring on the central pillar is unreachable. Let them bash their brains in a vain attempt to get to it... (GRIN) Just make sure you give them the complete cortdeth.zip file after you're done with them. We are all creatures of the shadows in our hearts, I'm jst proud of it. Shadowspawn