We All Have to Die

A Hexen gameplay mod inspired by the arcade classic "Gauntlet." Includes health degeneration, raised health limit, and unlimited mana.

Filenames
wahd.wad
Size
7.87 KB
MD5
18ed9e98ec84d692254c2c077f6fbae4
SHA-1
4c0b2757ece930447743272fe86cdabc3e4641d1
SHA-256
793e7fccc032294e975ec59cba9bf1ff5e98482e1dc6d1b0a1ba4b9efc1bbb56
WAD Type
PWAD
IWAD
Unknown
Engines
Zandronum, ZDoom
Lumps
6

Read Me

===========================================================================
Archive Maintainer      : n/a
Update to               : n/a
Advanced engine needed  : (G)ZDoom, Skulltag
Primary purpose         : Single+Coop play / No levels included
===========================================================================
Title                   : We All Have to Die
Filename                : WAHD.WAD
Release date            : 07-18-12
Author                  : DeumReaper
Email Address           : [email protected]
Other Files By Author   : n/a
Misc. Author Info       : n/a

Description             : A Hexen gameplay mod inspired by the arcade 
                          classic "Gauntlet."  Includes health 
                          degeneration, raised health limit, and unlimited
                          mana.

Additional Credits to   : Raven, id Software, ZDoom wiki
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : DECORATE, SBARINFO, and ACS script
Other files required    : n/a


* Play Information *

Game                    : HEXEN
Map #                   : n/a
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : Skulltag multiplayer
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 20 days
Editor(s) used          : Doom Builder 2, XWE
Known Bugs              : n/a
May Not Run With        : ZDaemon
Tested With             : ZDoom 2.5.0, 2.6.0; GZDoom 1.5.06; Skulltag 98d



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: n/a
FTP sites: n/a

Gameplay changes:

-Every 40 tics (about 1.14 seconds) the player's health is reduced by 1.
 While the players health is yellow (above 25) there is no pain flash 
 and sound, and the Icon of the Defender powerup does not prevent this 
 damage.  However, when the player's health reaches red (below 26) the 
 player takes 1 normal damage, and the Icon powerup does prevent this 
 damage while it is activated.

-The player's max health is increased to 999.

-Quartz Flasks automatically gives 25 health when picked up, and the 
 Mystic Urns automatically gives 100 health when picked up.  If the 
 player's health is at 999 at the time of pickup, these powerups will
 not be picked up until the health is lower.  They do not go into the
 player's inventory at all.

-Every weapon for each class besides the starting weapon do not use 
 any mana when firing.  If a player picks up a weapon that does not 
 belong to the player's current class, or one that the player has 
 already acquired, then that weapon will be picked up anyways, with no 
 other effect.
 
-A custom SBARINFO lump that modifys the default status bar.  This 
 replaces the mana bars with a grey background.

-All of the pickup items that involve mana (Blue/Green/Combined Mana
 and the Krater of Might) have been removed from the map.

Credits:

-Raven Software for developing Hexen

-id Software for developing the Doom engine

-ZDoom wiki for providing the resources and knowledge in ZDoom's
 DECORATE, ACS, and SBARINFO scripting systems.

ACS Script (Uncompiled Code):

#library "wahdlib"
#include "zcommon.acs"

//Sets max health to 999
script 799 ENTER
{
    SetActorProperty(0, APROP_SpawnHealth, 999);
}

//Player has health degeneration
script 800 ENTER 
{
    //If Health is 26 or above only current health number is 
    //decreasing
    //Icon of the Defender does not prevent degeneration
    while(GetActorProperty (0, APROP_Health) >= 26)
    {
        int php = GetActorProperty (0, APROP_Health);
        SetActorProperty(0, APROP_Health, php-1);
        Delay (40);
    }
    //If Health is 25 or below and the status bar health numbers 
    //are red, player takes 1 damage constantly
    //Icon of the Defender prevents degeneration while activated
    while(GetActorProperty (0, APROP_Health) <= 26)
    {
        Thing_Damage(0,1,0);
        Delay (40);
    }
    Delay (40);
    Restart;
}