Dubai

Dubai

tech-base with a varied theming, mid-sized, generally nonlinear, less puzzle-like

Filenames
dubai_up.wad
Size
2.95 MB
MD5
e439efa70207fb888bf767f11384e56f
SHA-1
49162fb5f99c1d1c5cad006fb56cc9732527490f
SHA-256
3bdb87976fb503c5ddff517ca060811de8117e31b98c8324eb0acc1da889a394
WAD Type
PWAD
IWAD
Doom II
Engines
RISEN3D, Limit Removing, ZDoom, Boom
Lumps
124
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : ZDoom based ports or Risen3d
Primary purpose         : Single Player
===========================================================================
Title                   : Dubai
Filename                : dubai.wad
Release date            : Dec 2012
Author                  : Didy
Email Address           : [email protected]
Other Files By Author   : some
Description             : tech-base with a varied theming, mid-sized,
                          generally nonlinear, less puzzle-like
Additional Credits to   : I was using some of the textures from cchest4
                          (5rtxt.wad). So credits goes to those who are
                          mentioned in cc4-tex.txt. Music from Jimmy (d_bleedg),
                          sky from iori - Thanks to all.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : YES
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : No, Player starts only
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : weeks
Editor(s) used          : Doombuilder 2, XWE, Slade, Whacked2, SWANTBLS
Known Bugs              : none
May Not Run With        : Edge, Doomsday, Eternity, (PrBoom/+)
Tested With             : GZdoom 1.6, Risen3d, Skulltag, Zdoom 2.6.1,
                          (PrBoom/+ see infos)


* infos *

The first room (starting area) indicates a good value of lighting which you
can use to setup your prefered lighting (with GZdoom, I tested in dark modus).

The new monster has a similar strenght then the caco. I know, that it is very
simply done and nothing special, (was the first one I've ever made).

The map is playable with other fully Boom compatible ports (i.e. prboom+ 2.5) with
the exception of the new monster which is not acting right away, but still it's playable.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

There are also copyrights for the textures, please read credits above.


* Where to get the file that this text file describes *

Web sites: http://www.doomworld.com/idgames/
FTP sites:

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
7