The Ultimate Torment & Torture

The Ultimate Torment & Torture

The Ultimate Torment & Torture is a compilation of all classic episodes totally remastered and revamped for more gameplay fun and visual candy as well as the...

Filenames
tutnt-v107.pk3
Size
67.92 MB
MD5
117cd521aface566f64051e958935fcb
SHA-1
4d1c7c29116f8ec5fbeac9f8b2ee18505773ad79
SHA-256
57bda3cab21f53bc97eabb2c3ac52a94aa8fa7ac113a28e7b676fa14537ce302
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom, ZDoom
Lumps
16
Maps
ENDMAP01, INTERMAP, TITLEMAP, TNT01, TNT02, TNT03A1, TNT03A2, TNT03B, TNT04A, TNT04B, TNT04C, TNT04CN, TNTLE, endmap01_gl, intermap_gl, titlemap_gl, tnt01_gl, tnt02_gl, tnt03a1_gl, tnt03a2_gl, tnt03b_gl, tnt04a_gl, tnt04b_gl, tnt04c_gl, tnt04cn_gl, tntle_gl

Read Me

THIS IS AN UPDATE TO "tutnt-v106.zip", PLEASE REPLACE THE OLD FILE WITH THIS NEW ONE!
===========================================================================
Title                   : The Ultimate Torment & Torture
Version			: v1.07
Filename                : tutnt.pk3
Date Finished           : September, 11th 2007
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://www.realm667.com/
			  http://www.tormentor667.de/
Previous Work		: Original Torment & Torture Series
			  X-Mas Deathmatch
			  Map01 Remixes Compilation
			  The City of the Damned
			  Sapphire - Orbital Research
			  Knee-Deep in ZDoom (KDiZD)
			  Ultimate Torment & Torture : Invasion
			  Community Chest 3 Contribution (1x)
			  ZPack Contributions (3x)
			  Sabbat Martyr II Contributions (2x)

Look also for		: The soon to be released...
				Netherworld : A Cursed Legacy
				X-Mas Deathmatch 2
				Perforated Entrails : Renaissance
				Stronghold (working title)

Email Address           : [email protected]

Description             : The Ultimate Torment & Torture is a compilation of all 
			  classic episodes totally remastered and revamped for 
			  more gameplay fun and visual candy as well as the all 
 			  new Episode 4 "Havoc" plus many new goodies and extra 
			  stuff. Fight yourself through each episode seperately 
			  or battle your way from the beginning through the whole 
			  game until you reach "The Source" for the final Showdown!

Technical Info		: Some of the maps, especially those with weather effects and
			  the later ones in Episode 4 are huge (kinda KDiZD), filled
			  with objects, sectors and lines. If you encounter framerate
			  drops, you can deactivate the weather effects with "W" (or
			  just define your own key in the menue). If this doesn't help,
			  your machine is too old or too slow to handle UTNT and you
			  can't do anything about it. Play the classics or buy a new
			  computer / new components :P
			  Beyond, "Fury of Fire" is independent from all the other
                          episodes and isn't included in the full play from the
			  beginning of Episode 1 to the end of Episode 4. Play it
			  seperate.	
			
Info on v1.05		: The latest version of UTNT is fully operationable in
			  Skulltag and is technically enhanced to ensure that you
			  won't encounter lags or slowdowns due too many packets
			  being sent and particles floating around. I changed all the
			  visual special effects to be clientside only and without
			  any interaction that could drop the network speed or
			  framerate. Special thanks to Torr Samaho for making this
			  flags reality and to Ghastly Dragon for fixing and improving
			  the whole decorate code for monsters and special effects, you're
			  awesome and those kind of nice guys that keep the community
			  alive and flowing :)

GZDoom Settings		: Shaders MUST be DEactivated
			   otherwise you will get visual glitches because shaders and
			   dynamic lights don't do good together.
			  Lightning Mode MUST be "Standard" style
			   to make sure that contrast and sector lights look exactly
			   the way they were intended to!

Resolution Info		: Make sure to play this in 4:3 resolutions instead of 16:9
			  to avoid graphical errors. Most of the gfx's in UTNT are
			  optimized for such aspect ratios.
				
Credits & Special Thx   : Type "changemap endmap01" in the console for a full list of
			  contributers. Thx to all of them and sorry to those who
			  I accidentally forgot. There were so many people who helped
			  me with and contributed to this that I might have missed one
			  or another.
===========================================================================

* Play Information *

Maps                    : 08
Source Port		: GZDoom 
Single Player           : Yes
Cooperative 2-8 Player  : Yes (up to 8 players)
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes (finally)
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Episode 4 from scratch, 
			  Episode 1-3,LE based on their originals.
Build Time              : v1.0 from September, 22th 2004 till September, 10th 2007 
			  (with several long and short breaks)
			  v1.01 released on September, 11th
                          v1.02 released on September, 16th
			  v1.02.1 released on September, 26th
			  v1.02.2 "GZDoom Hotfix" released on November, 23rd 2007
                          v1.02.3 another hotfix plus minor text bugfixes, May 2008
			  v1.03 released October,2nd 2008, heavily improved client/server
				performance (clientside actors & scripts), thx to Cutmanmike
			  v1.03.1 final hotfix - hopefully "/me Idiot Edition"
			  v1.05 fully operational now with Skulltag due +CLIENTSIDEONLY
				without hundreds of packages unnecessary network traffic.
			  v1.06 Script fixes in TNT03A1 and TNT03A2 that caused network
				traffic
			  v1.07 added widescreen-friendly graphics for 16:9 resolutions
Editor(s) used          : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, DecX, SlumpEd
Known Bugs              : Read "GZDoom Settings" (top)		


* Other Information *

Where to Get		: http://www.realm667.com/
			  http://www.doomworld.com/idgames/
Copy Information	: You may use material from this project for your own
			  projects as long as you credit the creators
			  You may upload this file somewhere else as long as
			  this file stays included as it is
			  You may base projects on this resources and setting
THIS IS AN UPDATE TO "tutnt-v106.zip", PLEASE REPLACE THE OLD FILE WITH THIS NEW ONE!
===========================================================================
Title                   : The Ultimate Torment & Torture
Version			: v1.07
Filename                : tutnt.pk3
Date Finished           : September, 11th 2007
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://www.realm667.com/
			  http://www.tormentor667.de/
Previous Work		: Original Torment & Torture Series
			  X-Mas Deathmatch
			  Map01 Remixes Compilation
			  The City of the Damned
			  Sapphire - Orbital Research
			  Knee-Deep in ZDoom (KDiZD)
			  Ultimate Torment & Torture : Invasion
			  Community Chest 3 Contribution (1x)
			  ZPack Contributions (3x)
			  Sabbat Martyr II Contributions (2x)

Look also for		: The soon to be released...
				Netherworld : A Cursed Legacy
				X-Mas Deathmatch 2
				Perforated Entrails : Renaissance
				Stronghold (working title)

Email Address           : [email protected]

Description             : The Ultimate Torment & Torture is a compilation of all 
			  classic episodes totally remastered and revamped for 
			  more gameplay fun and visual candy as well as the all 
 			  new Episode 4 "Havoc" plus many new goodies and extra 
			  stuff. Fight yourself through each episode seperately 
			  or battle your way from the beginning through the whole 
			  game until you reach "The Source" for the final Showdown!

Technical Info		: Some of the maps, especially those with weather effects and
			  the later ones in Episode 4 are huge (kinda KDiZD), filled
			  with objects, sectors and lines. If you encounter framerate
			  drops, you can deactivate the weather effects with "W" (or
			  just define your own key in the menue). If this doesn't help,
			  your machine is too old or too slow to handle UTNT and you
			  can't do anything about it. Play the classics or buy a new
			  computer / new components :P
			  Beyond, "Fury of Fire" is independent from all the other
                          episodes and isn't included in the full play from the
			  beginning of Episode 1 to the end of Episode 4. Play it
			  seperate.	
			
Info on v1.05		: The latest version of UTNT is fully operationable in
			  Skulltag and is technically enhanced to ensure that you
			  won't encounter lags or slowdowns due too many packets
			  being sent and particles floating around. I changed all the
			  visual special effects to be clientside only and without
			  any interaction that could drop the network speed or
			  framerate. Special thanks to Torr Samaho for making this
			  flags reality and to Ghastly Dragon for fixing and improving
			  the whole decorate code for monsters and special effects, you're
			  awesome and those kind of nice guys that keep the community
			  alive and flowing :)

GZDoom Settings		: Shaders MUST be DEactivated
			   otherwise you will get visual glitches because shaders and
			   dynamic lights don't do good together.
			  Lightning Mode MUST be "Standard" style
			   to make sure that contrast and sector lights look exactly
			   the way they were intended to!

Resolution Info		: Make sure to play this in 4:3 resolutions instead of 16:9
			  to avoid graphical errors. Most of the gfx's in UTNT are
			  optimized for such aspect ratios.
				
Credits & Special Thx   : Type "changemap endmap01" in the console for a full list of
			  contributers. Thx to all of them and sorry to those who
			  I accidentally forgot. There were so many people who helped
			  me with and contributed to this that I might have missed one
			  or another.
===========================================================================

* Play Information *

Maps                    : 08
Source Port		: GZDoom 
Single Player           : Yes
Cooperative 2-8 Player  : Yes (up to 8 players)
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes (finally)
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Episode 4 from scratch, 
			  Episode 1-3,LE based on their originals.
Build Time              : v1.0 from September, 22th 2004 till September, 10th 2007 
			  (with several long and short breaks)
			  v1.01 released on September, 11th
                          v1.02 released on September, 16th
			  v1.02.1 released on September, 26th
			  v1.02.2 "GZDoom Hotfix" released on November, 23rd 2007
                          v1.02.3 another hotfix plus minor text bugfixes, May 2008
			  v1.03 released October,2nd 2008, heavily improved client/server
				performance (clientside actors & scripts), thx to Cutmanmike
			  v1.03.1 final hotfix - hopefully "/me Idiot Edition"
			  v1.05 fully operational now with Skulltag due +CLIENTSIDEONLY
				without hundreds of packages unnecessary network traffic.
			  v1.06 Script fixes in TNT03A1 and TNT03A2 that caused network
				traffic
			  v1.07 added widescreen-friendly graphics for 16:9 resolutions
Editor(s) used          : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, DecX, SlumpEd
Known Bugs              : Read "GZDoom Settings" (top)		


* Other Information *

Where to Get		: http://www.realm667.com/
			  http://www.doomworld.com/idgames/
Copy Information	: You may use material from this project for your own
			  projects as long as you credit the creators
			  You may upload this file somewhere else as long as
			  this file stays included as it is
			  You may base projects on this resources and setting

Maps

ENDMAP01

ENDMAP01

Deathmatch Spawns
0
Co-op Spawns
4
INTERMAP

INTERMAP

Deathmatch Spawns
0
Co-op Spawns
4
TITLEMAP

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
1
TNT01

TNT01

Deathmatch Spawns
0
Co-op Spawns
7
TNT02

TNT02

Deathmatch Spawns
0
Co-op Spawns
7
TNT03A1

TNT03A1

Deathmatch Spawns
0
Co-op Spawns
6
TNT03A2

TNT03A2

Deathmatch Spawns
0
Co-op Spawns
10
TNT03B

TNT03B

Deathmatch Spawns
0
Co-op Spawns
16
TNT04A

TNT04A

Deathmatch Spawns
0
Co-op Spawns
7
TNT04B

TNT04B

Deathmatch Spawns
0
Co-op Spawns
11
TNT04C

TNT04C

Deathmatch Spawns
0
Co-op Spawns
5
TNT04CN

TNT04CN

Deathmatch Spawns
0
Co-op Spawns
8
TNTLE

TNTLE

Deathmatch Spawns
0
Co-op Spawns
8
endmap01_gl

endmap01_gl

Deathmatch Spawns
0
Co-op Spawns
4
intermap_gl

intermap_gl

Deathmatch Spawns
0
Co-op Spawns
4
titlemap_gl

titlemap_gl

Deathmatch Spawns
0
Co-op Spawns
1
No image available

tnt01_gl

Deathmatch Spawns
0
Co-op Spawns
7
No image available

tnt02_gl

Deathmatch Spawns
0
Co-op Spawns
7
No image available

tnt03a1_gl

Deathmatch Spawns
0
Co-op Spawns
6
No image available

tnt03a2_gl

Deathmatch Spawns
0
Co-op Spawns
10
No image available

tnt03b_gl

Deathmatch Spawns
0
Co-op Spawns
16
No image available

tnt04a_gl

Deathmatch Spawns
0
Co-op Spawns
7
No image available

tnt04b_gl

Deathmatch Spawns
0
Co-op Spawns
11
No image available

tnt04c_gl

Deathmatch Spawns
0
Co-op Spawns
5
No image available

tnt04cn_gl

Deathmatch Spawns
0
Co-op Spawns
8
No image available

tntle_gl

Deathmatch Spawns
0
Co-op Spawns
8