Peril Demo
First off: This demo isn't to 'hype' a project, but rather to see if the community accepts the level design overall. Also, I intend to downsize the ripped mu...
Filenames
perildem.wad
Size
6.43 MB
MD5
5330981744b68fb99a48975fdfdd34a7
SHA-1
4c55adbdfb721cf6a8215e85276dfeb304af5c3e
SHA-256
3a16286779b88d389e42291dd248d521540fcbb732154346783b01ad6b0855d9
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Zandronum
Lumps
212
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Latest GZDoom or SkullTag Primary purpose : Single play =========================================================================== Title : Peril Demo Filename : perildem Release date : August 6, 2008 Author : Theshooter7 Email Address : [email protected] Other Files By Author : DoomHell, SMDM, IGPack, Rainbow Plasma Description : First off: This demo isn't to 'hype' a project, but rather to see if the community accepts the level design overall. Also, I intend to downsize the ripped music at a later date, so don't fret too much about file size. :/ Anyway, I was in the mood of a decent wad, one with good atmosphere, and various gameplay elements mixed well into the usual Doom play style of blasting baddies, with decent non-linear style. Too lazy to test out a handful of wads hoping to find such a set, I simply decided to make my own. General play notes: -There are 3D Floors, and as such an OpenGL compatible port is recommended (Though it was proven by play testers that there are other ways to complete the wad if you use various objects lying around...) -When the "big monster" appears, don't fight it, just run away. If it get's close, it'll stop you and you'll die instantly, and not to mention it has a powerful flame attack. Additional Credits to : Carnevil, id software, and the many people I attained resources from (check the CREDIT lump in the wad for more) =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : DECORATE, MAPINFO, and the usual ZDoom Lumps. :P Other files required : None * Play Information * Game : Doom 2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A few days, but it sat on my Hard Drive for a whole year, until I picked it up and dusted it off... Editor(s) used : Doom Builder, XWE, SLADE Known Bugs : The monster might not always stomp you immediately, but I still don't recommend going close to it. May Not Run With... : Anything but a GZDoom Compatible Port * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, I mean afterall, most of the resources are for public use. :P Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors