Eyedea
Filenames
eyedea.wad
Size
316.95 KB
MD5
21b66c6ba3a02e4ede2f150489ff4116
SHA-1
49a2d04ee59e5c0398f238fcd8390f92ea63dc2e
SHA-256
e29d3a28160791f183673ddbf54baf069fe47f5147d116daa81cb192c49d1ee8
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
19
Maps
MAP01
Download
Read Me
=========================================================================== Update to : eyedea.wad (8/9/2013) Advanced engine needed : Boom or Boom-compatible Primary purpose : Deathmatch =========================================================================== Title : Eyedea Filename : eyedea.wad Release date : 8/10/2013 Author : AlexMax Email Address : [email protected] Other Files By Author : Solo developer of 1nukplnt.wad and 1undbase.wad. Lead developer of zdctfmp.wad and zdctfmp2.wad. Contributor to udm3.wad, zdctfmp3-.wad, udmx.wad, idlmapcontest2011c.wad, and 32in2412.wad. Description : A small and extremely fast-paced 1on1 arena with a few tricks up its sleeve. Additional Credits to : Dew, Stall, Xen, Combinebobnt, and Catastrophe for giving great advice that directly lead to refinements in the map. Also, everyone else who playtested and gave feedback. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2 Player : Designed for Deathmatch 3+ Player : Possible, but cramped Other game styles : None Difficulty Settings : ITYTD/HNTR - Newschool item layout. Fewer health pickups, no stacked GA. HMP - FFA layout, no stacked GA, BFG replaced with Plasma Rifle. UV/NM - Original Oldschool item layout. * Construction * Base : New from scratch Build Time : The layout was cranked out in an afternoon, detailed in an evening, and refined over the course of a week or so. Editor(s) used : Doom Builder 2, SLADE 3, GIMP 2.8 Known Bugs : None known. Tested extensively in Odamex and Zandronum. Seems to work in WinMBF as well. May Not Run With... : doom2.exe - The map makes use of several Boom line types. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors