The ArchVile Temple ( 102.WAD )

The ArchVile Temple ( 102.WAD )

Pwad for Boom compatible Ports!

Filenames
102.wad
Size
3.58 MB
MD5
b37bc35664d1233c2b5d0ba77bc4f1d5
SHA-1
4b93e00fe04356b51e8549ea1f884d6c2b096bff
SHA-256
e08b85a7a4fb0779652b895bcdeeaa7e30ff259cdabd88abc8c92bc688d16cd8
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
98
Maps
MAP01

Read Me

                           The ArchVile Temple
===========================================================================
Title                   : The ArchVile Temple ( 102.WAD ) 
Date Finished           : 09/25/2006
Author                  : Logan MTM (and Jive: do have a look below to know what he done exactly)
Email Address           : [email protected] - [email protected]
Web site                : www.brdoom.com - www.doomwadstation.com/gzdoom 
Other Files By Author   : BrDoom aka 101 
Misc. Author Info       : 

Description             : Pwad for Boom compatible Ports!

Additional Credits to   : Sematary, Daniel and MegaManx3
===========================================================================
* Type of DOOM or DOOM II file*

New level WAD           : Yes
Sound PWAD Only         : No
Music PWAD Only         : Yes and No
Graphic Addon Only      : Yes
Dehack Patch Only       : No 
.LMP Only               : Yes

* Play Information *

Map #                   : Map 01 (For DOOM II only)
Single Player           : Yes
Cooperative 4-8 Player  : Yes
Deathmatch 4-8 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Music               : Yes and No
New Graphics            : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : More or less 90 days 
Editor(s) used          : Doom Builder, Wauthor, Wintex and XWE
Known Bugs              : I don't know!
May Not Run With...     :

========
By Jive
========

"To resume:
- I have setted some difficulties for skill 4 and lower
- I have lighted the textures with a light on it: they have a light, so they must be lighted, CQFD
- I have lighted the door for the very first secret room and changed its texture accordingly: without the BFG, the wad is NOT playable!!! So, the player must be advised that here is perhaps an area to look at closely...
- I made a faked pillar (it has no real needs else than to advise the player that something is happening on his back... the lowering of the trigger, very far away from him, which was not a good idea)
- I made a new SKY: feel free to change it if you're pleased to do it, but select a sky fully tillable (from the top to the bottom, and not only from the right to the left)"


Enjoy it!

Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4