Eyedea

Eyedea

A small and extremely fast-paced 1on1 arena with a few tricks up its sleeve.

Filenames
eyedea.wad
Size
316.95 KB
MD5
21b66c6ba3a02e4ede2f150489ff4116
SHA-1
49a2d04ee59e5c0398f238fcd8390f92ea63dc2e
SHA-256
e29d3a28160791f183673ddbf54baf069fe47f5147d116daa81cb192c49d1ee8
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
19
Maps
MAP01

Read Me

===========================================================================
Update to               : eyedea.wad (8/9/2013)
Advanced engine needed  : Boom or Boom-compatible
Primary purpose         : Deathmatch
===========================================================================
Title                   : Eyedea
Filename                : eyedea.wad
Release date            : 8/10/2013
Author                  : AlexMax
Email Address           : [email protected]
Other Files By Author   : Solo developer of 1nukplnt.wad and 1undbase.wad.
                          Lead developer of zdctfmp.wad and zdctfmp2.wad.
                          Contributor to udm3.wad, zdctfmp3-.wad, udmx.wad,
                          idlmapcontest2011c.wad, and 32in2412.wad.

Description             : A small and extremely fast-paced 1on1 arena with
                          a few tricks up its sleeve.

Additional Credits to   : Dew, Stall, Xen, Combinebobnt, and Catastrophe
                          for giving great advice that directly lead to
                          refinements in the map.  Also, everyone else who
                          playtested and gave feedback.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2 Player     : Designed for
Deathmatch 3+ Player    : Possible, but cramped
Other game styles       : None
Difficulty Settings     : ITYTD/HNTR - Newschool item layout.  Fewer
                                       health pickups, no stacked GA.
                          HMP - FFA layout, no stacked GA, BFG replaced
                                with Plasma Rifle.
                          UV/NM - Original Oldschool item layout.


* Construction *

Base                    : New from scratch
Build Time              : The layout was cranked out in an afternoon,
                          detailed in an evening, and refined over the
                          course of a week or so.
Editor(s) used          : Doom Builder 2, SLADE 3, GIMP 2.8
Known Bugs              : None known.  Tested extensively in Odamex and
                          Zandronum.  Seems to work in WinMBF as well.
May Not Run With...     : doom2.exe - The map makes use of several Boom
                          line types.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
5
Co-op Spawns
1

Graphics