Clear Spectres & Proper Blood

Quick and dirty modification for the spectres so they show up almost invisible (92% transparent) and two seperate files pertaining to the Baron and Caco base...

Filenames
clrspec.wad
Size
118 bytes
MD5
4bae86e3999629c99b215c9391423b7b
SHA-1
499ae3b73dbb79cb6ad28aa1bf4eb070fe3877dd
SHA-256
c8ddf321b3d5e3d4cf5a367fa9ecb7008e0a871b97672bb58ab62e7ca3ca2329
WAD Type
PWAD
IWAD
Unknown
Engines
ZDoom
Lumps
1

Read Me

===========================================================================
Advanced engine needed  : ZDoom based
Primary purpose         : Graphics modification
===========================================================================
Title                   : Clear Spectres & Proper Blood
Filename                : ClrSpec.wad, PropBlod.wad & PropBdST.wad
Release date            : 12/29/2010
Author                  : Mr. Chris
Email Address           : [email protected]
Other Files By Author   : Chapel of Chaos, Uncertain Doom, Centrum, Abyssus
                          and more
Misc. Author Info       : Oblige contributer

Description             : Quick and dirty modification for the spectres so
                          they show up almost invisible (92% transparent)
                          and two seperate files pertaining to the Baron
                          and Caco based monsters so they bleed the same
                          blood color that comes out of them when they die.
                          One is for the normal ZDoom ports, one is for
                          Skulltag as  the port has one new Baron and two
                          Caco variations.
                          
                          The files as they are:
                          
                          ClrSpec.wad - The spectre modification
                          PropBlod.wad - For ZDoom ports
                          PropBdST.wad - For Skulltag only
                          
                          Tested with ZDoom 2.5.0 and Skulltag 0.98d and
                          haven't noticed anything out of the ordinary.

Additional Credits to   : XWE, ZDoom/Skulltag and Id Software
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : DECORATE
Other files required    : None


* Play Information *

Game                    : Doom & Doom 2
Single Player           : N/A
Cooperative 2-4 Player  : N/A
Deathmatch 2-4 Player   : N/A
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Several minutes for each file
Editor(s) used          : XWE
May Not Run With...     : Non-DECORATE supporting ports


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors