Doom 2... as of July 29th, 1994
On April 22nd, 2015, John Romero released a pile of code and assets used in the development of Doom 1 and 2. Among those files was a backup of the source map...
Filenames
d2temp-raw.wad
Size
2.79 MB
MD5
0b52f56e17922cc720f829e5ad833522
SHA-1
4d177ba1352d5494c4f4c01ba0646f0654a61996
SHA-256
f9e885be637fa62198aafd908911645e8321b06fef95aa6f3b709888e44ecb7d
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
352
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Primary purpose : Single+Coop play =========================================================================== Title : Doom 2... as of July 29th, 1994 Filename : D2TEMP.ZIP Release date : 23/04/2015 Author : Id Software, converted by The Kins Email Address : [email protected] Other Files By Author : Reelism, some other junk Misc. Author Info : I am Internet, hear me whine. Description : On April 22nd, 2015, John Romero released a pile of code and assets used in the development of Doom 1 and 2. Among those files was a backup of the source map files made at 2pm on the 29th of July, months before the game's release, in a subfolder simply called "temp". This mod consists of two WAD files: D2TEMP_RAW: The files as ran through IDBSP, with no other alterations. Textures are missing, horrid collision bugs are present, but everything is as it was left, without so much as footprints. D2TEMP_CLEANSED: Textures are included, sourced from Doom 1 or elsewhere in Romero's data dump. BSP bugs and some extremely minor visual bugs are fixed. Think of this as a restoration for casual reference. I haven't changed gameplay or fixed issues like maps not having an exit or whatever - these are unfinished, that should be expected. If you want to remix these maps into something new and cool and, you know, FINISHED, be my guest. :) Additional Credits to : John Romero, for being generous enough to share this wonderful debris with the internet. Graf Zahl, for remembering that IDBSP was a thing. Edward850, TerminusEst13 and Xaser for egging me on as I poked through the debris. Gez for telling me how to find the missing patches. =========================================================================== * What is included * New levels : 32-ish Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : * Play Information * Game : DOOM2 Map # : MAP01-MAP32 Single Player : Designed for Cooperative 2-4 Player : Depends on the map Deathmatch 2-4 Player : Depends on the map Other game styles : No Difficulty Settings : Probably? Depends on the map. * Construction * Base : Modified (doom-maps.zip) Build Time : One quiet April evening. Editor(s) used : IDBSP 1.0, Sublime Text, SLADE, GZDoom Builder, Photoshop Known Bugs : These maps are very obviously not finished. They may not be completable by normal means. May Not Run With : Should run with anything. Tested With : PRBoom-Plus, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: http://thekinsie.com/ FTP sites: