Decapitation: Skulltag Teamgame
5-map Teamgame set for Skulltag. Turned out alright, uses many special features, so check http://www.skulltag.com/forum/viewtopic.php?t=1051 for a tutorial.
Filenames
decapst.wad
Size
4.31 MB
MD5
a385670b80fc0d8c3e4837abfcce1021
SHA-1
48efaf0ed82d0065d504614fe70708de711717c0
SHA-256
8b1e3857eef9ca3dbf0d32b75002b3e2eadc76a8b249e50be8c2412a7cd843cf
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
69
Maps
MAP01, MAP04, MAP02, MAP32, MAP03
Download
Read Me
======================================================================= Title : Decapitation: Skulltag Teamgame Filename : decapst.wad Date Finished : December 28, 2004 Authors : Mephisto E-Mail : [email protected] Web Page : http://www.freewebs.com/mephisto-dm Other Levels By Author : A lot of stuff Description : 5-map Teamgame set for Skulltag. Turned out alright, uses many special features, so check http://www.skulltag.com/forum/viewtopic.php?t=1051 for a tutorial. Additional Credits : Aurelian, DD_133, Benj and Humanbones for playtesting. Carnevil for Skulltag. Gammis of Lemonride for the music. ======================================================================= * Play Information * Source port : Skulltag 95k or higher Map : MAP01-MAP04 + MAP32 Single Player : No Cooperative 2-4 Player : No Deathmatch : No Difficulty Settings : No New Sounds : No New Music : Yes New Graphics : No Demos Replaced : None Other Game Styles : Skulltag Teamgame * Construction * Base : Scratch Build Time : Four days Editors used : Doom Builder, Deepsea Known Bugs : Due to a bug, I suggest playing map02 with instant skull return on. * Copyright / Permissions * Authors may NOT use these levels as a base to build additional levels. You may distribute this WAD in any format (Internet, Diskette, CD, etc) as long as you include this file intact. * Where to get this Wad? 3darchives.in-span.net and it's mirrors.