DogTag 3 for ST

DogTag 3 for ST

This wad takes DogTag3, a classic set of team-based multiplayer maps from 1996, and updates them to be compatible with Skulltag's self titled game mode. Seei...

Filenames
dogtagst.wad
Size
1.09 MB
MD5
b341866969809aedf0dc2d3e3cd04636
SHA-1
4b5ebb3b8e65ae73a40a238937fa6858b108517a
SHA-256
1307ca5a4aee967800e021d5f4c38fa71e157644f0288c42ddfe854f01fa396b
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
76
Maps
DT1, DT2, DT3

Read Me

===========================================================================
Archive Maintainer      : /deathmatch/skulltag/
Advanced engine needed  : Skulltag
Primary purpose         : Deathmatch
===========================================================================
Title                   : DogTag 3 for ST
Filename                : dogtagst.wad
Release date            : 03/27/10
Author                  : Revenant & MrBlonde
Email Address           : [email protected]
Other Files By Author   : 32in24, 32in24-4, 32in24-8, spacedm5, bunch of
                          other maps to be released eventually

Description             : This wad takes DogTag3, a classic set of
                          team-based multiplayer maps from 1996, and
                          updates them to be compatible with Skulltag's
                          self titled game mode. Seeing as how these are
                          some of the original maps which inspired the
                          Skulltag concept to begin with, I thought it
                          would be fitting to make them more accessible and
                          playable with a modern online source port.
                          
                          These play similarly to most Skulltag maps, with
                          one interesting difference. Rather than simply
                          grabbing the enemy team's skull from out of
                          their base, two teammates must work together to
                          get the enemy team's skull from their own base.
                          One person must infiltrate the enemy base and
                          flip a switch, which exposes the enemy skull back
                          at their base for a few seconds, allowing the
                          second person to grab it. 
                          
                          Once they do that, the person with the skull has
                          to make a run for the north side of the map where
                          the score zone is. There's a field of lava
                          surrounding the score area that only the person
                          with the skull can enter, but other players have
                          lots of room to try and take that person out from
                          the ground nearby. Once the person scores
                          successfully, they get teleported back to the
                          main area to try and score again.

                          
                          Here are the changes I made in this version:
                           - Removed the former MAP03 (FragTag). That's for
                          two players, this isn't.
                           - Radiation suits replaced with the red and blue
                          skulls
                           - Replaced the entire complicated scoring lane
                          mechanism with Skulltag's score pillars and some
                          behind-the-scenes ACS scripting
                           - Removed the score displays and other
                          'indicator' objects since Skulltag does this
                          stuff itself
                           - Added more player starts per map
                           - Replaced some of the MIDI music with better
                          sounding MOD versions
                           - Removed extraneous linedefs and textures
                           - Removed access to the BFG bonus room, since
                          in ST you cannot continue play after the point
                          limit is reached. I considered turning it into
                          a 2-point score zone or something, but for now
                          it's off-limits. Maybe in a later update.

Additional Credits to   : MrBlonde and everyone else responsible for
                          dogtag3, Talon and Aikman who created the
                          Deathtag concept, Bryce Elder and Bjorn Lynne
                          for the replacement music, the creator of 
                          zwadconv.exe, clavinet enthusiasts, #jetsons, 
                          Tom Jenkinson, and viewers like you. Thank you.
===========================================================================
* What is included *

New levels              : 3
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : DT1 through DT3
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Skulltag/Teamgame
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified dogtag3.wad
Build Time              : A few hours + 14 years
Editor(s) used          : Doom Builder 2, SlumpEd
Known Bugs              : None
May Not Run With...     : Anything besides the latest Skulltag version


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  

NB: The maps in this wad were modified without permission from MrBlonde. If
you are the original author of dogtag3.wad and want me to stop distributing
this modification, please contact me. 

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://revenant1.net/

Maps

DogTag

DogTag (DT1)

Deathmatch Spawns
16
Co-op Spawns
0
DogTag 2

DogTag 2 (DT2)

Deathmatch Spawns
10
Co-op Spawns
0
DogTag 3

DogTag 3 (DT3)

Deathmatch Spawns
10
Co-op Spawns
0

Graphics