The Hatch

The Hatch

This is my first completed level, but it's about 10x the size of anything I ever made :o (and has a beginning and an end :) It just kept growing until it had...

Filenames
thehatch.wad
Size
1.61 MB
MD5
8e0a031664fe15d333ac1182b70ce2bd
SHA-1
48dce505ac6245efe0b6b43f1a1bc04ed1a766b3
SHA-256
0e560e620d2c88f8ed18ca116918feaf31d74a5da41ec1ea7b5d9aa2ddda0cf0
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
73
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Limit removing
Primary purpose         : Single+Coop play
===========================================================================
Title                   : The Hatch
Filename                : thehatch.wad
Release date            : 2010-08-15
Author                  : Raziel Anarki
Email Address           : razielanarki (at) semmi (dot) se
Other Files By Author   : none
Misc. Author Info       : 27 years old doom geek


Story                   : The UAC brought back a hatch from a mysterious island,
                          to their generic nukage factory, where all sorts of
                          weird things started to happen.

                          It's your job to find out what exactly.


Description             : This is my first completed level, but it's about 10x the size
                          of anything I ever made :o (and has a beginning and an end :)
                          It just kept growing until it had a finished/"closed" layout,
                          so i tried to make something sensible out of it :)

                          The theme i started experimenting with set the map mostly
                          on a grid of 32, but there's some finer detail here and there.
                          (altough this is nowhere as odd and unusual as the "real" grid 32 maps)

                          Partly inspired by E1, the Grid 32 map(set)s, and
                          MAP01 of "No Rest for The Living"

                          Looks best in GZDoom GL mode, with dynamic lights enabled
                          but it plays just as well in PrBoom+.
                          (Note: you should raise the sound channels above 8 in PrBoom,
                          because the ambient sounds sometimes cut out other sounds)


Additional Credits to   : id Software (Doom, of course)
                          Raven software (Heretic/Hexen)
                          Andrey Budko (PrBoom+)
                          Randy Heit, Graf Zahl (ZDoom, GZDoom)
                          CodeImp (Doom Builder 2)
                          SlayeR (SLumpEd)
                          SargeBaldy (d1gfxd2.wad)
                          Perkristian (smooth weapon animations, high-resolution sounds)
                          phi108, Richard Smith Long (pkphirsl.wad)
                          Phml (playtesting, mapping advices)
                          EarthQuake (Doom & Doom2 tall skies pack)

                          the community out there for inspiration,
                          and keeping the game alive and kicking to this day.


===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : custom lumps for ZDoom (MAPINFO, TERRAIN, SNDINFO)
                          (jumping & crouching is disabled)
Other files required    : none

Other files inlcuded    : pkphirsl.wad from Doom NG (http://www.doomworld.com/idgames/index.php?id=16080)
                            (for ZDoom; you can use the .zip as a .pk3 to load both wads)
                              I took the liberty of correcting the PKCFC0 sprite,
                              and restoring the original DOOM logo, the barrel explosion sound
                              and the Spiderdemon's death explosion sound. I hope it's okay.
                            Credit still goes to the original authors.


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for (untested)
Deathmatch 2-4 Player   : Player starts only
Difficulty Settings     : Implemented


* Construction *

Base                    : New from scratch
Build Time              : About four weeks, on and off
Editor(s) used          : Doom Builder 2, SLumpEd, Notepad
Known Bugs              : Hopefully none
May Not Run With        : doom2.exe
Tested With             : GZDoom 1.4.3 r742+, PrBoom+ 2.5.0.6


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

Maps

lookup HUSTR_1

lookup HUSTR_1 (MAP01)

Deathmatch Spawns
17
Co-op Spawns
4
Par Time
1777