Helltrip
You wake up in a small room with no recollection of how you got there. You see a dead demon on the floor and notice that your knuckles are bloody. Figuring y...
Filenames
helltrip.wad
Size
856.01 KB
MD5
343a597bad7451bd4354fd6063d26d59
SHA-1
4a6aa75bb3f3c4fcb5b008cee7e5ecf718ed4312
SHA-256
3eee1fc365caaa53baeb0307bf1f85fba968afb50c90ab3e2c5cfabba7cc425d
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Doom II
Lumps
93
Maps
MAP01
Download
Read Me
=========================================================================== Archive Maintainer : The buggy helltrip.zip is available for Download on /newstuff! Please overwrite that file with this one. Thanks :) Update to : This file and the wad it describes Advanced engine needed : Yes. Extensively tested in Zdoom. Minimal testing in Chocolate-Doom. (It plays slightly different in Chocolate-Doom). If you find any bugs, in any port or vanilla, let me know! Primary purpose : Single+Coop play =========================================================================== Title : Helltrip Filename : helltrip.wad Release Date : 8/06/2011 Author : Hellbent (aka Grotug) Email Address : [email protected] Other Files By Author : Greenwar, GW2.wad in collaboration with team 32in24. LostRefinery.wad, UacExp.wad, r-mega.wad Misc. Author Info : Was heavy into DM mapmaking of many years and produced literaly hundreds of maps, a sampling of which can be found in Greenwar, r-mega and Greenwar2 (in disguise) Description : You wake up in a small room with no recollection of how you got there. You see a dead demon on the floor and notice that your knuckles are bloody. Figuring you must have fought the demon and then collapsed from exhaustion, you take stock of your surroundings, but there isn't much to see. Wondering where you are you unholster your pistrol and start to search for clues. There must be some way out of this hell hole.... Additional Credits to : Special thanks to EarthQuake for the HUGE encouragement and very high praise for the wad and for pushing me to upload it to the archviles. A thank you to Primeval for compiling the music and not least of all, thanks to John Romero for the inspiration: the germ for the idea of the map was taken from the _very_ end of map 17, "Tenements" from Doom 2. =========================================================================== * What is included * New levels : 1 (MAP01) Sounds : No Music : "Sinister" from E2M6 of DooM Graphics : A few from DooM Dehacked/BEX Patch : No Demos : No, but feel free to send one or a link to you playing on Youtube! Other : Autosave.wad --usage-- In zdoom, in the console type: puke 852 100 Other files required : none. Autosave.wad highly recommended, tho! * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Designed for (but not tested) Deathmatch 2-4 Player : Player starts only / not really recommended Other game styles : Nope, (...just don't forget to breathe...) Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : lots (75+?) Editor(s) used : DeepSea Known Bugs : may play differently in Chocolate-Doom May Not Run With : Vanilla. Use at your own risk. Tested With : Zdoom 2.5.0 and minimal testing with Chocolate-Doom (version as of date: 08/1/2011) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse provided that permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (websites, CDs, ftp servers) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: