q.wad
q.wad is a WAD2
Filenames
q.wad
Size
5.04 MB
MD5
e737aba6f36c80d1e8d8386070c110d1
SHA-1
4cd033967cb9435a1dee4742d3dc8c7002c88ff3
SHA-256
1e52f8fc5915c197692cdba45c6fd26a6ff842797aeb886923e542fc283203b5
WAD Type
WAD2
IWAD
Unknown
Engines
Unknown
Lumps
542
Download
Read Me
05/01/97 Q.wad This is the wadfile I use. It's clean, contains id, hipnotic, rogue and ctf4 textures, and is only 5 megs (as apposed to merging all these wads together, making 10 megs). It took me a few hours, but I managed to clean out duplicates, duplicates with a different name and textures which are rarely used. Bonuses are all the item textures (health packs et al), and even some id textures that were not in any of the original Quake wads (e.g. the yellow lights from American's Dm4.) I decided to make this wad to eliminate the chances of using two identical textures with different names (which can significantlly raise the size of your bsp for nothing.) And also because 5 megs is sweeter on an editor than 10 (which would make editing slower), and because I felt all the *good* textures really only needed to be in *one* wad. Hence, Q.wad. David Kelvin -= Levelboy =-
05/01/97 Q.wad This is the wadfile I use. It's clean, contains id, hipnotic, rogue and ctf4 textures, and is only 5 megs (as apposed to merging all these wads together, making 10 megs). It took me a few hours, but I managed to clean out duplicates, duplicates with a different name and textures which are rarely used. Bonuses are all the item textures (health packs et al), and even some id textures that were not in any of the original Quake wads (e.g. the yellow lights from American's Dm4.) I decided to make this wad to eliminate the chances of using two identical textures with different names (which can significantlly raise the size of your bsp for nothing.) And also because 5 megs is sweeter on an editor than 10 (which would make editing slower), and because I felt all the *good* textures really only needed to be in *one* wad. Hence, Q.wad. David Kelvin -= Levelboy =-